Player Matchup

Chronos
Chronos
Ghumo
Chronos
Level 109
God Stats
6W - 2L
1,906 SR
Queue Stats
523W - 484L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
NovaLyn
Ne Zha
Level 63
God Stats
4W - 1L
1,524 SR
Queue Stats
43W - 57L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
Tannaray
Gilgamesh
Level 83
God Stats
83W - 64L
1,611 SR
Queue Stats
549W - 491L
1,529 Elo+
Party 1
Tiamat
Tiamat
Zappydeer84
Tiamat
Level 86
God Stats
16W - 20L
1,516 SR
Queue Stats
371W - 346L
1,490 Elo+
Party 1
King Arthur
King Arthur
barleybanjolog
King Arthur
Level 59
God Stats
3W - 5L
1,182 SR
Queue Stats
65W - 74L
1,475 Elo+
Party 1
Team Averages
Level 80
1,548 SR
1,477 Elo+

VS

Team Averages
Level 96
1,560 SR
1,506 Elo+
Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LeIronPotato
Ra
Level 67
God Stats
2W - 2L
1,654 SR
Queue Stats
184W - 168L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
SlaveBeyondDeath
Sylvanus
Level 82
God Stats
3W - 8L
1,592 SR
Queue Stats
234W - 197L
1,537 Elo+
Party 2
Rama
Rama
SpectreUnknown
Rama
Level 99
God Stats
9W - 7L
1,512 SR
Queue Stats
331W - 302L
1,521 Elo+
Party 2
Bellona
Bellona
Wizie7x
Bellona
Level 110
God Stats
12W - 8L
1,542 SR
Queue Stats
286W - 295L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ghumo
Chronos
14
5 / 1 / 3
8,338
556
9,052
8,602
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
NovaLyn
Ne Zha
10
0 / 2 / 2
6,072
405
3,847
8,733
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Tannaray
Gilgamesh
10
4 / 2 / 5
7,065
471
7,415
11,206
7,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
15
5 / 0 / 1
8,663
578
5,807
5,245
3,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
barleybanjolog
King Arthur
13
1 / 4 / 1
7,735
516
5,822
11,320
10,208
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 1 / 2
6,694
446
4,035
6,906
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 4 / 0
7,586
506
2,718
7,834
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 4 / 0
6,453
430
5,078
10,414
9,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 4 / 0
6,894
460
4,254
8,914
2,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Wizie7x
Bellona
13
5 / 2 / 1
8,014
534
11,122
12,826
8,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
9
9
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
2
2
W
Chronos
Ghumo
Chronos
5
1
3
6.5
L
1
4
0
0.25
W
Ne Zha
NovaLyn
Ne Zha
0
2
2
0.5
L
2
4
0
0.5
L
0
4
0
0
W
Gilgamesh
Tannaray
Gilgamesh
4
2
5
3.25
L
Bellona
Wizie7x
Bellona
5
2
1
2.75
W
Tiamat
5
0
1
5.5
W
King Arthur
barleybanjolog
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,943
Damage
27,207
45,106
Taken
46,894
28,156
Mitigated
25,588
13,430
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,035
1,938
0
1,649
6,906
2,827
0
1,319
5,587
0
33,945
W
Chronos
Ghumo
Chronos
9,052
4,553
0
2,094
8,602
3,409
0
2,421
6,181
40,718
6,949
L
2,718
203
642
2,372
7,834
2,826
0
3,717
4,117
57,688
0
W
Ne Zha
NovaLyn
Ne Zha
3,847
1,854
241
3,605
8,733
3,890
0
724
8,009
0
26,330
L
5,078
929
108
2,864
10,414
9,167
0
4,329
6,085
18,846
8,198
L
4,254
3,181
0
1,544
8,914
2,492
0
4,083
4,831
0
42,804
W
Gilgamesh
Tannaray
Gilgamesh
7,415
1,834
212
2,892
11,206
7,077
0
2,667
8,539
0
18,083
L
Bellona
Wizie7x
Bellona
11,122
5,118
0
5,408
12,826
8,276
706
422
12,404
0
47,434
W
Tiamat
5,807
350
0
3,384
5,245
3,572
726
1,673
3,572
64,646
0
W
King Arthur
barleybanjolog
King Arthur
5,822
1,381
0
1,002
11,320
10,208
866
0
11,320
0
43,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,873
Gold Earned
35,641
391
Minions Killed
405
0
Camps Cleared
0
1,362,644
Distance Traveled
1,249,359
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,694
446
61
4
0
175,919
0
W
Chronos
8,338
556
89
6
0
291,028
4
L
Ra
7,586
506
123
8
0
286,523
4
W
Ne Zha
6,072
405
46
3
0
292,334
2
L
Sylvanus
6,453
430
44
3
0
263,864
0
L
Rama
6,894
460
86
6
0
285,274
3
W
Gilgamesh
7,065
471
31
2
0
283,784
4
L
Bellona
8,014
534
91
6
0
237,779
1
W
Tiamat
8,663
578
141
9
0
265,047
1
W
King Arthur
7,735
516
84
6
0
230,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role