Player Matchup

Anhur
Anhur
BruhBalls
Anhur
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
163W - 182L
1,420 Elo+
Party 2
Da Ji
Da Ji
SoyroSauce
Da Ji
Level 101
God Stats
36W - 42L
1,498 SR
Queue Stats
396W - 402L
1,473 Elo+
Party 2
Ra
Ra
TROLLI RAVIOLI
Ra
Level 59
God Stats
2W - 6L
1,331 SR
Queue Stats
23W - 39L
1,316 Elo+
Solo
Pele
Pele
Viennaswag
Pele
Level 98
God Stats
20W - 20L
1,440 SR
Queue Stats
448W - 565L
1,390 Elo+
Party 2
Hel
Hel
iTz_DangersuM
Hel
Level 54
God Stats
21W - 23L
1,480 SR
Queue Stats
389W - 404L
1,398 Elo+
Solo
Team Averages
Level 86
1,450 SR
1,399 Elo+

VS

Team Averages
Level 81
1,491 SR
1,454 Elo+
Hercules
Hercules
DOCTOR M0TA
Hercules
Level 123
God Stats
8W - 7L
1,436 SR
Queue Stats
325W - 328L
1,462 Elo+
Party 1
Chang'e
Chang'e
DrearEmpress
Chang'e
Level 82
God Stats
5W - 10L
1,530 SR
Queue Stats
344W - 391L
1,460 Elo+
Party 1
Merlin
Merlin
LEZT012
Merlin
Level 87
God Stats
6W - 14L
1,420 SR
Queue Stats
584W - 634L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
TaichiTheRabbit
Gilgamesh
Level 59
God Stats
7W - 4L
1,715 SR
Queue Stats
257W - 263L
1,425 Elo+
Solo
Izanami
Izanami
super panda 210
Izanami
Level 56
God Stats
2W - 2L
1,351 SR
Queue Stats
6W - 7L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BruhBalls
Anhur
18
7 / 4 / 5
11,089
554
12,962
12,664
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
18
7 / 2 / 8
10,920
546
13,574
16,410
6,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 8
9,264
463
10,801
8,775
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 1 / 1
11,621
581
15,397
13,610
7,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
3 / 1 / 6
11,268
563
10,897
11,365
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DOCTOR M0TA
Hercules
15
6 / 4 / 3
9,922
496
9,603
19,099
7,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DrearEmpress
Chang'e
13
1 / 7 / 5
8,070
404
4,333
19,326
12,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
LEZT012
Merlin
17
1 / 5 / 3
10,642
532
8,655
13,270
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TaichiTheRabbit
Gilgamesh
16
3 / 4 / 0
9,418
471
10,850
16,689
11,864
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 5 / 2
8,866
443
5,154
14,247
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
25
Kills
12
13
Deaths
25
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
BruhBalls
Anhur
7
4
5
2.38
L
Hercules
DOCTOR M0TA
Hercules
6
4
3
1.88
L
Chang'e
DrearEmpress
Chang'e
1
7
5
0.5
L
Merlin
LEZT012
Merlin
1
5
3
0.5
W
Da Ji
7
2
8
5.5
W
3
5
8
1.4
L
Gilgamesh
TaichiTheRabbit
Gilgamesh
3
4
0
0.75
W
5
1
1
5.5
W
3
1
6
6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,631
Damage
38,595
62,824
Taken
82,631
26,825
Mitigated
39,589
30,748
Healing
21,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BruhBalls
Anhur
12,962
8,075
0
2,288
12,664
5,663
132
1,064
11,600
0
88,233
L
Hercules
DOCTOR M0TA
Hercules
9,603
2,849
491
7,253
19,099
7,608
0
5,448
13,651
0
41,757
L
Chang'e
DrearEmpress
Chang'e
4,333
703
2,760
4,877
19,326
12,673
634
7,602
11,724
26,454
0
L
Merlin
LEZT012
Merlin
8,655
494
92
2,055
13,270
4,701
704
5,507
7,763
75,058
0
W
Da Ji
13,574
4,317
0
7,183
16,410
6,455
0
3,151
13,259
0
82,971
W
10,801
1,383
2,594
2,287
8,775
2,789
882
2,341
6,434
52,411
0
L
Gilgamesh
TaichiTheRabbit
Gilgamesh
10,850
4,372
0
1,819
16,689
11,864
270
1,566
15,123
589
54,669
W
15,397
4,290
0
7,030
13,610
7,861
1,152
1,414
12,196
170
78,227
W
10,897
0
1,690
7,676
11,365
4,057
959
5,323
6,042
90,484
0
L
5,154
3,177
0
2,488
14,247
2,743
3,350
2,036
12,211
0
54,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,162
Gold Earned
46,918
659
Minions Killed
458
0
Camps Cleared
0
1,981,639
Distance Traveled
1,744,729
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,089
554
121
6
0
362,785
1
L
Hercules
9,922
496
62
3
0
410,044
4
L
Chang'e
8,070
404
42
2
0
321,541
1
L
Merlin
10,642
532
148
7
0
332,593
1
W
Da Ji
10,920
546
108
5
0
430,746
10
W
Ra
9,264
463
96
5
0
370,710
2
L
Gilgamesh
9,418
471
108
5
0
350,021
2
W
Pele
11,621
581
156
8
0
419,492
6
W
Hel
11,268
563
178
9
0
397,906
4
L
Izanami
8,866
443
98
5
0
330,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role