Player Matchup

Loki
Loki
MuffThumper
Loki
Level 121
God Stats
12W - 17L
1,526 SR
Queue Stats
422W - 470L
1,476 Elo+
Party 1
Achilles
Achilles
VailLorian
Achilles
Level 47
God Stats
31W - 25L
1,481 SR
Queue Stats
246W - 347L
1,418 Elo+
Party 1
Chang'e
Chang'e
k00k13monster
Chang'e
Level 126
God Stats
9W - 1L
1,876 SR
Queue Stats
344W - 419L
1,442 Elo+
Party 1
Team Averages
Level 98
1,628 SR
1,445 Elo+

VS

Team Averages
Level 123
1,537 SR
1,419 Elo+
Neith
Neith
AYOR0CKY
Neith
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,350 Elo+
Solo
Sylvanus
Sylvanus
Bl4ck Pl4gue628
Sylvanus
Level 90
God Stats
56W - 69L
1,547 SR
Queue Stats
270W - 341L
1,443 Elo+
Solo
Tiamat
Tiamat
MrPopo abrigded
Tiamat
Level 156
God Stats
30W - 27L
1,563 SR
Queue Stats
164W - 209L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
13,442
640
22,025
19,932
10,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
VailLorian
Achilles
16
5 / 2 / 6
12,728
606
11,936
18,020
17,016
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
17
2 / 1 / 10
12,457
593
13,480
15,292
11,375
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AYOR0CKY
Neith
15
0 / 4 / 3
11,455
545
10,320
12,372
4,466
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
14
2 / 3 / 1
12,119
577
15,488
26,704
23,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 2
12,049
574
17,242
15,656
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
AYOR0CKY
Neith
0
4
3
0.38
L
Sylvanus
2
3
1
0.83
L
2
6
2
0.5
W
6
1
6
9
W
Achilles
VailLorian
Achilles
5
2
6
4
W
Chang'e
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,441
Damage
43,050
53,244
Taken
54,732
38,882
Mitigated
36,216
15,659
Healing
23,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AYOR0CKY
Neith
10,320
3,758
0
2,560
12,372
4,466
0
3,281
8,353
0
42,270
L
Sylvanus
15,488
3,477
2,282
13,631
26,704
23,363
0
8,746
17,067
33,580
0
L
17,242
1,304
144
4,890
15,656
8,387
41
2,246
12,546
62,019
0
W
22,025
4,690
0
3,676
19,932
10,491
1,569
12,259
7,673
0
69,794
W
Achilles
VailLorian
Achilles
11,936
5,314
0
142
18,020
17,016
0
11,925
6,095
0
27,037
W
Chang'e
13,480
1,445
5,935
5,906
15,292
11,375
905
9,901
5,391
56,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,627
Gold Earned
35,623
246
Minions Killed
206
11
Camps Cleared
7
1,195,547
Distance Traveled
1,015,860
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,455
545
73
3
2
328,883
0
L
Sylvanus
12,119
577
28
1
0
328,813
5
L
Tiamat
12,049
574
105
5
5
358,164
5
W
Loki
13,442
640
115
5
7
417,880
3
W
Achilles
12,728
606
28
1
0
377,243
1
W
Chang'e
12,457
593
103
5
4
400,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role