Player Matchup

Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Masters
DevilTo3500
Hercules
Masters
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 126L
2,567 MMR
Solo
Anhur
Anhur
Diamond III
Mеeks
Anhur
Diamond III
Level 89
God Stats
10W - 8L
1,737 SR
Queue Stats
264W - 247L
2,258 MMR
Solo
Cthulhu
Cthulhu
Diamond II
epîk
Cthulhu
Diamond II
Level 160
God Stats
7W - 13L
1,382 SR
Queue Stats
598W - 601L
2,220 MMR
Solo
Apollo
Apollo
Masters
peanut5528
Apollo
Masters
Level 151
God Stats
4W - 5L
1,651 SR
Queue Stats
180W - 118L
3,167 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 103
1,545 SR
2,202 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 115
1,592 SR
2,324 MMR
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Masters
AutοSpeed
Arachne
Masters
Level 106
God Stats
327W - 213L
1,720 SR
Queue Stats
891W - 772L
3,235 MMR
Solo
Neith
Neith
Platinum III
BlaznSean
Neith
Platinum III
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
107W - 89L
2,131 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Oppression
Baron Samedi
Masters
Level 160
God Stats
23W - 28L
1,589 SR
Queue Stats
738W - 726L
3,206 MMR
Solo
Cerberus
Cerberus
Diamond II
ogod23
Cerberus
Diamond II
Level 127
God Stats
7W - 4L
1,746 SR
Queue Stats
108W - 93L
2,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 0 / 0
4,138
828
1,458
2,231
1,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
 
Sylvanus
8
2 / 0 / 0
4,138
828
1,458
2,231
1,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
DevilTo3500
Hercules
4
1 / 2 / 0
3,225
645
1,469
4,290
1,069
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
Mеeks
Anhur
4
0 / 1 / 2
3,097
619
1,191
2,390
478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
epîk
Cthulhu
6
0 / 1 / 0
3,534
707
923
2,249
1,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
peanut5528
Apollo
1
0 / 0 / 1
2,575
515
0
34
6
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TiamatMorgan Le FayOsirisArtioHel

VS

Bans
OdinSolSobekRaijinYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 0 / 3
3,432
686
957
2,547
1,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
 
Ymir
5
0 / 0 / 3
3,432
686
957
2,547
1,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
AutοSpeed
Arachne
4
0 / 2 / 2
3,232
646
882
3,082
1,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
BlaznSean
Neith
5
3 / 1 / 0
3,653
731
2,664
1,862
272
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Oppression
Baron Samedi
5
0 / 1 / 3
3,322
664
1,176
2,175
516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ogod23
Cerberus
7
1 / 0 / 0
3,694
739
1,228
3,155
1,296
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
4
4
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
0
0
2
L
Sylvanus
 
Sylvanus
2
0
0
2
W
Ymir
 
Ymir
0
0
3
1.5
W
Ymir
 
Ymir
0
0
3
1.5
W
Arachne
AutοSpeed
Arachne
0
2
2
0.5
W
Neith
BlaznSean
Neith
3
1
0
3
L
Hercules
DevilTo3500
Hercules
1
2
0
0.5
L
Anhur
Mеeks
Anhur
0
1
2
1
W
Baron Samedi
Oppression
Baron Samedi
0
1
3
1.5
L
Cthulhu
epîk
Cthulhu
0
1
0
0
W
Cerberus
ogod23
Cerberus
1
0
0
1
L
Apollo
peanut5528
Apollo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,499
Damage
7,864
13,425
Taken
15,368
5,202
Mitigated
5,318
5,916
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,458
304
0
1,737
2,231
1,027
0
477
1,754
15,273
5,641
L
Sylvanus
 
Sylvanus
1,458
304
0
1,737
2,231
1,027
0
477
1,754
15,273
5,641
W
Ymir
 
Ymir
957
274
0
462
2,547
1,007
0
0
2,547
6,329
0
W
Ymir
 
Ymir
957
274
0
462
2,547
1,007
0
0
2,547
6,329
0
W
Arachne
AutοSpeed
Arachne
882
457
0
839
3,082
1,220
0
491
2,591
0
11,700
W
Neith
BlaznSean
Neith
2,664
1,242
0
815
1,862
272
0
0
1,862
0
11,152
L
Hercules
DevilTo3500
Hercules
1,469
979
0
925
4,290
1,069
0
1,209
3,081
0
6,037
L
Anhur
Mеeks
Anhur
1,191
746
0
504
2,390
478
0
612
1,778
0
7,497
W
Baron Samedi
Oppression
Baron Samedi
1,176
163
112
606
2,175
516
0
948
1,227
11,799
0
L
Cthulhu
epîk
Cthulhu
923
346
0
1,013
2,249
1,595
0
1,063
1,186
12,632
0
W
Cerberus
ogod23
Cerberus
1,228
157
0
2,174
3,155
1,296
0
859
2,296
16,532
0
L
Apollo
peanut5528
Apollo
0
0
0
0
34
6
0
0
34
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,707
Gold Earned
20,765
162
Minions Killed
137
0
Camps Cleared
0
506,614
Distance Traveled
587,556
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,138
828
51
10
0
105,491
2
L
Sylvanus
4,138
828
51
10
0
105,491
2
W
Ymir
3,432
686
10
2
0
96,316
1
W
Ymir
3,432
686
10
2
0
96,316
1
W
Arachne
3,232
646
27
5
0
101,787
1
W
Neith
3,653
731
22
4
0
93,084
2
L
Hercules
3,225
645
10
2
0
110,022
1
L
Anhur
3,097
619
17
3
0
80,391
1
W
Baron Samedi
3,322
664
15
3
0
104,027
2
L
Cthulhu
3,534
707
33
7
0
92,484
2
W
Cerberus
3,694
739
53
11
0
96,026
2
L
Apollo
2,575
515
0
0
0
12,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role