Player Matchup

Anubis
Anubis
 
Anubis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
AbrasiveSnuggles
Artemis
Level 28
God Stats
1W - 0L
1,669 SR
Queue Stats
3W - 3L
1,379 Elo+
Solo
Hades
Hades
ItzSave-Clipz
Hades
Level 16
God Stats
25W - 30L
1,425 SR
Queue Stats
119W - 153L
1,284 Elo+
Party 3
Ares
Ares
NOshiesty-_-
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,220 Elo+
Party 3
Mercury
Mercury
skimaskhunter
Mercury
Level 29
God Stats
39W - 48L
1,390 SR
Queue Stats
157W - 201L
1,336 Elo+
Party 3
Team Averages
Level 24
1,497 SR
1,344 Elo+

VS

Team Averages
Level 44
1,561 SR
1,493 Elo+
Guan Yu
Guan Yu
Giovanucci3657
Guan Yu
Level 8
God Stats
6W - 1L
1,683 SR
Queue Stats
66W - 71L
1,574 Elo+
Party 1
Fenrir
Fenrir
HebezZ26
Fenrir
Level 23
God Stats
6W - 12L
1,592 SR
Queue Stats
7W - 16L
1,500 Elo+
Solo
Nox
Nox
ilyGull-
Nox
Level 27
God Stats
14W - 14L
1,500 SR
Queue Stats
267W - 314L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
mzaquine
Nu Wa
Level 160
God Stats
125W - 144L
1,530 SR
Queue Stats
425W - 617L
1,436 Elo+
Party 1
Ymir
Ymir
toby_boss46
Ymir
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
4 / 1 / 4
6,437
585
4,792
7,144
3,233
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 1
6,149
559
985
4,021
911
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
4 / 0 / 2
6,059
551
3,518
3,410
1,876
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 1
4,836
440
293
5,365
2,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
7
0 / 0 / 0
4,853
441
1,976
4,405
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 1
6,059
551
5,915
7,888
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
HebezZ26
Fenrir
8
0 / 3 / 0
5,135
467
750
6,581
1,353
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 1 / 2
4,680
425
2,557
3,660
874
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
mzaquine
Nu Wa
11
1 / 1 / 2
6,218
565
5,421
3,109
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 2 / 2
4,903
446
602
6,616
2,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
5
5
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
4
6
W
1
1
1
1.5
L
4
3
1
1.5
L
Fenrir
HebezZ26
Fenrir
0
3
0
0
W
4
0
2
5
W
0
3
1
0.17
L
0
1
2
1
L
Nu Wa
mzaquine
Nu Wa
1
1
2
2
W
Mercury
0
0
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,564
Damage
15,245
24,345
Taken
27,854
9,480
Mitigated
7,920
7,391
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,792
300
30
3,169
7,144
3,233
1,852
2,597
4,375
31,081
0
W
985
547
0
1,179
4,021
911
1,104
1,357
2,664
0
25,405
L
5,915
1,005
379
2,928
7,888
2,427
0
3,375
4,513
0
27,507
L
Fenrir
HebezZ26
Fenrir
750
239
0
2,136
6,581
1,353
219
1,708
4,873
0
23,734
W
3,518
498
186
1,165
3,410
1,876
1,107
788
2,615
13,938
0
W
293
108
0
940
5,365
2,460
38
2,148
3,070
5,934
0
L
2,557
214
0
196
3,660
874
583
1,184
2,476
14,616
0
L
Nu Wa
mzaquine
Nu Wa
5,421
1,546
0
276
3,109
1,093
730
245
2,864
36,787
4,122
W
Mercury
1,976
568
32
690
4,405
1,000
0
1,159
3,246
0
17,829
L
602
245
0
0
6,616
2,173
318
2,091
4,525
7,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,334
Gold Earned
26,995
179
Minions Killed
207
0
Camps Cleared
0
963,626
Distance Traveled
981,430
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,437
585
58
5
0
184,178
1
W
Artemis
6,149
559
56
5
0
186,626
4
L
Guan Yu
6,059
551
53
5
0
210,661
0
L
Fenrir
5,135
467
53
5
0
159,739
0
W
Hades
6,059
551
29
3
0
197,638
3
W
Ares
4,836
440
10
1
0
194,112
2
L
Nox
4,680
425
22
2
0
207,483
1
L
Nu Wa
6,218
565
64
6
0
187,974
4
W
Mercury
4,853
441
26
2
0
201,072
0
L
Ymir
4,903
446
15
1
0
215,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role