Player Matchup

Izanami
Izanami
MrSillysion
Izanami
Level 119
God Stats
0W - 2L
1,174 SR
Queue Stats
151W - 191L
1,424 Elo+
Solo
Aphrodite
Aphrodite
SGG BayJay
Aphrodite
Level 127
God Stats
101W - 78L
1,521 SR
Queue Stats
645W - 773L
1,437 Elo+
Solo
Bacchus
Bacchus
Spartanwargd
Bacchus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 84
1,399 SR
1,454 Elo+

VS

Team Averages
Level 72
1,599 SR
1,514 Elo+
Charybdis
Charybdis
 
Charybdis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Jolly Bros
Tiamat
Level 69
God Stats
14W - 14L
1,508 SR
Queue Stats
109W - 122L
1,353 Elo+
Solo
Ares
Ares
Momo2497
Ares
Level 8
God Stats
5W - 1L
1,789 SR
Queue Stats
20W - 7L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrSillysion
Izanami
8
0 / 4 / 1
5,905
591
5,705
7,185
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
SGG BayJay
Aphrodite
10
2 / 2 / 0
6,870
687
5,685
9,644
8,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
Spartanwargd
Bacchus
9
0 / 6 / 1
5,902
590
4,550
11,531
11,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
5 / 1 / 6
7,632
763
10,467
5,817
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Jolly Bros
Tiamat
11
4 / 1 / 6
7,382
738
6,537
6,498
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
11
3 / 0 / 8
7,918
792
5,566
11,164
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
12
12
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
1
6
8
W
Tiamat
Jolly Bros
Tiamat
4
1
6
7
W
Ares
3
0
8
7
L
Izanami
MrSillysion
Izanami
0
4
1
0.13
L
Aphrodite
SGG BayJay
Aphrodite
2
2
0
1
L
Bacchus
Spartanwargd
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,940
Damage
22,570
28,360
Taken
23,479
23,027
Mitigated
18,189
10,680
Healing
5,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,467
5,118
0
754
5,817
2,710
895
2,778
3,039
0
23,901
W
Tiamat
Jolly Bros
Tiamat
6,537
760
356
2,303
6,498
4,397
360
3,380
3,118
26,183
1,014
W
Ares
5,566
499
0
1,919
11,164
11,082
0
4,416
6,748
19,824
0
L
Izanami
MrSillysion
Izanami
5,705
2,786
0
0
7,185
2,815
78
3,335
3,850
0
20,573
L
Aphrodite
SGG BayJay
Aphrodite
5,685
1,402
4,880
5,670
9,644
8,364
60
4,561
5,083
19,156
0
L
Bacchus
Spartanwargd
Bacchus
4,550
294
0
130
11,531
11,848
92
4,097
7,434
11,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,677
Gold Earned
22,932
109
Minions Killed
124
2
Camps Cleared
5
505,516
Distance Traveled
530,579
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,632
763
49
5
1
168,380
0
W
Tiamat
7,382
738
43
4
3
175,052
0
W
Ares
7,918
792
32
3
1
187,147
4
L
Izanami
5,905
591
40
4
0
160,056
1
L
Aphrodite
6,870
687
43
4
2
166,815
0
L
Bacchus
5,902
590
26
3
0
178,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role