Player Matchup

Cerberus
Cerberus
Gold I
ByCabsan
Cerberus
Gold I
Level 107
God Stats
9W - 5L
1,717 SR
Queue Stats
116W - 119L
1,726 MMR
Party 1
Rama
Rama
Platinum II
Ghul4
Rama
Platinum II
Level 127
God Stats
3W - 3L
1,802 SR
Queue Stats
111W - 113L
1,967 MMR
Party 1
Sobek
Sobek
Platinum II
MuckSticky
Sobek
Platinum II
Level 63
God Stats
6W - 5L
1,367 SR
Queue Stats
226W - 223L
1,903 MMR
Solo
Ne Zha
Ne Zha
Platinum III
chuypistolas
Ne Zha
Platinum III
Level 138
God Stats
0W - 2L
1,222 SR
Queue Stats
241W - 242L
1,846 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
danstg
Morgan Le Fay
Platinum IV
Level 159
God Stats
3W - 5L
1,623 SR
Queue Stats
290W - 287L
1,999 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,546 SR
1,888 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,546 SR
1,730 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum I
DontNameMeImNova
Fafnir
Platinum I
Level 91
God Stats
3W - 1L
1,595 SR
Queue Stats
90W - 82L
1,924 MMR
Solo
Kali
Kali
Gold I
DrunkKeanu
Kali
Gold I
Level 159
God Stats
3W - 0L
1,589 SR
Queue Stats
48W - 54L
1,758 MMR
Solo
Artemis
Artemis
Diamond V
KillaKapp
Artemis
Diamond V
Level 160
God Stats
54W - 44L
1,544 SR
Queue Stats
291W - 282L
1,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ByCabsan
Cerberus
14
1 / 3 / 1
8,134
542
5,974
12,294
13,426
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Ghul4
Rama
12
1 / 3 / 1
7,213
481
6,575
8,424
2,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
11
1 / 5 / 1
6,810
454
4,534
14,097
10,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
12
1 / 2 / 2
7,266
484
4,310
8,403
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
danstg
Morgan Le Fay
14
1 / 2 / 1
7,855
524
3,270
6,729
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
TiamatOsirisAthenaGilgameshPersephone

VS

Bans
ArtioFenrirTsukuyomiRatatoskrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 1 / 3
8,927
595
5,559
9,550
5,876
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
 
Agni
13
3 / 1 / 6
8,224
548
5,246
5,176
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 10
7,400
493
3,772
10,176
8,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
6 / 1 / 5
9,285
619
7,663
10,928
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
KillaKapp
Artemis
13
3 / 2 / 5
7,648
510
9,358
7,350
2,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
15
15
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
W
Agni
 
Agni
3
1
6
6
L
Cerberus
ByCabsan
Cerberus
1
3
1
0.5
W
1
1
10
6
W
6
1
5
8.5
L
Rama
Ghul4
Rama
1
3
1
0.5
W
Artemis
KillaKapp
Artemis
3
2
5
2.75
L
Sobek
1
5
1
0.3
L
Ne Zha
1
2
2
1
L
Morgan Le Fay
danstg
Morgan Le Fay
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
31,598
49,947
Taken
43,180
33,126
Mitigated
24,344
13,090
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,559
2,268
0
1,696
9,550
5,876
15
4,836
4,714
0
56,037
W
Agni
 
Agni
5,246
764
0
890
5,176
1,466
224
1,441
3,735
53,093
0
L
Cerberus
ByCabsan
Cerberus
5,974
336
0
3,694
12,294
13,426
0
1,779
10,439
56,430
0
W
3,772
543
0
2,220
10,176
8,597
2
2,960
7,216
11,128
0
W
7,663
3,343
0
6,309
10,928
6,226
0
2,214
8,714
0
55,303
L
Rama
Ghul4
Rama
6,575
5,371
0
2,702
8,424
2,613
41
2,559
5,811
0
52,255
W
Artemis
KillaKapp
Artemis
9,358
4,035
0
1,978
7,350
2,179
297
2,498
4,852
0
51,746
L
Sobek
4,534
345
0
4,190
14,097
10,857
0
1,703
12,290
17,157
0
L
Ne Zha
4,310
705
0
1,426
8,403
3,505
0
1,992
6,281
0
48,287
L
Morgan Le Fay
danstg
Morgan Le Fay
3,270
82
0
1,078
6,729
2,725
0
597
6,108
59,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,278
Gold Earned
41,484
477
Minions Killed
427
0
Camps Cleared
0
1,454,202
Distance Traveled
1,502,158
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,927
595
116
8
0
302,060
1
W
Agni
8,224
548
104
7
0
303,890
4
L
Cerberus
8,134
542
151
10
0
272,708
6
W
Fafnir
7,400
493
15
1
0
307,476
11
W
Kali
9,285
619
100
7
0
333,537
2
L
Rama
7,213
481
98
7
0
273,272
7
W
Artemis
7,648
510
92
6
0
255,195
4
L
Sobek
6,810
454
18
1
0
287,322
5
L
Ne Zha
7,266
484
84
6
0
322,658
2
L
Morgan Le Fay
7,855
524
126
8
0
298,242
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role