Player Matchup

Zeus
Zeus
VooDoooMagic
Zeus
Level 156
God Stats
42W - 37L
1,543 SR
Queue Stats
333W - 306L
1,589 Elo+
Party 1
Chaac
Chaac
XxDabossxX281
Chaac
Level 84
God Stats
2W - 2L
1,551 SR
Queue Stats
81W - 57L
1,636 Elo+
Solo
Tiamat
Tiamat
bal1kan2002
Tiamat
Level 23
God Stats
3W - 3L
1,349 SR
Queue Stats
14W - 18L
1,267 Elo+
Party 1
Team Averages
Level 88
1,481 SR
1,497 Elo+

VS

Team Averages
Level 81
1,393 SR
1,286 Elo+
Bacchus
Bacchus
A Sadistic Ego
Bacchus
Level 110
God Stats
15W - 28L
1,347 SR
Queue Stats
168W - 191L
1,406 Elo+
Solo
Scylla
Scylla
BluessNinja
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,009 Elo+
Solo
King Arthur
King Arthur
DeliEmo
King Arthur
Level 125
God Stats
9W - 25L
1,333 SR
Queue Stats
586W - 774L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 9
10,949
782
19,237
9,934
3,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 2 / 4
10,906
779
13,002
13,975
11,835
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
11
1 / 4 / 3
8,562
612
5,036
7,746
4,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
9,049
646
8,768
13,150
15,166
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
12
2 / 8 / 3
9,006
643
2,697
10,865
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
DeliEmo
King Arthur
12
1 / 5 / 5
8,388
599
7,714
21,201
17,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
7
7
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
L
Scylla
2
8
3
0.44
L
King Arthur
DeliEmo
King Arthur
1
5
5
0.7
W
7
1
9
11.5
W
9
2
4
5.5
W
Tiamat
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,275
Damage
19,179
31,655
Taken
45,216
19,965
Mitigated
35,878
10,595
Healing
7,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,768
852
676
1,891
13,150
15,166
96
5,111
8,039
16,422
0
L
Scylla
2,697
509
68
196
10,865
3,375
180
6,690
4,175
17,842
0
L
King Arthur
DeliEmo
King Arthur
7,714
1,328
0
4,655
21,201
17,337
0
12,515
8,686
0
26,924
W
19,237
3,149
0
4,651
9,934
3,796
1,957
3,938
5,996
52,814
0
W
13,002
2,011
0
5,002
13,975
11,835
775
3,571
10,404
0
42,042
W
Tiamat
5,036
553
0
942
7,746
4,334
81
4,869
2,877
17,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,417
Gold Earned
26,443
154
Minions Killed
112
8
Camps Cleared
3
715,255
Distance Traveled
743,724
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,049
646
15
1
0
266,909
5
L
Scylla
9,006
643
47
3
1
218,109
4
L
King Arthur
8,388
599
50
4
2
258,706
1
W
Zeus
10,949
782
69
5
5
228,467
4
W
Chaac
10,906
779
50
4
2
252,951
4
W
Tiamat
8,562
612
35
3
1
233,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role