Player Matchup

Awilix
Awilix
HmMonkey
Awilix
Level 11
God Stats
2W - 2L
1,671 SR
Queue Stats
15W - 5L
1,725 Elo+
Party 2
Kukulkan
Kukulkan
JWP4741
Kukulkan
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 30L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
JWxHeydrich
Ah Puch
Level 7
God Stats
3W - 4L
1,693 SR
Queue Stats
48W - 48L
1,557 Elo+
Party 1
Hades
Hades
TheMasterLonk
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,328 Elo+
Party 1
Vulcan
Vulcan
TomOdinsson
Vulcan
Level 106
God Stats
3W - 8L
1,213 SR
Queue Stats
95W - 114L
1,478 Elo+
Party 2
Team Averages
Level 28
1,516 SR
1,512 Elo+

VS

Team Averages
Level 17
1,430 SR
1,447 Elo+
Jing Wei
Jing Wei
ElGreeCoOo
Jing Wei
Level 24
God Stats
10W - 7L
1,570 SR
Queue Stats
53W - 48L
1,420 Elo+
Solo
Janus
Janus
OversizeKLK
Janus
Level 16
God Stats
12W - 19L
1,398 SR
Queue Stats
62W - 47L
1,500 Elo+
Solo
Ymir
Ymir
PainInCorazon
Ymir
Level 6
God Stats
5W - 8L
1,219 SR
Queue Stats
15W - 24L
1,418 Elo+
Solo
Bakasura
Bakasura
RenegadeShadowZ
Bakasura
Level 19
God Stats
5W - 4L
1,464 SR
Queue Stats
55W - 51L
1,484 Elo+
Solo
Loki
Loki
the-Ti_CasS
Loki
Level 21
God Stats
5W - 12L
1,497 SR
Queue Stats
159W - 216L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HmMonkey
Awilix
16
9 / 4 / 1
10,530
554
13,663
13,310
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
JWP4741
Kukulkan
12
1 / 8 / 1
7,871
414
7,792
12,746
3,602
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
JWxHeydrich
Ah Puch
13
1 / 9 / 1
8,326
438
8,065
13,669
3,482
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 8 / 1
8,060
424
3,123
13,132
5,514
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Vulcan
12
1 / 7 / 1
8,030
423
6,283
11,274
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ElGreeCoOo
Jing Wei
18
11 / 1 / 4
11,148
587
12,870
13,325
4,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
8 / 6 / 2
11,829
623
12,040
11,021
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 10
9,068
477
3,773
13,684
8,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
20
13 / 4 / 0
12,746
671
16,832
17,461
9,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 1 / 3
9,180
483
3,804
10,926
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
12
Kills
36
36
Deaths
13
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ElGreeCoOo
Jing Wei
11
1
4
13
L
Awilix
HmMonkey
Awilix
9
4
1
2.38
L
Kukulkan
JWP4741
Kukulkan
1
8
1
0.19
L
Ah Puch
JWxHeydrich
Ah Puch
1
9
1
0.17
W
8
6
2
1.5
W
2
1
10
7
W
Bakasura
13
4
0
3.25
L
0
8
1
0.06
L
Vulcan
1
7
1
0.21
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,926
Damage
49,319
64,131
Taken
66,417
20,705
Mitigated
31,227
11,019
Healing
17,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ElGreeCoOo
Jing Wei
12,870
8,512
0
2,843
13,325
4,528
2,508
7,601
5,662
0
71,704
L
Awilix
HmMonkey
Awilix
13,663
5,433
0
2,183
13,310
4,539
0
2,877
9,113
0
58,756
L
Kukulkan
JWP4741
Kukulkan
7,792
2,055
93
1,821
12,746
3,602
1,199
2,294
9,822
43,778
0
L
Ah Puch
JWxHeydrich
Ah Puch
8,065
1,855
20
2,867
13,669
3,482
995
3,031
10,333
47,712
0
W
12,040
978
87
1,992
11,021
3,748
0
1,939
8,974
95,398
0
W
3,773
460
0
134
13,684
8,464
201
6,958
6,691
29,549
0
W
Bakasura
16,832
10,009
0
7,196
17,461
9,764
2,899
5,011
12,450
0
71,162
L
3,123
550
0
3,145
13,132
5,514
280
926
10,468
43,018
0
L
Vulcan
6,283
1,205
0
890
11,274
3,568
0
6,364
4,678
39,134
0
W
3,804
700
0
5,543
10,926
4,723
0
3,493
7,314
0
58,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,817
Gold Earned
53,971
411
Minions Killed
618
0
Camps Cleared
0
1,611,648
Distance Traveled
1,999,409
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,148
587
134
7
0
390,865
0
L
Awilix
10,530
554
93
5
0
396,564
0
L
Kukulkan
7,871
414
83
4
0
288,547
3
L
Ah Puch
8,326
438
72
4
0
301,667
4
W
Janus
11,829
623
194
10
0
381,051
8
W
Ymir
9,068
477
37
2
0
411,455
2
W
Bakasura
12,746
671
163
9
0
419,136
5
L
Hades
8,060
424
90
5
0
297,676
3
L
Vulcan
8,030
423
73
4
0
327,194
6
W
Loki
9,180
483
90
5
0
396,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role