Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Itz-_God_-Mode
Neith
Level 24
God Stats
30W - 35L
1,428 SR
Queue Stats
32W - 43L
1,295 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lacostz
Tsukuyomi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
RenegadeShadowZ
Arachne
Level 18
God Stats
19W - 8L
1,675 SR
Queue Stats
55W - 51L
1,468 Elo+
Solo
Ra
Ra
VikingPGD
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,086 Elo+
Solo
Team Averages
Level 11
1,521 SR
1,370 Elo+

VS

Team Averages
Level 15
1,505 SR
1,410 Elo+
Cthulhu
Cthulhu
Matmartigan88
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,437 Elo+
Solo
Ra
Ra
PainInCorazon
Ra
Level 6
God Stats
9W - 12L
1,815 SR
Queue Stats
15W - 24L
1,477 Elo+
Solo
Vulcan
Vulcan
TheOfficialCANE
Vulcan
Level 18
God Stats
16W - 11L
1,637 SR
Queue Stats
96W - 86L
1,490 Elo+
Solo
Izanami
Izanami
gero_182618
Izanami
Level 16
God Stats
0W - 3L
1,194 SR
Queue Stats
12W - 27L
1,145 Elo+
Solo
Chang'e
Chang'e
skar159
Chang'e
Level 27
God Stats
0W - 1L
1,379 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 4 / 4
10,549
555
7,042
14,345
5,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 5 / 5
10,321
543
9,096
9,759
3,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Lacostz
Tsukuyomi
15
2 / 2 / 7
10,143
534
5,676
10,530
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
21 / 1 / 4
13,941
734
18,412
16,237
10,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 3 / 9
10,828
570
6,525
9,695
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 5 / 0
5,831
307
1,685
6,060
3,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 11 / 2
8,226
433
4,637
13,924
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 3 / 2
10,116
532
13,021
10,261
5,364
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
gero_182618
Izanami
13
1 / 9 / 0
8,147
429
4,453
13,659
7,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
skar159
Chang'e
11
1 / 8 / 5
7,491
394
4,661
12,690
9,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
35
Kills
14
15
Deaths
36
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
4
4
1.5
W
4
5
5
1.3
W
Tsukuyomi
Lacostz
Tsukuyomi
2
2
7
2.75
L
Cthulhu
0
5
0
0
L
3
11
2
0.36
W
21
1
4
23
L
9
3
2
3.33
W
4
3
9
2.83
L
Izanami
gero_182618
Izanami
1
9
0
0.11
L
Chang'e
skar159
Chang'e
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,751
Damage
28,457
60,566
Taken
56,594
27,458
Mitigated
30,476
21,390
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,042
2,054
0
5,137
14,345
5,533
1,085
7,535
6,712
0
68,793
W
9,096
4,186
0
2,133
9,759
3,547
2,148
6,089
3,471
0
45,418
W
Tsukuyomi
Lacostz
Tsukuyomi
5,676
1,075
0
1,710
10,530
4,068
3,014
3,185
7,345
0
47,469
L
Cthulhu
1,685
141
0
299
6,060
3,542
0
618
5,442
11,441
0
L
4,637
589
359
2,316
13,924
4,987
116
1,659
12,265
41,856
0
W
18,412
13,005
0
7,215
16,237
10,286
3,405
3,102
13,135
0
116,876
L
13,021
3,351
0
2,015
10,261
5,364
0
1,521
8,740
56,370
0
W
6,525
497
990
4,205
9,695
4,024
3,077
3,928
5,591
46,298
0
L
Izanami
gero_182618
Izanami
4,453
2,224
0
1,505
13,659
7,089
2,038
1,840
11,819
0
49,782
L
Chang'e
skar159
Chang'e
4,661
562
736
1,815
12,690
9,494
0
887
11,803
11,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,782
Gold Earned
39,811
532
Minions Killed
296
0
Camps Cleared
0
1,817,030
Distance Traveled
1,301,438
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,549
555
94
5
0
383,394
5
W
Neith
10,321
543
84
4
0
341,299
0
W
Tsukuyomi
10,143
534
84
4
0
350,313
1
L
Cthulhu
5,831
307
14
1
0
118,324
0
L
Ra
8,226
433
68
4
0
302,263
0
W
Arachne
13,941
734
177
9
0
444,991
5
L
Vulcan
10,116
532
89
5
0
308,075
1
W
Ra
10,828
570
93
5
0
297,033
0
L
Izanami
8,147
429
110
6
0
285,115
1
L
Chang'e
7,491
394
15
1
0
287,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role