Player Matchup

Morgan Le Fay
Morgan Le Fay
ELK1NGSHOT
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,769 SR
Queue Stats
20W - 18L
1,306 Elo+
Solo
Fenrir
Fenrir
FLEA BAG 3000
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,673 Elo+
Solo
Achilles
Achilles
idontcare696969
Achilles
Level 8
God Stats
2W - 2L
1,784 SR
Queue Stats
7W - 10L
1,504 Elo+
Party 1
Hercules
Hercules
im40fps
Hercules
Level 5
God Stats
0W - 5L
1,500 SR
Queue Stats
3W - 6L
1,710 Elo+
Party 1
He Bo
He Bo
pawthead
He Bo
Level 19
God Stats
2W - 6L
1,510 SR
Queue Stats
24W - 32L
1,435 Elo+
Party 1
Team Averages
Level 15
1,613 SR
1,526 Elo+

VS

Team Averages
Level 27
1,666 SR
1,519 Elo+
Poseidon
Poseidon
JJYLee
Poseidon
Level 27
God Stats
7W - 2L
1,790 SR
Queue Stats
236W - 145L
1,718 Elo+
Party 2
Janus
Janus
MiikeyMan808
Janus
Level 29
God Stats
11W - 4L
1,741 SR
Queue Stats
157W - 97L
1,641 Elo+
Party 2
Danzaburou
Danzaburou
TOOby嘎鸡窝
Danzaburou
Level 30
God Stats
28W - 28L
1,671 SR
Queue Stats
109W - 129L
1,453 Elo+
Solo
Fenrir
Fenrir
XANDER2603
Fenrir
Level 21
God Stats
74W - 88L
1,456 SR
Queue Stats
151W - 176L
1,403 Elo+
Solo
Cthulhu
Cthulhu
jog_on_son_25
Cthulhu
Level 28
God Stats
6W - 4L
1,674 SR
Queue Stats
95W - 129L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ELK1NGSHOT
Morgan Le Fay
17
2 / 3 / 0
10,158
484
6,542
12,148
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 10 / 2
11,355
541
11,353
19,845
8,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
13
0 / 10 / 0
8,307
396
2,859
14,951
11,907
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
im40fps
Hercules
12
1 / 10 / 5
8,398
400
5,409
23,648
10,109
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
pawthead
He Bo
13
6 / 10 / 3
9,485
452
17,159
20,046
7,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JJYLee
Poseidon
20
21 / 3 / 3
15,780
751
24,183
10,957
4,826
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 1 / 7
13,229
630
10,704
10,353
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TOOby嘎鸡窝
Danzaburou
17
12 / 6 / 7
12,040
573
15,422
16,731
6,626
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
XANDER2603
Fenrir
16
4 / 5 / 7
10,970
522
7,206
14,152
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
16
1 / 3 / 18
10,426
496
7,763
15,403
15,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
18
Kills
42
43
Deaths
18
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ELK1NGSHOT
Morgan Le Fay
2
3
0
0.67
L
9
10
2
1
W
Poseidon
JJYLee
Poseidon
21
3
3
7.5
W
4
1
7
7.5
W
Danzaburou
TOOby嘎鸡窝
Danzaburou
12
6
7
2.58
W
Fenrir
XANDER2603
Fenrir
4
5
7
1.5
L
Achilles
0
10
0
0
L
Hercules
im40fps
Hercules
1
10
5
0.35
W
Cthulhu
1
3
18
3.33
L
He Bo
pawthead
He Bo
6
10
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,322
Damage
65,278
90,638
Taken
67,596
42,978
Mitigated
37,485
12,024
Healing
18,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ELK1NGSHOT
Morgan Le Fay
6,542
62
0
2,523
12,148
4,818
0
4,035
7,945
73,774
0
L
11,353
3,445
0
1,336
19,845
8,858
184
9,684
10,089
0
66,921
W
Poseidon
JJYLee
Poseidon
24,183
6,518
0
4,265
10,957
4,826
3,020
0
10,408
118,478
8,869
W
10,704
76
104
3,132
10,353
4,459
204
1,446
8,703
123,867
0
W
Danzaburou
TOOby嘎鸡窝
Danzaburou
15,422
8,551
0
5,482
16,731
6,626
3,014
8,554
8,003
0
64,478
W
Fenrir
XANDER2603
Fenrir
7,206
2,278
0
2,977
14,152
6,531
332
4,382
9,559
0
59,079
L
Achilles
2,859
900
0
1,340
14,951
11,907
638
9,813
5,138
0
38,480
L
Hercules
im40fps
Hercules
5,409
1,613
15
1,588
23,648
10,109
1,019
9,517
14,037
0
22,071
W
Cthulhu
7,763
987
385
2,173
15,403
15,043
317
8,661
6,634
40,719
0
L
He Bo
pawthead
He Bo
17,159
2,266
224
4,998
20,046
7,286
1,235
7,601
12,309
49,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,703
Gold Earned
62,445
443
Minions Killed
656
0
Camps Cleared
0
1,794,250
Distance Traveled
2,141,752
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,158
484
152
7
0
354,085
4
L
Fenrir
11,355
541
110
5
0
374,485
0
W
Poseidon
15,780
751
194
9
0
459,138
0
W
Janus
13,229
630
222
11
0
448,755
9
W
Danzaburou
12,040
573
98
5
0
402,002
0
W
Fenrir
10,970
522
92
4
0
440,229
0
L
Achilles
8,307
396
74
4
0
353,217
17
L
Hercules
8,398
400
30
1
0
372,568
0
W
Cthulhu
10,426
496
50
2
0
391,628
1
L
He Bo
9,485
452
77
4
0
339,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role