Player Matchup

Cerberus
Cerberus
Dr_Bubbles_000
Cerberus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,432 Elo+
Party 1
Sol
Sol
Kuromii cx
Sol
Level 19
God Stats
1W - 2L
1,473 SR
Queue Stats
27W - 43L
1,445 Elo+
Solo
Freya
Freya
MystiKTitan
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,488 Elo+
Party 1
Camazotz
Camazotz
Ski_Meme_Trash42
Camazotz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,521 Elo+
Party 1
Zhong Kui
Zhong Kui
sukunasvessel_
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,355 Elo+
Party 1
Team Averages
Level 89
1,495 SR
1,448 Elo+

VS

Team Averages
Level 83
1,500 SR
1,636 Elo+
Chaac
Chaac
AbyssalShadowz
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 15L
1,808 Elo+
Party 2
Merlin
Merlin
DeathsRemise
Merlin
Level 127
God Stats
10W - 4L
1,500 SR
Queue Stats
288W - 159L
1,549 Elo+
Party 2
Charybdis
Charybdis
GetnSchwifty
Charybdis
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
182W - 77L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
MIKEY BONITO
Zhong Kui
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
183W - 185L
1,619 Elo+
Solo
Hades
Hades
NdlessNightshade
Hades
Level 132
God Stats
3W - 3L
1,500 SR
Queue Stats
287W - 175L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
5 / 4 / 10
12,225
764
14,680
36,820
38,659
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
3 / 4 / 5
10,792
675
16,788
16,710
7,192
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 6 / 6
10,047
628
10,245
17,550
7,283
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 4 / 7
10,662
666
11,048
20,550
10,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
sukunasvessel_
Zhong Kui
15
1 / 9 / 5
9,579
599
6,963
18,821
12,282
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 19
11,366
710
19,632
18,673
24,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
20
5 / 2 / 18
12,594
787
22,598
11,092
5,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
GetnSchwifty
Charybdis
13
2 / 8 / 11
9,867
617
9,435
11,032
3,873
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
MIKEY BONITO
Zhong Kui
20
13 / 4 / 10
13,643
853
32,967
22,038
17,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 2 / 15
12,241
765
13,205
15,446
18,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
100
17
Kills
27
27
Deaths
17
33
Assists
73
Player
Kills
Deaths
Assists
KDA
W
1
1
19
10.5
W
Merlin
5
2
18
7
L
Cerberus
5
4
10
2.5
W
Charybdis
GetnSchwifty
Charybdis
2
8
11
0.94
L
3
4
5
1.38
W
Zhong Kui
MIKEY BONITO
Zhong Kui
13
4
10
4.5
L
4
6
6
1.17
W
6
2
15
6.75
L
4
4
7
1.88
L
Zhong Kui
sukunasvessel_
Zhong Kui
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,724
Damage
97,837
110,451
Taken
78,281
75,716
Mitigated
69,104
44,077
Healing
40,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,632
2,442
278
8,642
18,673
24,599
311
13,324
5,349
1,822
34,678
W
Merlin
22,598
1,523
1,281
2,795
11,092
5,438
1,460
6,680
4,412
45,751
0
L
Cerberus
14,680
762
2,413
16,717
36,820
38,659
0
19,233
16,890
39,412
0
W
Charybdis
GetnSchwifty
Charybdis
9,435
5,974
0
367
11,032
3,873
1,708
6,860
3,977
0
12,596
L
16,788
5,963
2,698
4,563
16,710
7,192
1,896
12,991
3,531
42,249
0
W
Zhong Kui
MIKEY BONITO
Zhong Kui
32,967
1,684
1,989
9,769
22,038
17,177
824
13,386
8,652
61,623
0
L
10,245
2,992
0
5,171
17,550
7,283
0
13,336
4,079
15,525
0
W
13,205
648
6,904
8,240
15,446
18,017
943
8,426
7,020
27,364
0
L
11,048
1,447
1,247
8,122
20,550
10,300
0
13,255
6,911
0
27,919
L
Zhong Kui
sukunasvessel_
Zhong Kui
6,963
530
873
2,273
18,821
12,282
78
11,667
6,774
12,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,305
Gold Earned
59,711
197
Minions Killed
185
0
Camps Cleared
0
1,428,871
Distance Traveled
1,519,052
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,366
710
21
1
0
341,249
5
W
Merlin
12,594
787
41
3
0
333,058
0
L
Cerberus
12,225
764
72
5
0
313,040
1
W
Charybdis
9,867
617
17
1
0
257,253
0
L
Sol
10,792
675
67
4
0
266,366
0
W
Zhong Kui
13,643
853
72
5
0
270,909
2
L
Freya
10,047
628
15
1
0
294,027
1
W
Hades
12,241
765
34
2
0
316,583
0
L
Camazotz
10,662
666
25
2
0
317,258
3
L
Zhong Kui
9,579
599
18
1
0
238,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role