Player Matchup

Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Terra
Terra
Diamond V
KillaKapp
Terra
Diamond V
Level 160
God Stats
9W - 8L
1,741 SR
Queue Stats
291W - 282L
2,016 MMR
Solo
Khepri
Khepri
Diamond IV
davidandreroca6
Khepri
Diamond IV
Level 157
God Stats
3W - 1L
1,963 SR
Queue Stats
72W - 64L
2,033 MMR
Solo
Nemesis
Nemesis
Diamond IV
makeupbysana
Nemesis
Diamond IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
2,172 MMR
Party 3
Izanami
Izanami
Platinum I
rakowL
Izanami
Platinum I
Level 41
God Stats
17W - 10L
1,747 SR
Queue Stats
95W - 79L
2,080 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,690 SR
1,960 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 96
1,713 SR
2,055 MMR
Danzaburou
Danzaburou
Diamond IV
CaesarTheGreatI
Danzaburou
Diamond IV
Level 107
God Stats
91W - 73L
1,651 SR
Queue Stats
621W - 609L
1,971 MMR
Solo
Mulan
Mulan
Diamond IV
ItsAlphym8
Mulan
Diamond IV
Level 48
God Stats
12W - 1L
1,811 SR
Queue Stats
116W - 87L
2,089 MMR
Party 2
Sol
Sol
Diamond III
Kínĝ
Sol
Diamond III
Level 156
God Stats
9W - 9L
1,761 SR
Queue Stats
427W - 424L
2,185 MMR
Party 1
Serqet
Serqet
Diamond IV
ReformedSkad
Serqet
Diamond IV
Level 103
God Stats
5W - 5L
1,673 SR
Queue Stats
130W - 125L
1,971 MMR
Party 2
Thanatos
Thanatos
Masters
hoopn
Thanatos
Masters
Level 65
God Stats
55W - 43L
1,669 SR
Queue Stats
176W - 144L
2,060 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 4 / 2
7,975
469
2,767
8,394
3,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
KillaKapp
Terra
14
1 / 4 / 0
7,810
459
5,518
14,700
13,508
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 5 / 2
6,369
375
3,120
14,249
10,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
makeupbysana
Nemesis
15
3 / 6 / 2
8,995
529
9,498
13,763
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
rakowL
Izanami
15
3 / 4 / 0
8,826
519
11,201
13,988
5,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ArtioTiamatMorgan Le Fay

VS

Bans
OdinYemojaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaesarTheGreatI
Danzaburou
16
0 / 3 / 6
10,557
621
7,356
12,323
4,825
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
17
2 / 1 / 10
10,816
636
11,500
14,427
12,470
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sol
Kínĝ
Sol
17
7 / 2 / 9
11,043
650
12,129
12,654
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
14
2 / 1 / 9
9,516
560
6,286
13,057
9,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
hoopn
Thanatos
18
12 / 0 / 3
11,811
695
13,613
14,152
6,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
7
Kills
23
23
Deaths
7
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
2
0.25
W
Danzaburou
CaesarTheGreatI
Danzaburou
0
3
6
1
W
Mulan
2
1
10
7
L
Terra
KillaKapp
Terra
1
4
0
0.25
W
Sol
Kínĝ
Sol
7
2
9
5.75
W
Serqet
2
1
9
6.5
L
0
5
2
0.2
W
Thanatos
hoopn
Thanatos
12
0
3
13.5
L
Nemesis
makeupbysana
Nemesis
3
6
2
0.67
L
Izanami
rakowL
Izanami
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,104
Damage
50,884
65,094
Taken
66,613
37,996
Mitigated
38,664
13,095
Healing
44,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,767
135
0
1,966
8,394
3,423
234
3,572
4,684
47,213
0
W
Danzaburou
CaesarTheGreatI
Danzaburou
7,356
3,635
0
4,454
12,323
4,825
698
727
11,596
0
77,695
W
Mulan
11,500
2,353
0
8,389
14,427
12,470
404
3,427
11,000
0
73,806
L
Terra
KillaKapp
Terra
5,518
818
537
4,415
14,700
13,508
0
1,692
11,913
38,823
0
W
Sol
Kínĝ
Sol
12,129
5,013
0
8,200
12,654
5,284
4,213
4,426
8,228
76,144
10,433
W
Serqet
6,286
1,162
0
3,097
13,057
9,363
595
3,028
10,029
0
23,266
L
3,120
554
0
1,109
14,249
10,800
0
3,019
10,725
16,005
0
W
Thanatos
hoopn
Thanatos
13,613
4,088
0
20,157
14,152
6,722
1,467
2,327
11,825
0
85,439
L
Nemesis
makeupbysana
Nemesis
9,498
4,747
0
2,581
13,763
5,259
535
494
12,760
0
68,597
L
Izanami
rakowL
Izanami
11,201
7,692
0
2,487
13,988
5,006
0
1,779
11,737
0
70,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
53,743
433
Minions Killed
568
0
Camps Cleared
0
1,593,172
Distance Traveled
1,763,212
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,975
469
101
6
0
286,117
4
W
Danzaburou
10,557
621
133
8
0
321,123
3
W
Mulan
10,816
636
133
8
0
347,945
4
L
Terra
7,810
459
73
4
0
325,070
3
W
Sol
11,043
650
137
8
0
323,805
5
W
Serqet
9,516
560
35
2
0
387,257
8
L
Khepri
6,369
375
15
1
0
318,226
3
W
Thanatos
11,811
695
130
8
0
383,082
5
L
Nemesis
8,995
529
113
7
0
360,740
10
L
Izanami
8,826
519
131
8
0
303,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role