Player Matchup

Raijin
Raijin
GoodFamKarlane
Raijin
Level 69
God Stats
5W - 7L
1,134 SR
Queue Stats
27W - 46L
1,152 Elo+
Party 1
Kali
Kali
billybobjojr666
Kali
Level 19
God Stats
3W - 8L
1,229 SR
Queue Stats
30W - 45L
1,020 Elo+
Party 1
Bellona
Bellona
thispapaisbig
Bellona
Level 5
God Stats
0W - 6L
1,087 SR
Queue Stats
20W - 45L
938 Elo+
Party 1
Team Averages
Level 31
1,150 SR
1,037 Elo+

VS

Team Averages
Level 37
1,403 SR
1,332 Elo+
Chang'e
Chang'e
BeforeYouStart
Chang'e
Level 81
God Stats
3W - 2L
1,552 SR
Queue Stats
26W - 29L
1,397 Elo+
Party 2
Artemis
Artemis
TuroChurros
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Viseraldeath
Jormungandr
Level 15
God Stats
2W - 5L
1,158 SR
Queue Stats
2W - 8L
1,100 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 0
11,837
789
14,079
13,285
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 12 / 3
7,991
533
9,157
15,653
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
11
0 / 12 / 6
9,325
622
5,767
16,028
15,939
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 4 / 12
12,416
828
19,183
18,045
7,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
TuroChurros
Artemis
14
6 / 3 / 20
10,958
731
8,987
12,693
5,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Viseraldeath
Jormungandr
14
9 / 1 / 14
11,184
746
10,145
15,803
13,296
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
8
Kills
30
30
Deaths
8
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
15
4
12
5.25
L
8
6
0
1.33
W
Artemis
TuroChurros
Artemis
6
3
20
5.33
W
Jormungandr
Viseraldeath
Jormungandr
9
1
14
16
L
0
12
3
0.13
L
Bellona
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,003
Damage
38,315
44,966
Taken
46,541
26,721
Mitigated
25,544
2,503
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,183
2,539
6,116
9,709
18,045
7,043
476
5,937
11,359
54,238
0
L
14,079
1,027
0
214
13,285
4,806
0
8,814
4,471
48,952
0
W
Artemis
TuroChurros
Artemis
8,987
4,589
0
1,312
12,693
5,205
1,878
5,475
6,777
0
25,874
W
Jormungandr
Viseraldeath
Jormungandr
10,145
3,585
0
292
15,803
13,296
668
2,151
13,165
29,248
0
L
9,157
2,770
0
1,511
15,653
5,976
0
9,771
5,882
0
15,234
L
Bellona
5,767
2,516
0
778
16,028
15,939
0
10,885
5,143
0
11,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,153
Gold Earned
34,558
118
Minions Killed
146
4
Camps Cleared
6
643,514
Distance Traveled
761,941
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,416
828
83
6
3
272,078
0
L
Raijin
11,837
789
97
6
1
237,291
1
W
Artemis
10,958
731
26
2
1
229,965
0
W
Jormungandr
11,184
746
37
2
2
259,898
1
L
Kali
7,991
533
9
1
2
208,549
0
L
Bellona
9,325
622
12
1
1
197,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role