Player Matchup

Hel
Hel
 
Hel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
HikennoAce04
Athena
Level 17
God Stats
5W - 5L
1,610 SR
Queue Stats
32W - 40L
1,457 Elo+
Party 1
Set
Set
SirJohnny2310
Set
Level 83
God Stats
4W - 9L
1,547 SR
Queue Stats
70W - 79L
1,502 Elo+
Party 1
Hercules
Hercules
onefacegamer2002
Hercules
Level 136
God Stats
2W - 7L
1,522 SR
Queue Stats
252W - 217L
1,523 Elo+
Party 1
Team Averages
Level 103
1,536 SR
1,496 Elo+

VS

Team Averages
Level 62
1,545 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Benniwenni
Artio
Level 43
God Stats
24W - 11L
1,603 SR
Queue Stats
381W - 394L
1,498 Elo+
Solo
Thor
Thor
KiNgFaHeY420
Thor
Level 88
God Stats
19W - 13L
1,490 SR
Queue Stats
223W - 215L
1,492 Elo+
Party 2
Kukulkan
Kukulkan
Lil Fahey97
Kukulkan
Level 69
God Stats
7W - 4L
1,536 SR
Queue Stats
263W - 270L
1,478 Elo+
Party 2
Neith
Neith
Whodatwolf
Neith
Level 42
God Stats
17W - 13L
1,597 SR
Queue Stats
384W - 397L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 1 / 2
9,112
911
6,206
9,903
4,746
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
 
Skadi
13
0 / 0 / 0
6,170
617
0
0
0
Athena
15
0 / 0 / 2
8,576
858
5,415
8,524
10,650
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 0 / 1
9,360
936
8,193
7,903
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 2
9,036
904
14,863
19,208
10,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

273

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 0 / 2
8,715
872
6,872
3,119
1,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
16
0 / 0 / 5
9,781
978
8,208
12,340
16,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 1 / 4
8,584
858
7,149
10,407
13,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Lil Fahey97
Kukulkan
15
4 / 1 / 1
9,856
986
10,239
3,793
1,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
15
1 / 1 / 1
8,666
867
8,501
7,558
3,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
3
Kills
5
5
Deaths
3
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
2
1
L
Skadi
 
Skadi
0
0
0
0
W
Merlin
 
Merlin
0
0
2
1
W
Artio
0
0
5
2.5
L
Athena
0
0
2
1
W
0
1
4
2
W
Kukulkan
Lil Fahey97
Kukulkan
4
1
1
4.5
L
2
0
1
2.5
W
Neith
1
1
1
1.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,677
Damage
40,969
45,538
Taken
37,217
30,639
Mitigated
37,417
17,726
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,206
413
7,690
6,153
9,903
4,746
0
5,863
4,040
39,753
0
L
Skadi
 
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
 
Merlin
6,872
328
0
0
3,119
1,325
0
178
2,941
28,711
0
W
Artio
8,208
1,152
2,111
4,392
12,340
16,397
0
5,610
6,730
13,698
0
L
Athena
5,415
957
0
0
8,524
10,650
0
5,166
3,358
12,394
0
W
7,149
1,465
0
469
10,407
13,951
0
4,280
6,127
0
15,824
W
Kukulkan
Lil Fahey97
Kukulkan
10,239
109
70
377
3,793
1,910
0
444
3,349
39,517
0
L
8,193
2,519
0
1,515
7,903
5,041
0
3,516
4,387
0
27,502
W
Neith
8,501
3,229
0
985
7,558
3,834
0
1,109
6,449
0
21,051
L
14,863
6,196
0
2,368
19,208
10,202
0
10,774
8,434
0
26,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,254
Gold Earned
45,602
171
Minions Killed
181
9
Camps Cleared
9
802,091
Distance Traveled
998,111
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,112
911
83
8
6
194,760
1
L
Skadi
6,170
617
0
0
0
0
0
W
Merlin
8,715
872
44
4
4
179,528
0
W
Artio
9,781
978
20
2
2
222,963
0
L
Athena
8,576
858
16
2
1
199,670
0
W
Thor
8,584
858
24
2
1
206,854
3
W
Kukulkan
9,856
986
55
6
2
205,147
1
L
Set
9,360
936
57
6
1
213,695
0
W
Neith
8,666
867
38
4
0
183,619
0
L
Hercules
9,036
904
15
2
1
193,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role