Player Matchup

Cupid
Cupid
FiveFootAssasin
Cupid
Level 47
God Stats
5W - 5L
1,559 SR
Queue Stats
21W - 15L
1,601 Elo+
Party 2
Nemesis
Nemesis
GreyTheFae
Nemesis
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 13L
1,187 Elo+
Party 2
Ganesha
Ganesha
Squeebug
Ganesha
Level 22
God Stats
4W - 8L
1,380 SR
Queue Stats
27W - 32L
1,515 Elo+
Party 2
Team Averages
Level 29
1,480 SR
1,434 Elo+

VS

Team Averages
Level 79
1,508 SR
1,325 Elo+
Thor
Thor
EightBitAlien
Thor
Level 16
God Stats
3W - 3L
1,256 SR
Queue Stats
3W - 8L
1,127 Elo+
Party 1
Fenrir
Fenrir
Lucci20
Fenrir
Level 148
God Stats
2W - 0L
1,906 SR
Queue Stats
88W - 111L
1,534 Elo+
Solo
Thanatos
Thanatos
T0paz Julez
Thanatos
Level 74
God Stats
2W - 0L
1,363 SR
Queue Stats
30W - 35L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 8 / 1
10,494
750
11,591
14,634
4,494
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
GreyTheFae
Nemesis
10
1 / 10 / 4
8,471
605
4,241
14,285
5,514
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Squeebug
Ganesha
12
0 / 9 / 10
9,606
686
9,379
14,464
18,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 14
11,254
804
9,100
7,988
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Lucci20
Fenrir
15
9 / 3 / 15
11,624
830
13,454
20,984
23,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
T0paz Julez
Thanatos
14
10 / 6 / 8
11,018
787
15,272
14,090
6,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
10
Kills
27
27
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
8
2
14
7.5
L
9
8
1
1.19
L
Nemesis
GreyTheFae
Nemesis
1
10
4
0.3
W
Fenrir
Lucci20
Fenrir
9
3
15
5.5
L
Ganesha
Squeebug
Ganesha
0
9
10
0.56
W
Thanatos
T0paz Julez
Thanatos
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,211
Damage
37,826
43,383
Taken
43,062
28,980
Mitigated
33,409
4,258
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,100
3,147
0
0
7,988
3,417
1,480
2,754
5,234
0
30,803
L
11,591
5,372
193
2,006
14,634
4,494
0
351
14,283
0
27,176
L
Nemesis
GreyTheFae
Nemesis
4,241
1,970
0
403
14,285
5,514
0
0
14,285
0
12,774
W
Fenrir
Lucci20
Fenrir
13,454
4,717
0
7,354
20,984
23,386
706
4,014
16,970
0
37,253
L
Ganesha
Squeebug
Ganesha
9,379
1,988
256
1,400
14,464
18,972
0
0
14,464
18,536
0
W
Thanatos
T0paz Julez
Thanatos
15,272
3,307
0
8,728
14,090
6,606
173
3,192
10,898
0
41,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,571
Gold Earned
33,896
81
Minions Killed
151
3
Camps Cleared
9
620,238
Distance Traveled
744,410
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,254
804
52
4
3
259,082
1
L
Cupid
10,494
750
53
4
2
210,689
0
L
Nemesis
8,471
605
27
2
1
207,838
0
W
Fenrir
11,624
830
45
3
2
261,862
6
L
Ganesha
9,606
686
1
0
0
201,711
1
W
Thanatos
11,018
787
54
4
4
223,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role