Player Matchup

Bacchus
Bacchus
Dimeiz
Bacchus
Level 157
God Stats
5W - 3L
1,767 SR
Queue Stats
601W - 276L
1,801 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MorsClamor
Tsukuyomi
Level 45
God Stats
31W - 8L
1,924 SR
Queue Stats
392W - 83L
1,854 Elo+
Party 1
Nox
Nox
NeatBeout
Nox
Level 141
God Stats
42W - 13L
1,807 SR
Queue Stats
354W - 128L
1,828 Elo+
Party 1
Team Averages
Level 114
1,833 SR
1,828 Elo+

VS

Team Averages
Level 110
1,503 SR
1,588 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
MegaMY13
Xing Tian
Level 124
God Stats
2W - 0L
1,702 SR
Queue Stats
122W - 71L
1,635 Elo+
Solo
Ne Zha
Ne Zha
WizyLeon
Ne Zha
Level 58
God Stats
1W - 0L
1,309 SR
Queue Stats
17W - 12L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dimeiz
Bacchus
12
1 / 2 / 3
8,389
645
6,078
17,056
18,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
MorsClamor
Tsukuyomi
4
0 / 2 / 0
6,382
491
1,083
2,648
1,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 0
8,214
632
2,838
8,194
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 1 / 2
9,360
720
11,326
6,303
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
 
Merlin
14
4 / 1 / 2
9,360
720
11,326
6,303
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
MegaMY13
Xing Tian
12
2 / 1 / 5
8,848
681
5,356
12,668
11,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
WizyLeon
Ne Zha
12
1 / 2 / 6
8,907
685
7,179
10,399
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
11
7
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
2
5
W
Merlin
 
Merlin
4
1
2
5
L
Bacchus
Dimeiz
Bacchus
1
2
3
1.25
W
Xing Tian
MegaMY13
Xing Tian
2
1
5
4.5
L
Tsukuyomi
MorsClamor
Tsukuyomi
0
2
0
0
L
3
3
0
1
W
Ne Zha
WizyLeon
Ne Zha
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,999
Damage
35,187
27,898
Taken
35,673
22,158
Mitigated
21,491
5,892
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,326
881
0
1,606
6,303
2,380
1,196
4,119
1,977
48,005
0
W
Merlin
 
Merlin
11,326
881
0
1,606
6,303
2,380
1,196
4,119
1,977
48,005
0
L
Bacchus
Dimeiz
Bacchus
6,078
822
423
3,941
17,056
18,156
0
12,062
4,994
17,563
0
W
Xing Tian
MegaMY13
Xing Tian
5,356
705
188
2,255
12,668
11,064
523
2,534
10,020
17,801
0
L
Tsukuyomi
MorsClamor
Tsukuyomi
1,083
98
196
681
2,648
1,062
0
1,004
1,644
0
2,768
L
2,838
411
0
651
8,194
2,940
0
3,616
4,578
26,505
0
W
Ne Zha
WizyLeon
Ne Zha
7,179
1,498
0
2,924
10,399
5,667
541
2,829
7,456
0
36,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,985
Gold Earned
36,475
90
Minions Killed
255
0
Camps Cleared
19
505,827
Distance Traveled
900,092
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,360
720
90
7
7
220,738
1
W
Merlin
9,360
720
90
7
7
220,738
1
L
Bacchus
8,389
645
24
2
0
235,467
3
W
Xing Tian
8,848
681
27
2
2
261,673
4
L
Tsukuyomi
6,382
491
5
0
0
42,857
1
L
Nox
8,214
632
61
5
0
227,503
4
W
Ne Zha
8,907
685
48
4
3
196,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role