Player Matchup

Danzaburou
Danzaburou
BAngel10
Danzaburou
Level 69
God Stats
36W - 31L
1,357 SR
Queue Stats
97W - 105L
1,253 Elo+
Solo
Horus
Horus
Bimder_boom32
Horus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,392 Elo+
Party 1
Merlin
Merlin
MajiinQ
Merlin
Level 112
God Stats
12W - 14L
1,542 SR
Queue Stats
523W - 458L
1,476 Elo+
Solo
Ares
Ares
Stranger1234443
Ares
Level 63
God Stats
14W - 35L
1,428 SR
Queue Stats
363W - 418L
1,396 Elo+
Solo
Bakasura
Bakasura
gabchoo20
Bakasura
Level 124
God Stats
1W - 1L
1,506 SR
Queue Stats
222W - 233L
1,461 Elo+
Party 1
Team Averages
Level 97
1,467 SR
1,396 Elo+

VS

Team Averages
Level 104
1,547 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
NeedAPickUp
Osiris
Level 67
God Stats
4W - 2L
1,680 SR
Queue Stats
49W - 44L
1,524 Elo+
Solo
Cu Chulainn
Cu Chulainn
OrientFuzzball
Cu Chulainn
Level 129
God Stats
7W - 6L
1,594 SR
Queue Stats
455W - 437L
1,534 Elo+
Solo
Bacchus
Bacchus
Scrub215879
Bacchus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 103L
1,388 Elo+
Solo
Janus
Janus
miike13
Janus
Level 65
God Stats
24W - 32L
1,460 SR
Queue Stats
439W - 469L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BAngel10
Danzaburou
9
1 / 3 / 0
5,995
400
8,226
9,244
2,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 1
6,946
463
8,817
13,596
12,486
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
MajiinQ
Merlin
11
1 / 4 / 2
6,894
460
9,047
5,868
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 2
6,864
458
4,738
8,837
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
gabchoo20
Bakasura
13
4 / 6 / 1
8,037
536
5,141
13,724
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 2 / 2
7,112
474
7,202
9,127
2,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
14
7 / 1 / 4
8,574
572
7,876
10,543
6,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
OrientFuzzball
Cu Chulainn
13
1 / 3 / 2
7,538
503
9,154
14,450
12,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Scrub215879
Bacchus
11
0 / 1 / 4
5,996
400
4,859
12,155
14,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
miike13
Janus
13
3 / 1 / 4
7,877
525
6,885
9,187
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
14
14
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
2
2
L
Danzaburou
BAngel10
Danzaburou
1
3
0
0.33
L
2
1
1
2.5
L
Merlin
MajiinQ
Merlin
1
4
2
0.5
W
Osiris
7
1
4
9
W
Cu Chulainn
OrientFuzzball
Cu Chulainn
1
3
2
0.67
W
Bacchus
Scrub215879
Bacchus
0
1
4
2
L
0
0
2
1
L
Bakasura
gabchoo20
Bakasura
4
6
1
0.75
W
Janus
miike13
Janus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,969
Damage
35,976
51,269
Taken
55,462
30,854
Mitigated
39,041
18,128
Healing
19,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,202
2,720
0
3,143
9,127
2,869
0
3,007
5,912
0
39,759
L
Danzaburou
BAngel10
Danzaburou
8,226
4,680
0
2,423
9,244
2,971
657
2,889
6,265
0
34,090
L
8,817
3,004
142
4,147
13,596
12,486
0
314
11,478
0
32,944
L
Merlin
MajiinQ
Merlin
9,047
455
0
1,653
5,868
1,934
0
2,768
2,788
41,336
0
W
Osiris
7,876
2,502
0
3,077
10,543
6,393
0
1,718
8,410
0
58,382
W
Cu Chulainn
OrientFuzzball
Cu Chulainn
9,154
1,352
0
6,238
14,450
12,745
42
0
12,980
0
43,982
W
Bacchus
Scrub215879
Bacchus
4,859
1,234
0
2,788
12,155
14,173
0
4,410
7,745
20,729
0
L
4,738
27
513
3,879
8,837
6,647
273
3,334
5,413
25,873
0
L
Bakasura
gabchoo20
Bakasura
5,141
3,490
0
5,371
13,724
6,816
0
1,753
11,681
0
42,380
W
Janus
miike13
Janus
6,885
312
171
3,874
9,187
2,861
0
4,650
4,537
43,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,736
Gold Earned
37,097
307
Minions Killed
366
0
Camps Cleared
0
1,401,921
Distance Traveled
1,414,475
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,112
474
66
4
0
266,765
4
L
Danzaburou
5,995
400
60
4
0
241,961
2
L
Horus
6,946
463
55
4
0
305,834
0
L
Merlin
6,894
460
62
4
0
243,903
3
W
Osiris
8,574
572
103
7
0
327,609
7
W
Cu Chulainn
7,538
503
67
4
0
254,401
0
W
Bacchus
5,996
400
36
2
0
279,570
0
L
Ares
6,864
458
33
2
0
284,829
2
L
Bakasura
8,037
536
97
6
0
325,394
3
W
Janus
7,877
525
94
6
0
286,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role