Player Matchup

Serqet
Serqet
HeyGuysI
Serqet
Level 111
God Stats
15W - 14L
1,558 SR
Queue Stats
60W - 56L
1,481 Elo+
Party 1
Charybdis
Charybdis
KoolAid6276
Charybdis
Level 38
God Stats
13W - 19L
1,616 SR
Queue Stats
86W - 122L
1,422 Elo+
Party 1
Fenrir
Fenrir
Rioske35
Fenrir
Level 36
God Stats
5W - 6L
1,486 SR
Queue Stats
153W - 157L
1,540 Elo+
Solo
Sol
Sol
SynCookies13
Sol
Level 36
God Stats
11W - 13L
1,474 SR
Queue Stats
120W - 120L
1,447 Elo+
Party 1
Bakasura
Bakasura
YaBoyDeelon
Bakasura
Level 137
God Stats
9W - 19L
1,149 SR
Queue Stats
98W - 85L
1,457 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,470 Elo+

VS

Team Averages
Level 51
1,525 SR
1,488 Elo+
Arachne
Arachne
Estradon
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 66L
1,503 Elo+
Party 2
Terra
Terra
FitKidGil
Terra
Level 94
God Stats
4W - 8L
1,766 SR
Queue Stats
65W - 55L
1,517 Elo+
Party 2
Cerberus
Cerberus
Keisho318
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 48L
1,486 Elo+
Party 2
Artemis
Artemis
SheAteMyBaby
Artemis
Level 39
God Stats
89W - 82L
1,506 SR
Queue Stats
115W - 114L
1,486 Elo+
Solo
Chang'e
Chang'e
SynThePanda93
Chang'e
Level 66
God Stats
1W - 1L
1,352 SR
Queue Stats
20W - 19L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HeyGuysI
Serqet
16
7 / 0 / 16
11,314
595
10,292
13,286
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
KoolAid6276
Charybdis
16
10 / 2 / 3
11,205
590
8,109
10,367
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Rioske35
Fenrir
17
8 / 4 / 7
10,806
569
10,006
14,697
8,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 3 / 3
10,487
552
10,937
10,820
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
YaBoyDeelon
Bakasura
18
4 / 0 / 4
10,978
578
10,100
12,792
11,599
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Estradon
Arachne
13
1 / 6 / 3
8,252
434
3,647
12,937
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
FitKidGil
Terra
16
2 / 3 / 2
9,567
504
8,695
17,315
14,315
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Keisho318
Cerberus
12
0 / 9 / 4
7,071
372
4,604
13,912
11,206
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
SheAteMyBaby
Artemis
16
4 / 7 / 1
10,237
539
12,494
10,260
3,194
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
14
1 / 8 / 1
8,239
434
5,538
15,258
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
33
Kills
8
9
Deaths
33
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
Estradon
Arachne
1
6
3
0.42
L
Terra
FitKidGil
Terra
2
3
2
1
W
Serqet
HeyGuysI
Serqet
7
0
16
15
L
Cerberus
Keisho318
Cerberus
0
9
4
0.22
W
Charybdis
KoolAid6276
Charybdis
10
2
3
5.75
W
Fenrir
Rioske35
Fenrir
8
4
7
2.88
L
Artemis
SheAteMyBaby
Artemis
4
7
1
0.64
W
4
3
3
1.83
L
Chang'e
1
8
1
0.19
W
Bakasura
YaBoyDeelon
Bakasura
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,444
Damage
34,978
61,962
Taken
69,682
42,122
Mitigated
38,831
17,872
Healing
15,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Estradon
Arachne
3,647
3,242
0
2,464
12,937
4,851
32
2,247
10,027
0
41,254
L
Terra
FitKidGil
Terra
8,695
1,716
579
6,936
17,315
14,315
168
1,485
13,291
47,161
0
W
Serqet
HeyGuysI
Serqet
10,292
1,439
0
2,258
13,286
13,551
401
3,556
9,730
0
26,466
L
Cerberus
Keisho318
Cerberus
4,604
484
0
1,050
13,912
11,206
184
376
12,416
23,057
0
W
Charybdis
KoolAid6276
Charybdis
8,109
3,469
0
986
10,367
4,199
2,842
1,229
9,138
0
68,636
W
Fenrir
Rioske35
Fenrir
10,006
1,359
0
4,602
14,697
8,697
1,495
4,331
10,366
0
63,058
L
Artemis
SheAteMyBaby
Artemis
12,494
5,699
0
1,504
10,260
3,194
652
234
9,794
0
70,381
W
10,937
2,589
0
5,133
10,820
4,076
2,942
5,198
5,622
65,690
0
L
Chang'e
5,538
1,258
586
2,851
15,258
5,265
0
7,688
6,984
41,368
0
W
Bakasura
YaBoyDeelon
Bakasura
10,100
4,673
0
4,893
12,792
11,599
2,362
4,597
8,195
15,845
38,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,790
Gold Earned
43,366
520
Minions Killed
444
0
Camps Cleared
0
1,775,431
Distance Traveled
1,691,384
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,252
434
81
4
0
388,077
1
L
Terra
9,567
504
94
5
0
337,633
0
W
Serqet
11,314
595
33
2
0
400,492
7
L
Cerberus
7,071
372
39
2
0
339,649
0
W
Charybdis
11,205
590
113
6
0
324,333
2
W
Fenrir
10,806
569
99
5
0
367,412
1
L
Artemis
10,237
539
149
8
0
321,215
4
W
Sol
10,487
552
137
7
0
327,495
2
L
Chang'e
8,239
434
81
4
0
304,810
2
W
Bakasura
10,978
578
138
7
0
355,699
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role