Player Matchup

Arachne
Arachne
Lieucen
Arachne
Level 109
God Stats
1W - 5L
1,284 SR
Queue Stats
358W - 359L
1,434 Elo+
Party 3
Sobek
Sobek
Locci23
Sobek
Level 64
God Stats
0W - 2L
1,296 SR
Queue Stats
5W - 13L
1,347 Elo+
Party 1
Hercules
Hercules
Mendermin
Hercules
Level 91
God Stats
0W - 1L
1,538 SR
Queue Stats
5W - 11L
1,457 Elo+
Party 1
Vulcan
Vulcan
The Legend Bun
Vulcan
Level 85
God Stats
4W - 6L
1,643 SR
Queue Stats
189W - 186L
1,449 Elo+
Solo
Merlin
Merlin
Zanduras
Merlin
Level 101
God Stats
8W - 13L
1,256 SR
Queue Stats
782W - 788L
1,501 Elo+
Party 3
Team Averages
Level 90
1,403 SR
1,438 Elo+

VS

Team Averages
Level 140
1,541 SR
1,486 Elo+
Fafnir
Fafnir
Bowza21
Fafnir
Level 146
God Stats
4W - 4L
1,518 SR
Queue Stats
91W - 102L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
FallenSoul_0721
Cthulhu
Level 158
God Stats
8W - 3L
1,506 SR
Queue Stats
218W - 225L
1,483 Elo+
Solo
Izanami
Izanami
NinjaSage414
Izanami
Level 159
God Stats
2W - 2L
1,325 SR
Queue Stats
216W - 232L
1,514 Elo+
Party 2
Cabrakan
Cabrakan
mishkaironlung
Cabrakan
Level 92
God Stats
3W - 4L
1,607 SR
Queue Stats
105W - 112L
1,504 Elo+
Party 2
Achilles
Achilles
zomaka
Achilles
Level 147
God Stats
1W - 1L
1,751 SR
Queue Stats
132W - 131L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lieucen
Arachne
15
6 / 9 / 4
9,746
886
8,482
14,989
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Locci23
Sobek
16
2 / 8 / 13
9,085
826
5,256
16,798
22,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Mendermin
Hercules
16
1 / 6 / 8
8,564
779
5,944
18,623
16,031
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 6 / 7
8,810
801
13,460
9,049
4,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Zanduras
Merlin
15
5 / 6 / 8
9,373
852
10,465
9,936
4,095
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bowza21
Fafnir
17
4 / 3 / 15
10,505
955
7,757
14,980
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
10 / 3 / 21
11,221
1,020
11,889
15,617
20,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
NinjaSage414
Izanami
18
10 / 3 / 17
11,074
1,007
19,844
9,942
5,401
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
18
8 / 3 / 18
10,415
947
12,193
12,090
16,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
zomaka
Achilles
14
3 / 5 / 17
9,034
821
7,763
16,990
21,428
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
123
17
Kills
35
35
Deaths
17
40
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Bowza21
Fafnir
4
3
15
3.83
W
10
3
21
6.83
L
Arachne
Lieucen
Arachne
6
9
4
0.89
L
Sobek
Locci23
Sobek
2
8
13
1.06
L
Hercules
Mendermin
Hercules
1
6
8
0.83
W
Izanami
NinjaSage414
Izanami
10
3
17
6.17
L
3
6
7
1.08
L
Merlin
Zanduras
Merlin
5
6
8
1.5
W
Cabrakan
8
3
18
5.67
W
Achilles
zomaka
Achilles
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,607
Damage
59,446
69,395
Taken
69,619
54,028
Mitigated
83,885
14,308
Healing
21,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Bowza21
Fafnir
7,757
1,313
738
3,259
14,980
19,846
43
7,642
7,338
21,505
0
W
11,889
512
2,832
2,846
15,617
20,476
64
5,509
9,541
25,826
0
L
Arachne
Lieucen
Arachne
8,482
4,254
1,375
2,732
14,989
6,848
805
6,096
8,893
0
19,356
L
Sobek
Locci23
Sobek
5,256
255
514
1,602
16,798
22,496
245
7,588
9,210
10,297
0
L
Hercules
Mendermin
Hercules
5,944
1,302
691
4,655
18,623
16,031
225
7,246
11,377
0
12,811
W
Izanami
NinjaSage414
Izanami
19,844
10,360
2,110
1,340
9,942
5,401
4,367
4,625
5,317
0
45,193
L
13,460
2,957
138
466
9,049
4,558
270
5,800
3,249
23,240
0
L
Merlin
Zanduras
Merlin
10,465
888
1,321
814
9,936
4,095
455
5,109
4,827
23,498
0
W
Cabrakan
12,193
1,551
2,051
2,047
12,090
16,734
484
5,574
6,356
21,791
0
W
Achilles
zomaka
Achilles
7,763
1,367
1,418
2,642
16,990
21,428
90
5,831
11,159
0
16,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,578
Gold Earned
52,249
84
Minions Killed
166
0
Camps Cleared
0
958,636
Distance Traveled
1,091,761
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,505
955
24
2
0
209,407
0
W
Cthulhu
11,221
1,020
22
2
0
232,332
0
L
Arachne
9,746
886
17
2
0
182,425
4
L
Sobek
9,085
826
11
1
0
184,824
0
L
Hercules
8,564
779
12
1
0
205,832
2
W
Izanami
11,074
1,007
76
7
0
200,396
0
L
Vulcan
8,810
801
25
2
0
204,297
0
L
Merlin
9,373
852
19
2
0
181,258
0
W
Cabrakan
10,415
947
21
2
0
225,844
0
W
Achilles
9,034
821
23
2
0
223,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role