Player Matchup

Chaac
Chaac
Bringintheheals
Chaac
Level 14
God Stats
7W - 0L
1,977 SR
Queue Stats
65W - 23L
1,747 Elo+
Party 2
Anubis
Anubis
OgEder
Anubis
Level 32
God Stats
8W - 5L
1,683 SR
Queue Stats
84W - 53L
1,627 Elo+
Party 2
Apollo
Apollo
ReasonablePlay2
Apollo
Level 87
God Stats
7W - 3L
1,701 SR
Queue Stats
288W - 172L
1,674 Elo+
Party 2
Team Averages
Level 44
1,787 SR
1,683 Elo+

VS

Team Averages
Level 45
1,749 SR
1,272 Elo+
Jing Wei
Jing Wei
KawaiiDesuNeko18
Jing Wei
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 12L
1,032 Elo+
Solo
Freya
Freya
RoadRhunner
Freya
Level 105
God Stats
0W - 1L
1,922 SR
Queue Stats
10W - 25L
1,381 Elo+
Party 1
Vamana
Vamana
shadoxkight
Vamana
Level 6
God Stats
1W - 2L
1,826 SR
Queue Stats
1W - 4L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 14
10,172
782
11,345
9,679
9,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
OgEder
Anubis
13
8 / 4 / 12
10,106
777
9,465
10,041
5,392
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
10 / 4 / 11
10,518
809
18,059
13,695
4,847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 4
8,636
664
5,120
14,430
4,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
8 / 2 / 1
10,745
827
14,740
11,379
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
10
0 / 14 / 6
8,111
624
2,149
20,264
9,588
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
25
Kills
9
10
Deaths
26
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
14
7
L
1
10
4
0.3
W
Anubis
OgEder
Anubis
8
4
12
3.5
W
10
4
11
3.88
L
8
2
1
4.25
L
Vamana
0
14
6
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,869
Damage
22,009
33,415
Taken
46,073
20,011
Mitigated
18,951
10,782
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,345
777
475
2,742
9,679
9,772
162
3,379
6,300
0
27,290
L
5,120
4,008
0
912
14,430
4,115
0
3,032
11,398
0
16,191
W
Anubis
OgEder
Anubis
9,465
290
343
3,545
10,041
5,392
649
4,296
5,745
31,721
0
W
18,059
9,164
0
3,677
13,695
4,847
1,639
5,912
6,827
0
48,044
L
14,740
5,693
0
3,446
11,379
5,248
0
1,124
10,255
38,290
3,991
L
Vamana
2,149
915
0
1,702
20,264
9,588
213
5,558
14,706
0
11,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,796
Gold Earned
27,492
129
Minions Killed
108
6
Camps Cleared
5
684,216
Distance Traveled
668,269
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,172
782
24
2
2
236,612
0
L
Jing Wei
8,636
664
30
2
0
225,225
1
W
Anubis
10,106
777
53
4
2
208,354
1
W
Apollo
10,518
809
52
4
2
239,250
2
L
Freya
10,745
827
67
5
5
232,511
4
L
Vamana
8,111
624
11
1
0
210,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role