Player Matchup

Bellona
Bellona
BigPuccyDemocrat
Bellona
Level 15
God Stats
14W - 7L
1,725 SR
Queue Stats
54W - 41L
1,688 Elo+
Solo
Serqet
Serqet
Drekiskjal
Serqet
Level 18
God Stats
0W - 3L
1,636 SR
Queue Stats
19W - 19L
1,466 Elo+
Solo
Yemoja
Yemoja
KingArtemis420
Yemoja
Level 23
God Stats
4W - 5L
1,605 SR
Queue Stats
58W - 70L
1,335 Elo+
Solo
Tiamat
Tiamat
TheD3m0nK1n9
Tiamat
Level 29
God Stats
2W - 3L
1,507 SR
Queue Stats
94W - 104L
1,450 Elo+
Solo
Medusa
Medusa
ZestyFart
Medusa
Level 16
God Stats
7W - 6L
1,672 SR
Queue Stats
124W - 108L
1,664 Elo+
Solo
Team Averages
Level 20
1,629 SR
1,521 Elo+

VS

Team Averages
Level 15
1,677 SR
1,590 Elo+
Achilles
Achilles
EarthHuman
Achilles
Level 18
God Stats
31W - 23L
1,528 SR
Queue Stats
160W - 162L
1,630 Elo+
Solo
Anubis
Anubis
ItSCAsuAlNoObs
Anubis
Level 23
God Stats
7W - 1L
1,992 SR
Queue Stats
106W - 65L
1,693 Elo+
Solo
Neith
Neith
LiftedFall
Neith
Level 26
God Stats
15W - 14L
1,603 SR
Queue Stats
167W - 139L
1,445 Elo+
Party 1
Ymir
Ymir
QuickTurkey
Ymir
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 66L
1,500 Elo+
Party 1
Chronos
Chronos
lndgaKGBKEBGDLF
Chronos
Level 8
God Stats
7W - 4L
1,762 SR
Queue Stats
30W - 15L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,923
495
6,985
9,811
7,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Drekiskjal
Serqet
9
1 / 8 / 0
6,055
433
3,988
11,346
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 2
5,908
422
1,894
7,492
5,146
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
8
0 / 7 / 4
5,730
409
2,270
9,060
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
ZestyFart
Medusa
12
3 / 5 / 0
6,985
499
5,608
10,314
2,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EarthHuman
Achilles
14
8 / 1 / 6
9,059
647
9,124
10,093
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
9 / 2 / 3
9,556
683
8,299
5,782
3,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
11
2 / 2 / 5
7,256
518
4,927
5,788
1,935
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 2 / 4
6,906
493
1,743
7,999
3,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 0 / 2
9,693
692
9,297
13,287
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
27
28
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Serqet
Drekiskjal
Serqet
1
8
0
0.13
W
Achilles
EarthHuman
Achilles
8
1
6
11
W
9
2
3
5.25
L
0
4
2
0.25
W
Neith
2
2
5
2.25
W
1
2
4
1.5
L
Tiamat
0
7
4
0.29
L
Medusa
ZestyFart
Medusa
3
5
0
0.6
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,745
Damage
33,390
48,023
Taken
42,949
22,107
Mitigated
16,302
7,663
Healing
12,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,985
2,102
0
1,154
9,811
7,568
0
6,164
3,647
0
39,801
L
Serqet
Drekiskjal
Serqet
3,988
1,055
0
0
11,346
3,072
0
2,108
9,238
0
27,752
W
Achilles
EarthHuman
Achilles
9,124
2,782
0
1,945
10,093
3,577
364
998
8,253
0
52,564
W
8,299
791
0
3,313
5,782
3,011
430
354
5,300
54,021
0
L
1,894
564
989
953
7,492
5,146
280
4,046
3,446
13,675
0
W
Neith
4,927
2,033
0
1,967
5,788
1,935
498
963
4,763
0
37,383
W
1,743
586
0
245
7,999
3,215
52
1,008
6,917
12,213
0
L
Tiamat
2,270
67
0
2,400
9,060
3,387
0
3,659
5,401
16,800
0
L
Medusa
ZestyFart
Medusa
5,608
3,588
0
2,167
10,314
2,934
0
3,362
6,952
0
52,079
W
9,297
3,655
0
5,396
13,287
4,564
3,070
442
12,725
75,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,601
Gold Earned
42,470
262
Minions Killed
415
0
Camps Cleared
0
1,148,514
Distance Traveled
1,280,496
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,923
495
72
5
0
275,282
3
L
Serqet
6,055
433
55
4
0
241,525
0
W
Achilles
9,059
647
82
6
0
286,334
1
W
Anubis
9,556
683
99
7
0
232,898
2
L
Yemoja
5,908
422
19
1
0
212,471
0
W
Neith
7,256
518
73
5
0
242,911
2
W
Ymir
6,906
493
18
1
0
271,567
1
L
Tiamat
5,730
409
36
3
0
190,822
1
L
Medusa
6,985
499
80
6
0
228,414
7
W
Chronos
9,693
692
143
10
0
246,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role