Player Matchup

Tiamat
Tiamat
Carolae
Tiamat
Level 26
God Stats
14W - 13L
1,503 SR
Queue Stats
40W - 44L
1,449 Elo+
Solo
Thanatos
Thanatos
EL_AsEzInOx
Thanatos
Level 29
God Stats
51W - 33L
1,640 SR
Queue Stats
112W - 108L
1,412 Elo+
Party 1
Odin
Odin
GDALBN
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,488 Elo+
Solo
Artemis
Artemis
aMGreedy
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,407 Elo+
Party 1
Ymir
Ymir
xNervusx
Ymir
Level 29
God Stats
6W - 13L
1,669 SR
Queue Stats
119W - 139L
1,558 Elo+
Solo
Team Averages
Level 26
1,562 SR
1,463 Elo+

VS

Team Averages
Level 18
1,516 SR
1,472 Elo+
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
CheGuacvara
Medusa
Level 24
God Stats
20W - 14L
1,595 SR
Queue Stats
72W - 69L
1,505 Elo+
Solo
Ra
Ra
MalaTempora
Ra
Level 6
God Stats
6W - 3L
1,500 SR
Queue Stats
96W - 87L
1,677 Elo+
Solo
Mulan
Mulan
Riverïa
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 67L
1,374 Elo+
Party 2
Loki
Loki
lunutella
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Carolae
Tiamat
10
2 / 2 / 0
5,797
580
3,602
6,229
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
EL_AsEzInOx
Thanatos
10
5 / 3 / 2
6,101
610
4,128
6,844
2,182
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
GDALBN
Odin
9
0 / 4 / 3
5,123
512
2,494
7,102
2,401
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
aMGreedy
Artemis
8
1 / 7 / 1
5,125
513
4,350
6,852
1,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
9
3 / 6 / 1
5,651
565
3,695
8,901
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
9 / 2 / 4
6,894
689
7,534
4,983
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
 
Scylla
11
9 / 2 / 4
6,894
689
7,534
4,983
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
9 / 2 / 4
7,424
742
7,539
6,161
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 3 / 3
6,214
621
4,287
6,708
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Riverïa
Mulan
10
1 / 2 / 1
5,822
582
2,320
5,607
2,314
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
10
2 / 2 / 7
5,923
592
2,956
5,866
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
11
Kills
31
22
Deaths
13
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
2
4
5.5
W
Scylla
 
Scylla
9
2
4
5.5
L
Tiamat
Carolae
Tiamat
2
2
0
1
W
Medusa
9
2
4
5.5
L
Thanatos
EL_AsEzInOx
Thanatos
5
3
2
2
L
Odin
GDALBN
Odin
0
4
3
0.38
W
1
3
3
0.83
W
Mulan
Riverïa
Mulan
1
2
1
0.75
L
Artemis
aMGreedy
Artemis
1
7
1
0.21
W
Loki
2
2
7
2.75
L
Ymir
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,269
Damage
32,170
35,928
Taken
34,308
15,280
Mitigated
10,033
6,760
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,534
950
0
500
4,983
1,092
463
1,235
3,627
23,940
0
W
Scylla
 
Scylla
7,534
950
0
500
4,983
1,092
463
1,235
3,627
23,940
0
L
Tiamat
Carolae
Tiamat
3,602
399
0
1,492
6,229
2,880
401
3,610
2,382
30,492
0
W
Medusa
7,539
2,763
0
1,627
6,161
2,103
381
1,834
4,327
0
40,398
L
Thanatos
EL_AsEzInOx
Thanatos
4,128
1,508
0
3,489
6,844
2,182
599
1,856
4,832
0
24,281
L
Odin
GDALBN
Odin
2,494
1,585
0
777
7,102
2,401
277
388
6,676
0
17,392
W
4,287
448
73
2,645
6,708
2,060
0
3,476
2,974
33,624
0
W
Mulan
Riverïa
Mulan
2,320
280
0
587
5,607
2,314
435
0
5,607
0
23,119
L
Artemis
aMGreedy
Artemis
4,350
2,567
112
297
6,852
1,643
0
2,483
4,177
0
19,131
W
Loki
2,956
1,184
0
2,419
5,866
1,372
341
380
5,430
0
21,699
L
Ymir
3,695
693
0
593
8,901
6,174
32
2,615
6,040
17,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,797
Gold Earned
39,171
223
Minions Killed
305
0
Camps Cleared
0
892,085
Distance Traveled
1,144,919
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,894
689
38
4
0
200,863
3
W
Scylla
6,894
689
38
4
0
200,863
3
L
Tiamat
5,797
580
66
7
0
190,961
3
W
Medusa
7,424
742
73
7
0
169,036
0
L
Thanatos
6,101
610
47
5
0
183,333
0
L
Odin
5,123
512
45
5
0
167,768
1
W
Ra
6,214
621
61
6
0
164,989
0
W
Mulan
5,822
582
52
5
0
186,563
0
L
Artemis
5,125
513
35
4
0
171,358
0
W
Loki
5,923
592
43
4
0
222,605
0
L
Ymir
5,651
565
30
3
0
178,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role