Player Matchup

Geb
Geb
Geston
Geb
Level 127
God Stats
0W - 1L
1,416 SR
Queue Stats
10W - 12L
1,610 Elo+
Solo
Tiamat
Tiamat
JealyoN
Tiamat
Level 160
God Stats
0W - 3L
1,304 SR
Queue Stats
75W - 89L
1,494 Elo+
Solo
Ne Zha
Ne Zha
LawKing7
Ne Zha
Level 48
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 4L
1,802 Elo+
Solo
Hera
Hera
PshhhhUnreal
Hera
Level 122
God Stats
10W - 8L
1,506 SR
Queue Stats
516W - 514L
1,522 Elo+
Solo
Eset
Eset
kiTdEE911
Eset
Level 148
God Stats
20W - 12L
1,473 SR
Queue Stats
730W - 745L
1,537 Elo+
Solo
Team Averages
Level 121
1,490 SR
1,593 Elo+

VS

Team Averages
Level 142
1,555 SR
1,545 Elo+
Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
TheLawman674
Merlin
Level 137
God Stats
1W - 0L
1,576 SR
Queue Stats
56W - 50L
1,525 Elo+
Solo
Pele
Pele
ander3220
Pele
Level 141
God Stats
1W - 0L
1,787 SR
Queue Stats
32W - 25L
1,611 Elo+
Party 1
Fenrir
Fenrir
xlVINGADOR
Fenrir
Level 160
God Stats
4W - 8L
1,413 SR
Queue Stats
383W - 372L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Geston
Geb
14
1 / 3 / 10
8,470
706
5,252
11,026
12,947
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
JealyoN
Tiamat
14
1 / 4 / 10
8,246
687
12,642
8,718
9,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
LawKing7
Ne Zha
15
5 / 3 / 5
8,703
725
9,163
11,349
11,999
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 3 / 3
9,869
822
12,316
6,581
3,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
10
2 / 4 / 5
7,088
591
3,506
5,342
2,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
9 / 3 / 6
9,951
829
12,799
8,821
3,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
15
3 / 3 / 11
9,071
756
5,391
16,291
21,720
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
16
0 / 0 / 12
8,330
694
5,441
5,731
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
14
3 / 4 / 10
8,251
688
8,237
10,985
4,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
xlVINGADOR
Fenrir
14
2 / 3 / 14
8,229
686
6,596
14,808
7,470
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
12
Kills
17
17
Deaths
13
33
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
3
6
4
W
Bacchus
 
Bacchus
3
3
11
2.83
L
Geb
Geston
Geb
1
3
10
2
L
Tiamat
JealyoN
Tiamat
1
4
10
1.5
L
Ne Zha
LawKing7
Ne Zha
5
3
5
2.5
L
3
3
3
1.5
W
Merlin
0
0
12
6
W
Pele
3
4
10
2
L
Eset
2
4
5
1.13
W
Fenrir
xlVINGADOR
Fenrir
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,879
Damage
38,464
43,016
Taken
56,636
40,003
Mitigated
40,029
13,105
Healing
25,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,799
1,190
2,524
1,923
8,821
3,699
259
6,161
2,660
27,861
0
W
Bacchus
 
Bacchus
5,391
195
1,571
4,707
16,291
21,720
0
7,962
8,329
10,455
0
L
Geb
Geston
Geb
5,252
413
949
1,854
11,026
12,947
130
7,630
3,396
12,235
0
L
Tiamat
JealyoN
Tiamat
12,642
1,095
0
1,256
8,718
9,886
120
4,297
4,421
27,890
0
L
Ne Zha
LawKing7
Ne Zha
9,163
3,309
1,197
2,637
11,349
11,999
0
6,216
5,133
0
15,216
L
12,316
2,657
1,592
1,250
6,581
3,137
654
2,722
3,859
33,445
0
W
Merlin
5,441
29
1,242
1,665
5,731
2,220
512
4,774
957
27,405
0
W
Pele
8,237
1,723
829
3,117
10,985
4,920
301
6,589
4,396
0
20,637
L
Eset
3,506
335
1,618
752
5,342
2,034
0
2,766
2,576
4,799
0
W
Fenrir
xlVINGADOR
Fenrir
6,596
756
1,634
5,963
14,808
7,470
0
8,230
6,578
0
10,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,376
Gold Earned
43,832
112
Minions Killed
136
0
Camps Cleared
0
1,043,889
Distance Traveled
1,174,282
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,951
829
45
4
0
218,116
1
W
Bacchus
9,071
756
3
0
0
221,439
0
L
Geb
8,470
706
17
1
0
195,877
2
L
Tiamat
8,246
687
26
2
0
227,360
1
L
Ne Zha
8,703
725
8
1
0
226,729
0
L
Hera
9,869
822
61
5
0
209,952
0
W
Merlin
8,330
694
53
4
0
274,533
3
W
Pele
8,251
688
27
2
0
231,766
0
L
Eset
7,088
591
0
0
0
183,971
1
W
Fenrir
8,229
686
8
1
0
228,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role