Player Matchup

Arachne
Arachne
AceDraktar
Arachne
Level 16
God Stats
16W - 11L
1,443 SR
Queue Stats
43W - 32L
1,527 Elo+
Party 2
Sol
Sol
DreamRat525
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 48L
1,504 Elo+
Solo
Anubis
Anubis
ImBeyondGOD
Anubis
Level 15
God Stats
3W - 3L
1,379 SR
Queue Stats
24W - 20L
1,472 Elo+
Party 2
Hera
Hera
jacobVEVO
Hera
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,141 Elo+
Party 1
Artio
Artio
phl0ra
Artio
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,549 Elo+
Party 1
Team Averages
Level 13
1,465 SR
1,439 Elo+

VS

Team Averages
Level 27
1,500 SR
1,502 Elo+
Erlang Shen
Erlang Shen
ChunkCareBear
Erlang Shen
Level 27
God Stats
23W - 18L
1,603 SR
Queue Stats
180W - 192L
1,458 Elo+
Party 4
Set
Set
Name101010
Set
Level 16
God Stats
6W - 4L
1,467 SR
Queue Stats
23W - 21L
1,430 Elo+
Solo
Freya
Freya
Soap18
Freya
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,552 Elo+
Party 4
Kuzenbo
Kuzenbo
TruestRepairman
Kuzenbo
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 22L
1,620 Elo+
Party 3
Danzaburou
Danzaburou
denson2422
Danzaburou
Level 69
God Stats
6W - 7L
1,431 SR
Queue Stats
134W - 147L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AceDraktar
Arachne
14
12 / 0 / 5
9,442
674
9,238
5,953
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 4
7,248
518
7,564
7,125
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
16
10 / 1 / 3
9,676
691
11,446
9,328
5,771
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hera
13
5 / 3 / 5
8,139
581
5,320
5,708
2,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
phl0ra
Artio
9
0 / 5 / 4
6,363
455
2,068
10,940
7,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChunkCareBear
Erlang Shen
12
0 / 6 / 0
6,661
476
2,732
10,443
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 5 / 0
7,106
508
4,909
10,164
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Freya
Soap18
Freya
8
0 / 9 / 3
5,605
400
2,258
9,933
2,697
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 6 / 7
6,298
450
5,154
13,651
10,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
denson2422
Danzaburou
12
6 / 3 / 1
7,877
563
8,547
8,299
1,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
29
Kills
10
10
Deaths
29
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
AceDraktar
Arachne
12
0
5
14.5
L
Erlang Shen
ChunkCareBear
Erlang Shen
0
6
0
0
W
2
1
4
4
W
Anubis
10
1
3
11.5
L
4
5
0
0.8
L
Freya
Soap18
Freya
0
9
3
0.17
L
0
6
7
0.58
L
Danzaburou
denson2422
Danzaburou
6
3
1
2.17
W
Hera
5
3
5
2.5
W
Artio
phl0ra
Artio
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,636
Damage
23,600
39,054
Taken
52,490
19,561
Mitigated
23,940
12,941
Healing
8,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AceDraktar
Arachne
9,238
7,556
0
1,069
5,953
2,340
1,748
743
5,210
0
52,097
L
Erlang Shen
ChunkCareBear
Erlang Shen
2,732
732
0
1,289
10,443
4,218
549
5,676
4,767
5,553
29,420
W
7,564
3,045
0
2,732
7,125
1,889
1,319
1,704
5,421
35,152
0
W
Anubis
11,446
1,617
0
5,782
9,328
5,771
1,548
1,450
7,878
58,575
0
L
4,909
1,973
0
2,342
10,164
4,209
0
2,784
7,380
0
44,320
L
Freya
Soap18
Freya
2,258
786
0
1,183
9,933
2,697
0
4,471
5,462
16,909
0
L
5,154
1,884
0
740
13,651
10,861
0
7,958
5,693
16,984
0
L
Danzaburou
denson2422
Danzaburou
8,547
5,732
0
2,610
8,299
1,955
0
5,509
2,790
0
36,360
W
Hera
5,320
2,087
0
2,142
5,708
2,244
838
2,360
3,348
43,854
0
W
Artio
phl0ra
Artio
2,068
446
97
1,119
10,940
7,317
372
1,934
9,006
9,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
33,547
371
Minions Killed
262
0
Camps Cleared
0
1,322,879
Distance Traveled
1,208,405
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,442
674
84
6
0
323,504
1
L
Erlang Shen
6,661
476
76
5
0
244,441
2
W
Sol
7,248
518
61
4
0
258,770
0
W
Anubis
9,676
691
131
9
0
231,681
0
L
Set
7,106
508
79
6
0
258,390
0
L
Freya
5,605
400
29
2
0
228,423
1
L
Kuzenbo
6,298
450
15
1
0
260,131
4
L
Danzaburou
7,877
563
63
5
0
217,020
0
W
Hera
8,139
581
79
6
0
230,108
4
W
Artio
6,363
455
16
1
0
278,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role