Player Matchup

Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
I_z_a__
King Arthur
Level 67
God Stats
2W - 2L
1,709 SR
Queue Stats
47W - 60L
1,329 Elo+
Party 3
Fenrir
Fenrir
ReKe188
Fenrir
Level 65
God Stats
9W - 13L
1,429 SR
Queue Stats
163W - 203L
1,349 Elo+
Solo
Cthulhu
Cthulhu
YeungTK
Cthulhu
Level 121
God Stats
56W - 53L
1,486 SR
Queue Stats
285W - 293L
1,435 Elo+
Solo
Charybdis
Charybdis
lebeux-57
Charybdis
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 186L
1,266 Elo+
Party 3
Team Averages
Level 87
1,521 SR
1,396 Elo+

VS

Team Averages
Level 81
1,411 SR
1,365 Elo+
Nox
Nox
BriBrax
Nox
Level 88
God Stats
2W - 6L
1,221 SR
Queue Stats
164W - 197L
1,308 Elo+
Party 2
Nike
Nike
D3M0N DCLXVI
Nike
Level 108
God Stats
26W - 12L
1,519 SR
Queue Stats
375W - 416L
1,340 Elo+
Solo
Xbalanque
Xbalanque
Macka-pig
Xbalanque
Level 76
God Stats
3W - 2L
1,799 SR
Queue Stats
72W - 73L
1,388 Elo+
Solo
Awilix
Awilix
sicknotesboy
Awilix
Level 62
God Stats
3W - 5L
1,001 SR
Queue Stats
8W - 8L
1,417 Elo+
Solo
Merlin
Merlin
sub-atom-ic
Merlin
Level 70
God Stats
56W - 55L
1,513 SR
Queue Stats
166W - 200L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 0
7,262
519
7,764
7,242
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
 
Janus
13
0 / 3 / 0
7,262
519
7,764
7,242
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
I_z_a__
King Arthur
12
0 / 5 / 2
6,971
498
4,362
10,919
7,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
ReKe188
Fenrir
12
4 / 4 / 1
7,292
521
3,874
9,346
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
YeungTK
Cthulhu
7
1 / 6 / 1
5,380
384
4,578
17,069
7,813
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
lebeux-57
Charybdis
8
0 / 8 / 1
5,246
375
2,509
9,068
2,015
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
2 / 0 / 2
7,073
505
1,786
4,867
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
9 / 1 / 6
7,795
557
9,570
11,386
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Macka-pig
Xbalanque
12
5 / 1 / 11
7,423
530
11,587
7,838
2,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
11
6 / 2 / 6
7,422
530
5,152
10,007
3,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
14
3 / 1 / 2
8,445
603
5,755
7,043
3,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
25
29
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
L
Janus
 
Janus
0
3
0
0
W
Nox
2
0
2
3
W
9
1
6
12
L
King Arthur
I_z_a__
King Arthur
0
5
2
0.2
W
Xbalanque
Macka-pig
Xbalanque
5
1
11
10.5
L
Fenrir
ReKe188
Fenrir
4
4
1
1.13
L
Cthulhu
YeungTK
Cthulhu
1
6
1
0.25
L
Charybdis
lebeux-57
Charybdis
0
8
1
0.06
W
Awilix
6
2
6
4.5
W
Merlin
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,851
Damage
33,850
60,886
Taken
41,141
24,613
Mitigated
19,848
9,017
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,764
253
0
1,706
7,242
2,030
106
174
6,852
54,527
0
L
Janus
 
Janus
7,764
253
0
1,706
7,242
2,030
106
174
6,852
54,527
0
W
Nox
1,786
128
0
1,892
4,867
1,678
0
1,183
3,684
37,669
0
W
9,570
1,736
449
3,938
11,386
8,717
640
5,399
5,987
0
28,174
L
King Arthur
I_z_a__
King Arthur
4,362
556
0
0
10,919
7,530
288
5,545
5,334
0
37,891
W
Xbalanque
Macka-pig
Xbalanque
11,587
5,323
0
2,580
7,838
2,566
1,961
2,912
4,926
0
47,660
L
Fenrir
ReKe188
Fenrir
3,874
1,104
0
985
9,346
3,195
0
1,082
8,124
0
39,064
L
Cthulhu
YeungTK
Cthulhu
4,578
808
161
3,776
17,069
7,813
275
598
15,942
18,776
0
L
Charybdis
lebeux-57
Charybdis
2,509
1,043
82
601
9,068
2,015
641
0
8,899
0
18,212
W
Awilix
5,152
1,551
0
2,027
10,007
3,371
24
2,848
7,159
0
30,029
W
Merlin
5,755
557
0
2,329
7,043
3,516
448
0
7,043
53,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
38,158
440
Minions Killed
365
0
Camps Cleared
0
1,480,311
Distance Traveled
1,369,642
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,262
519
113
8
0
273,024
2
L
Janus
7,262
519
113
8
0
273,024
2
W
Nox
7,073
505
77
6
0
271,257
4
W
Nike
7,795
557
45
3
0
282,887
0
L
King Arthur
6,971
498
90
6
0
230,698
5
W
Xbalanque
7,423
530
68
5
0
269,624
5
L
Fenrir
7,292
521
63
5
0
257,602
2
L
Cthulhu
5,380
384
23
2
0
227,093
2
L
Charybdis
5,246
375
38
3
0
218,870
2
W
Awilix
7,422
530
57
4
0
301,260
0
W
Merlin
8,445
603
118
8
0
244,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role