Player Matchup

Ra
Ra
DEviLivE
Ra
Level 156
God Stats
2W - 0L
1,791 SR
Queue Stats
20W - 32L
1,271 Elo+
Solo
Ne Zha
Ne Zha
KauMerGeN
Ne Zha
Level 138
God Stats
29W - 31L
1,574 SR
Queue Stats
389W - 349L
1,580 Elo+
Solo
Tyr
Tyr
McFriedChichen
Tyr
Level 25
God Stats
15W - 19L
1,662 SR
Queue Stats
238W - 160L
1,645 Elo+
Solo
Team Averages
Level 106
1,676 SR
1,499 Elo+

VS

Team Averages
Level 82
1,443 SR
1,549 Elo+
Merlin
Merlin
Malffi
Merlin
Level 28
God Stats
4W - 4L
1,502 SR
Queue Stats
97W - 81L
1,560 Elo+
Solo
Danzaburou
Danzaburou
WallAmI
Danzaburou
Level 108
God Stats
3W - 8L
1,327 SR
Queue Stats
396W - 381L
1,510 Elo+
Solo
Bellona
Bellona
desamaran4o
Bellona
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
12,157
608
12,196
10,561
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
KauMerGeN
Ne Zha
18
7 / 2 / 8
13,557
678
18,417
13,139
4,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
7 / 1 / 8
13,280
664
15,150
22,811
25,292
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Malffi
Merlin
15
2 / 3 / 2
11,360
568
14,456
11,742
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
WallAmI
Danzaburou
14
1 / 6 / 4
11,342
567
7,404
14,279
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
desamaran4o
Bellona
13
3 / 7 / 3
12,240
612
15,405
26,484
24,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
16
Kills
6
6
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
W
Ne Zha
KauMerGeN
Ne Zha
7
2
8
5.5
L
Merlin
Malffi
Merlin
2
3
2
1
W
7
1
8
11
L
Danzaburou
WallAmI
Danzaburou
1
6
4
0.5
L
Bellona
desamaran4o
Bellona
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,763
Damage
37,265
46,511
Taken
52,505
33,974
Mitigated
33,489
24,281
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,196
1,236
4,195
5,134
10,561
3,729
409
3,368
7,193
52,937
0
W
Ne Zha
KauMerGeN
Ne Zha
18,417
4,483
0
3,810
13,139
4,953
1,122
4,079
9,060
0
77,144
L
Merlin
Malffi
Merlin
14,456
521
108
1,843
11,742
3,982
64
2,519
9,223
62,904
0
W
15,150
1,150
0
11,142
22,811
25,292
873
8,342
14,469
0
34,382
L
Danzaburou
WallAmI
Danzaburou
7,404
2,790
0
1,685
14,279
4,916
462
2,048
12,231
0
37,270
L
Bellona
desamaran4o
Bellona
15,405
6,001
0
6,238
26,484
24,591
0
8,440
18,044
664
28,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,994
Gold Earned
34,942
258
Minions Killed
211
12
Camps Cleared
7
1,210,614
Distance Traveled
1,060,892
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,157
608
124
6
2
378,423
8
W
Ne Zha
13,557
678
100
5
7
401,718
7
L
Merlin
11,360
568
110
6
2
371,111
5
W
Tyr
13,280
664
34
2
3
430,473
5
L
Danzaburou
11,342
567
77
4
1
352,788
3
L
Bellona
12,240
612
24
1
4
336,993
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role