Player Matchup

Rama
Rama
 
Rama
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
AirElite06
Sobek
Level 49
God Stats
7W - 3L
1,638 SR
Queue Stats
30W - 20L
1,676 Elo+
Party 1
Athena
Athena
SmokleJoe
Athena
Level 129
God Stats
10W - 2L
1,899 SR
Queue Stats
73W - 51L
1,678 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TurboEch0
Tsukuyomi
Level 31
God Stats
10W - 4L
1,783 SR
Queue Stats
52W - 35L
1,688 Elo+
Party 1
Team Averages
Level 90
1,664 SR
1,608 Elo+

VS

Team Averages
Level 98
1,616 SR
1,627 Elo+
Thanatos
Thanatos
FateSucks
Thanatos
Level 65
God Stats
0W - 1L
1,196 SR
Queue Stats
42W - 25L
1,672 Elo+
Party 2
Hercules
Hercules
Geefleaf
Hercules
Level 127
God Stats
9W - 5L
1,704 SR
Queue Stats
145W - 123L
1,595 Elo+
Party 2
The Morrigan
The Morrigan
NovaMars98
The Morrigan
Level 144
God Stats
11W - 19L
1,639 SR
Queue Stats
510W - 554L
1,563 Elo+
Party 2
Sobek
Sobek
PappaGuns
Sobek
Level 127
God Stats
1W - 6L
1,721 SR
Queue Stats
116W - 121L
1,668 Elo+
Party 2
Neith
Neith
Sith59
Neith
Level 28
God Stats
3W - 3L
1,822 SR
Queue Stats
266W - 158L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
10 / 3 / 3
12,965
617
16,619
15,365
6,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
 
Sol
19
5 / 0 / 8
11,682
556
9,374
15,717
7,578
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
17
3 / 1 / 8
10,612
505
7,501
16,487
17,781
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Athena
SmokleJoe
Athena
15
1 / 3 / 16
10,348
493
7,920
17,248
22,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
TurboEch0
Tsukuyomi
16
3 / 8 / 5
10,078
480
7,241
18,143
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FateSucks
Thanatos
16
4 / 5 / 3
10,072
480
10,576
17,274
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Geefleaf
Hercules
14
5 / 6 / 4
10,359
493
11,250
18,102
20,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
NovaMars98
The Morrigan
18
1 / 5 / 3
11,133
530
9,858
8,762
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
PappaGuns
Sobek
17
2 / 2 / 3
10,516
501
12,204
18,857
19,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Sith59
Neith
17
3 / 4 / 5
11,185
533
8,320
12,383
4,270
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
22
Kills
15
15
Deaths
22
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
3
3
3.83
W
Sol
 
Sol
5
0
8
9
W
Sobek
3
1
8
7
L
Thanatos
FateSucks
Thanatos
4
5
3
1.1
L
Hercules
Geefleaf
Hercules
5
6
4
1.17
L
The Morrigan
NovaMars98
The Morrigan
1
5
3
0.5
L
Sobek
PappaGuns
Sobek
2
2
3
1.75
L
Neith
Sith59
Neith
3
4
5
1.38
W
Athena
SmokleJoe
Athena
1
3
16
3
W
Tsukuyomi
TurboEch0
Tsukuyomi
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,655
Damage
52,208
82,960
Taken
75,378
60,995
Mitigated
55,305
32,045
Healing
29,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
16,619
14,485
0
6,621
15,365
6,259
612
2,994
12,321
0
120,074
W
Sol
 
Sol
9,374
4,053
0
11,461
15,717
7,578
1,032
4,950
10,668
90,774
0
W
Sobek
7,501
851
0
8,065
16,487
17,781
0
6,537
8,852
42,863
0
L
Thanatos
FateSucks
Thanatos
10,576
3,532
0
10,891
17,274
7,110
0
5,183
11,987
0
82,425
L
Hercules
Geefleaf
Hercules
11,250
3,125
0
3,239
18,102
20,814
0
6,579
11,399
0
39,474
L
The Morrigan
NovaMars98
The Morrigan
9,858
2,383
257
3,354
8,762
3,771
0
4,110
4,437
89,180
11,525
L
Sobek
PappaGuns
Sobek
12,204
786
0
8,377
18,857
19,340
0
6,060
12,797
67,454
0
L
Neith
Sith59
Neith
8,320
4,571
0
3,074
12,383
4,270
58
2,635
9,748
0
82,873
W
Athena
SmokleJoe
Athena
7,920
2,275
0
2,649
17,248
22,920
52
2,974
14,173
29,404
0
W
Tsukuyomi
TurboEch0
Tsukuyomi
7,241
2,127
0
3,249
18,143
6,457
0
3,537
14,509
0
58,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,685
Gold Earned
53,265
529
Minions Killed
624
0
Camps Cleared
0
1,975,912
Distance Traveled
1,914,909
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,965
617
186
9
0
384,458
2
W
Sol
11,682
556
158
8
0
382,443
2
W
Sobek
10,612
505
72
3
0
417,673
5
L
Thanatos
10,072
480
107
5
0
414,190
1
L
Hercules
10,359
493
58
3
0
418,272
11
L
The Morrigan
11,133
530
178
8
0
357,143
4
L
Sobek
10,516
501
129
6
0
380,603
2
L
Neith
11,185
533
152
7
0
344,701
0
W
Athena
10,348
493
23
1
0
407,906
7
W
Tsukuyomi
10,078
480
90
4
0
383,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role