Player Matchup

Fenrir
Fenrir
BeNtLeY110214
Fenrir
Level 117
God Stats
6W - 4L
1,638 SR
Queue Stats
34W - 29L
1,481 Elo+
Solo
Awilix
Awilix
Golden-Wolf-333
Awilix
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 97L
1,524 Elo+
Solo
Nu Wa
Nu Wa
NeonShadow763
Nu Wa
Level 119
God Stats
3W - 3L
1,508 SR
Queue Stats
181W - 180L
1,487 Elo+
Solo
Rama
Rama
camiloperezcom07
Rama
Level 153
God Stats
8W - 9L
1,653 SR
Queue Stats
300W - 295L
1,666 Elo+
Solo
Bacchus
Bacchus
oxispid
Bacchus
Level 89
God Stats
133W - 131L
1,556 SR
Queue Stats
724W - 753L
1,483 Elo+
Solo
Team Averages
Level 117
1,571 SR
1,528 Elo+

VS

Team Averages
Level 139
1,539 SR
1,530 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Legoblazer
Rama
Level 145
God Stats
22W - 14L
1,670 SR
Queue Stats
616W - 498L
1,658 Elo+
Solo
Chernobog
Chernobog
TheWinner 727
Chernobog
Level 153
God Stats
17W - 13L
1,572 SR
Queue Stats
860W - 764L
1,543 Elo+
Solo
Ra
Ra
WillyWomper_
Ra
Level 128
God Stats
3W - 1L
1,530 SR
Queue Stats
140W - 143L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 0
4,474
639
3,961
6,517
1,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,805
401
0
0
0
7
0 / 1 / 2
4,398
628
2,090
3,519
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 1 / 1
4,126
589
1,991
2,578
803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
oxispid
Bacchus
6
1 / 0 / 1
4,198
600
1,284
2,220
1,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 0 / 0
4,580
654
1,802
2,058
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
 
Merlin
8
1 / 0 / 0
4,580
654
1,802
2,058
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
6
1 / 0 / 0
3,810
544
1,613
3,524
2,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
 
Bacchus
6
1 / 0 / 0
3,810
544
1,613
3,524
2,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
2 / 2 / 0
4,749
678
3,944
4,919
1,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
TheWinner 727
Chernobog
7
0 / 1 / 1
4,138
591
951
2,801
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 0
3,886
555
138
3,917
845
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
6
4
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
W
Merlin
 
Merlin
1
0
0
1
W
Bacchus
 
Bacchus
1
0
0
1
W
Bacchus
 
Bacchus
1
0
0
1
L
3
2
0
1.5
L
0
0
0
0
W
2
2
0
1
L
0
1
2
1
W
Chernobog
TheWinner 727
Chernobog
0
1
1
0.5
W
0
2
0
0
L
1
1
1
1.5
L
Bacchus
oxispid
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,326
Damage
11,863
14,834
Taken
22,801
4,986
Mitigated
8,701
4,521
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,802
160
0
375
2,058
616
124
1,325
733
26,535
0
W
Merlin
 
Merlin
1,802
160
0
375
2,058
616
124
1,325
733
26,535
0
W
Bacchus
 
Bacchus
1,613
223
73
1,756
3,524
2,185
0
726
2,798
7,806
0
W
Bacchus
 
Bacchus
1,613
223
73
1,756
3,524
2,185
0
726
2,798
7,806
0
L
3,961
968
0
2,146
6,517
1,994
0
159
6,319
0
16,792
L
0
0
0
0
0
0
0
0
0
0
0
W
3,944
2,580
0
1,464
4,919
1,614
39
182
4,737
0
22,373
L
2,090
556
0
1,196
3,519
1,007
0
1,907
1,573
22,787
0
W
Chernobog
TheWinner 727
Chernobog
951
853
0
1,038
2,801
640
0
836
1,965
0
16,297
W
138
33
28
991
3,917
845
0
305
3,612
16,163
0
L
1,991
1,570
0
575
2,578
803
0
774
1,684
0
23,358
L
Bacchus
oxispid
Bacchus
1,284
84
0
604
2,220
1,182
0
382
1,705
6,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,001
Gold Earned
29,553
148
Minions Killed
256
0
Camps Cleared
0
526,185
Distance Traveled
898,025
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,580
654
51
7
0
134,920
1
W
Merlin
4,580
654
51
7
0
134,920
1
W
Bacchus
3,810
544
17
2
0
138,693
0
W
Bacchus
3,810
544
17
2
0
138,693
0
L
Fenrir
4,474
639
36
5
0
136,147
1
L
Awilix
2,805
401
0
0
0
0
0
W
Rama
4,749
678
43
6
0
120,945
1
L
Nu Wa
4,398
628
52
7
0
119,930
2
W
Chernobog
4,138
591
34
5
0
101,996
2
W
Ra
3,886
555
43
6
0
127,858
0
L
Rama
4,126
589
49
7
0
120,569
0
L
Bacchus
4,198
600
11
2
0
149,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role