Player Matchup

Bacchus
Bacchus
DrMinic
Bacchus
Level 123
God Stats
5W - 7L
1,311 SR
Queue Stats
337W - 301L
1,588 Elo+
Solo
Rama
Rama
Gnar1y
Rama
Level 52
God Stats
2W - 0L
1,521 SR
Queue Stats
72W - 51L
1,614 Elo+
Solo
Anubis
Anubis
Kínĝ
Anubis
Level 156
God Stats
8W - 4L
1,625 SR
Queue Stats
419W - 361L
1,741 Elo+
Solo
Ganesha
Ganesha
NoOrdinaryDingus
Ganesha
Level 147
God Stats
4W - 2L
1,758 SR
Queue Stats
949W - 525L
1,653 Elo+
Party 2
Ne Zha
Ne Zha
PigsDragon
Ne Zha
Level 119
God Stats
7W - 7L
1,505 SR
Queue Stats
883W - 637L
1,565 Elo+
Party 2
Team Averages
Level 119
1,544 SR
1,632 Elo+

VS

Team Averages
Level 115
1,589 SR
1,599 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Junkm4n
Scylla
Level 60
God Stats
11W - 10L
1,677 SR
Queue Stats
126W - 94L
1,628 Elo+
Party 3
Cerberus
Cerberus
NeverMeant
Cerberus
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 93L
1,725 Elo+
Party 1
Gilgamesh
Gilgamesh
yacoov22
Gilgamesh
Level 157
God Stats
3W - 1L
1,578 SR
Queue Stats
211W - 193L
1,607 Elo+
Solo
Ullr
Ullr
Śmite
Ullr
Level 69
God Stats
1W - 1L
1,778 SR
Queue Stats
23W - 16L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrMinic
Bacchus
9
1 / 1 / 10
5,823
582
3,622
6,306
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Gnar1y
Rama
11
2 / 0 / 2
6,441
644
1,936
3,878
1,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Kínĝ
Anubis
12
11 / 0 / 2
7,231
723
8,281
4,869
2,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 1 / 4
6,078
608
3,548
6,506
4,436
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ne Zha
PigsDragon
Ne Zha
9
3 / 1 / 6
5,891
589
2,950
7,149
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 5 / 0
5,327
533
4,807
8,104
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Horus
 
Horus
8
1 / 5 / 0
5,327
533
4,807
8,104
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
Junkm4n
Scylla
8
1 / 6 / 1
5,154
515
1,345
5,407
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NeverMeant
Cerberus
7
0 / 1 / 2
4,907
491
3,831
6,736
2,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
yacoov22
Gilgamesh
8
1 / 4 / 1
4,993
499
3,262
7,194
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
Śmite
Ullr
10
0 / 3 / 0
5,584
558
1,698
4,791
1,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
19
Kills
4
3
Deaths
24
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
5
0
0.2
L
Horus
 
Horus
1
5
0
0.2
W
Bacchus
DrMinic
Bacchus
1
1
10
6
W
Rama
Gnar1y
Rama
2
0
2
3
L
Scylla
Junkm4n
Scylla
1
6
1
0.25
W
Anubis
Kínĝ
Anubis
11
0
2
12
L
Cerberus
NeverMeant
Cerberus
0
1
2
1
W
2
1
4
4
W
Ne Zha
PigsDragon
Ne Zha
3
1
6
6
L
Gilgamesh
yacoov22
Gilgamesh
1
4
1
0.38
L
Ullr
Śmite
Ullr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,337
Damage
19,750
28,708
Taken
40,336
14,954
Mitigated
13,802
11,563
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,807
2,243
103
2,061
8,104
3,199
0
4,368
3,736
0
21,231
L
Horus
 
Horus
4,807
2,243
103
2,061
8,104
3,199
0
4,368
3,736
0
21,231
W
Bacchus
DrMinic
Bacchus
3,622
410
0
1,876
6,306
5,427
0
1,219
5,087
10,160
0
W
Rama
Gnar1y
Rama
1,936
1,455
0
1,778
3,878
1,040
611
331
3,547
0
42,146
L
Scylla
Junkm4n
Scylla
1,345
401
0
380
5,407
1,234
0
3,799
1,608
21,462
0
W
Anubis
Kínĝ
Anubis
8,281
886
0
2,824
4,869
2,362
324
1,409
3,460
36,406
0
L
Cerberus
NeverMeant
Cerberus
3,831
227
0
2,736
6,736
2,403
0
2,955
3,781
18,305
0
W
3,548
842
0
2,491
6,506
4,436
247
656
5,850
30,725
0
W
Ne Zha
PigsDragon
Ne Zha
2,950
1,170
0
2,594
7,149
1,689
0
1,561
5,588
0
27,733
L
Gilgamesh
yacoov22
Gilgamesh
3,262
735
0
1,224
7,194
2,613
0
2,705
4,489
0
22,635
L
Ullr
Śmite
Ullr
1,698
316
0
980
4,791
1,154
0
1,624
3,167
0
31,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
31,292
292
Minions Killed
303
0
Camps Cleared
0
994,082
Distance Traveled
1,112,885
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,327
533
47
5
0
182,096
4
L
Horus
5,327
533
47
5
0
182,096
4
W
Bacchus
5,823
582
12
1
0
212,070
1
W
Rama
6,441
644
88
9
0
207,099
2
L
Scylla
5,154
515
52
5
0
158,430
3
W
Anubis
7,231
723
84
8
0
170,113
0
L
Cerberus
4,907
491
41
4
0
196,550
2
W
Ganesha
6,078
608
53
5
0
188,371
1
W
Ne Zha
5,891
589
55
6
0
216,429
2
L
Gilgamesh
4,993
499
45
5
0
196,934
2
L
Ullr
5,584
558
71
7
0
196,779
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role