Player Matchup

Rama
Rama
 
Rama
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Shironuma
Kumbhakarna
Level 128
God Stats
5W - 0L
1,556 SR
Queue Stats
546W - 104L
1,897 Elo+
Party 2
Nu Wa
Nu Wa
ƒιяєѕσυℓ
Nu Wa
Level 154
God Stats
21W - 2L
1,817 SR
Queue Stats
1,116W - 273L
1,852 Elo+
Party 2
Team Averages
Level 121
1,593 SR
1,687 Elo+

VS

Team Averages
Level 47
1,478 SR
1,392 Elo+
Vulcan
Vulcan
Darvids0n
Vulcan
Level 65
God Stats
28W - 40L
1,477 SR
Queue Stats
60W - 117L
1,389 Elo+
Party 1
Neith
Neith
Retroau
Neith
Level 27
God Stats
33W - 41L
1,477 SR
Queue Stats
56W - 107L
1,391 Elo+
Party 1
Cerberus
Cerberus
SplitterSplicer
Cerberus
Level 49
God Stats
43W - 59L
1,479 SR
Queue Stats
72W - 133L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
11 / 1 / 6
9,151
915
12,257
5,467
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
 
Rama
13
11 / 1 / 6
9,151
915
12,257
5,467
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Shironuma
Kumbhakarna
11
3 / 1 / 10
7,570
757
3,581
11,089
7,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 1 / 12
7,864
786
7,027
4,332
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Darvids0n
Vulcan
10
3 / 5 / 0
7,033
703
5,257
5,820
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Retroau
Neith
9
0 / 6 / 3
6,137
614
4,948
7,273
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
8
0 / 6 / 3
6,279
628
4,247
12,599
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
28
Kills
3
4
Deaths
17
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
1
6
14
W
Rama
 
Rama
11
1
6
14
L
Vulcan
Darvids0n
Vulcan
3
5
0
0.6
L
Neith
Retroau
Neith
0
6
3
0.25
W
Kumbhakarna
Shironuma
Kumbhakarna
3
1
10
8
L
Cerberus
0
6
3
0.25
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,122
Damage
14,452
26,355
Taken
25,692
12,254
Mitigated
11,279
3,221
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,257
9,581
0
534
5,467
1,610
833
2,307
2,990
0
44,010
W
Rama
 
Rama
12,257
9,581
0
534
5,467
1,610
833
2,307
2,990
0
44,010
L
Vulcan
Darvids0n
Vulcan
5,257
1,430
0
250
5,820
1,719
0
2,994
2,696
18,947
0
L
Neith
Retroau
Neith
4,948
2,081
0
973
7,273
2,863
0
3,232
3,791
0
17,525
W
Kumbhakarna
Shironuma
Kumbhakarna
3,581
0
117
1,099
11,089
7,647
84
5,113
5,744
7,980
0
L
Cerberus
4,247
328
0
1,338
12,599
6,697
0
3,858
8,477
10,268
0
W
7,027
1,879
0
937
4,332
1,387
666
1,878
2,408
27,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
19,449
241
Minions Killed
89
9
Camps Cleared
1
771,362
Distance Traveled
518,695
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,151
915
88
9
2
193,927
4
W
Rama
9,151
915
88
9
2
193,927
4
L
Vulcan
7,033
703
28
3
1
179,141
2
L
Neith
6,137
614
46
5
0
160,452
4
W
Kumbhakarna
7,570
757
10
1
1
213,159
3
L
Cerberus
6,279
628
15
2
0
179,102
2
W
Nu Wa
7,864
786
55
6
4
170,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role