Player Matchup

He Bo
He Bo
 
He Bo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
NorcoTimbo17
Achilles
Level 59
God Stats
7W - 5L
1,670 SR
Queue Stats
139W - 86L
1,694 Elo+
Party 1
Hou Yi
Hou Yi
The1fluffyturtle
Hou Yi
Level 60
God Stats
13W - 2L
1,988 SR
Queue Stats
111W - 57L
1,735 Elo+
Party 1
Team Averages
Level 97
1,664 SR
1,607 Elo+

VS

Team Averages
Level 30
1,516 SR
1,488 Elo+
Chernobog
Chernobog
DackJanielz
Chernobog
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
ItsGonnaExplode
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,495 Elo+
Party 2
Bellona
Bellona
SmiteIndex
Bellona
Level 13
God Stats
15W - 24L
1,549 SR
Queue Stats
18W - 24L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 2 / 14
9,554
682
12,879
8,115
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
 
He Bo
14
2 / 2 / 14
9,554
682
12,879
8,115
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
NorcoTimbo17
Achilles
14
7 / 2 / 8
10,062
719
9,083
15,548
14,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 1 / 7
10,190
728
7,533
9,397
3,330
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DackJanielz
Chernobog
10
1 / 7 / 4
8,455
604
6,157
11,655
5,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
1 / 3 / 3
8,605
615
11,443
7,698
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SmiteIndex
Bellona
12
3 / 6 / 1
8,614
615
5,930
13,179
5,772
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
18
Kills
5
7
Deaths
16
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
2
14
4.5
W
He Bo
 
He Bo
2
2
14
4.5
L
Chernobog
DackJanielz
Chernobog
1
7
4
0.43
L
Kukulkan
1
3
3
0.83
W
Achilles
NorcoTimbo17
Achilles
7
2
8
5.5
L
Bellona
SmiteIndex
Bellona
3
6
1
0.58
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,374
Damage
23,530
41,175
Taken
32,532
22,874
Mitigated
13,372
11,738
Healing
2,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,879
371
91
1,442
8,115
2,761
632
1,877
6,081
33,831
0
W
He Bo
 
He Bo
12,879
371
91
1,442
8,115
2,761
632
1,877
6,081
33,831
0
L
Chernobog
DackJanielz
Chernobog
6,157
2,867
0
1,323
11,655
5,074
0
3,652
7,350
0
15,795
L
Kukulkan
11,443
814
0
0
7,698
2,526
0
2,780
4,563
48,029
0
W
Achilles
NorcoTimbo17
Achilles
9,083
1,383
0
5,105
15,548
14,022
280
4,458
10,417
0
21,893
L
Bellona
SmiteIndex
Bellona
5,930
754
0
1,498
13,179
5,772
0
5,605
6,916
0
10,814
W
7,533
2,701
0
3,567
9,397
3,330
765
5,805
3,470
0
46,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,360
Gold Earned
25,674
225
Minions Killed
144
10
Camps Cleared
1
1,056,708
Distance Traveled
763,210
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,554
682
57
4
1
262,602
0
W
He Bo
9,554
682
57
4
1
262,602
0
L
Chernobog
8,455
604
30
2
0
217,617
0
L
Kukulkan
8,605
615
103
7
1
265,417
7
W
Achilles
10,062
719
25
2
2
293,457
2
L
Bellona
8,614
615
11
1
0
280,176
5
W
Hou Yi
10,190
728
86
6
6
238,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role