Player Matchup

Sol
Sol
ElloMav
Sol
Level 105
God Stats
3W - 4L
1,189 SR
Queue Stats
185W - 228L
1,409 Elo+
Party 4
Artemis
Artemis
TeChNo P4NdA
Artemis
Level 87
God Stats
1W - 2L
1,209 SR
Queue Stats
153W - 192L
1,404 Elo+
Party 4
Ah Puch
Ah Puch
noobies123
Ah Puch
Level 85
God Stats
5W - 0L
1,812 SR
Queue Stats
88W - 97L
1,369 Elo+
Party 3
Chaac
Chaac
xvBloodyKartana
Chaac
Level 122
God Stats
2W - 3L
1,307 SR
Queue Stats
112W - 127L
1,428 Elo+
Party 3
Medusa
Medusa
xx Minkil xx
Medusa
Level 145
God Stats
5W - 0L
1,876 SR
Queue Stats
215W - 256L
1,400 Elo+
Party 4
Team Averages
Level 109
1,479 SR
1,402 Elo+

VS

Team Averages
Level 86
1,460 SR
1,453 Elo+
Thoth
Thoth
BIGcornMan
Thoth
Level 49
God Stats
2W - 1L
1,715 SR
Queue Stats
55W - 50L
1,443 Elo+
Party 2
Kukulkan
Kukulkan
MusicOMasquerade
Kukulkan
Level 157
God Stats
10W - 9L
1,499 SR
Queue Stats
383W - 354L
1,552 Elo+
Party 1
Apollo
Apollo
Slim Jim 589
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,417 Elo+
Solo
Bellona
Bellona
WhyIsItWetGravy
Bellona
Level 65
God Stats
0W - 2L
1,253 SR
Queue Stats
83W - 80L
1,448 Elo+
Party 2
Eset
Eset
Youkeyoh
Eset
Level 71
God Stats
1W - 2L
1,334 SR
Queue Stats
76W - 109L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
7 / 3 / 13
11,099
740
12,850
11,797
5,431
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
TeChNo P4NdA
Artemis
18
4 / 2 / 18
11,300
753
14,517
12,302
6,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
noobies123
Ah Puch
17
4 / 2 / 14
11,008
734
8,479
10,843
5,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 1 / 20
12,970
865
10,532
21,417
29,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
18
10 / 2 / 13
11,631
775
13,103
12,842
6,499
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
1 / 9 / 5
8,979
599
6,435
13,237
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 2 / 3
10,869
725
19,765
9,890
5,084
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
15
1 / 8 / 7
8,846
590
8,674
13,406
5,621
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 5
9,447
630
6,368
13,415
11,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
16
1 / 6 / 3
9,000
600
8,298
12,361
4,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
32
30
Kills
9
10
Deaths
30
78
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thoth
1
9
5
0.39
W
Sol
7
3
13
4.5
L
3
2
3
2.25
L
Apollo
1
8
7
0.56
W
Artemis
TeChNo P4NdA
Artemis
4
2
18
6.5
L
3
5
5
1.1
L
Eset
1
6
3
0.42
W
Ah Puch
noobies123
Ah Puch
4
2
14
5.5
W
5
1
20
15
W
Medusa
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,481
Damage
49,540
69,201
Taken
62,309
53,437
Mitigated
31,025
33,841
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
6,435
197
1,552
1,345
13,237
4,583
0
3,995
9,242
14,737
0
W
Sol
12,850
244
2,124
4,100
11,797
5,431
1,728
4,761
7,036
24,033
0
L
19,765
240
842
1,676
9,890
5,084
0
2,907
6,983
49,303
0
L
Apollo
8,674
3,168
475
750
13,406
5,621
0
5,369
8,037
0
16,873
W
Artemis
TeChNo P4NdA
Artemis
14,517
2,165
2,945
2,364
12,302
6,284
1,256
8,132
4,170
0
31,909
L
6,368
1,240
2,024
2,600
13,415
11,238
0
5,203
8,212
0
11,836
L
Eset
8,298
202
1,041
2,168
12,361
4,499
0
3,855
8,506
21,760
0
W
Ah Puch
noobies123
Ah Puch
8,479
284
999
3,551
10,843
5,424
462
7,417
3,426
28,835
0
W
10,532
895
3,339
9,958
21,417
29,799
573
7,276
14,141
0
36,559
W
Medusa
13,103
2,039
2,212
2,249
12,842
6,499
1,029
6,912
5,930
0
22,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,008
Gold Earned
47,141
176
Minions Killed
150
0
Camps Cleared
0
1,491,350
Distance Traveled
1,319,085
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,979
599
20
1
0
243,833
0
W
Sol
11,099
740
18
1
0
316,226
0
L
Kukulkan
10,869
725
72
5
0
292,594
2
L
Apollo
8,846
590
21
1
0
226,044
3
W
Artemis
11,300
753
40
3
0
293,544
1
L
Bellona
9,447
630
6
0
0
285,434
0
L
Eset
9,000
600
31
2
0
271,180
2
W
Ah Puch
11,008
734
47
3
0
288,384
1
W
Chaac
12,970
865
56
4
0
282,389
2
W
Medusa
11,631
775
15
1
0
310,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role