Player Matchup

Nox
Nox
Aurius82
Nox
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 138L
1,403 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KuRLy2FriED
Tsukuyomi
Level 119
God Stats
4W - 4L
1,463 SR
Queue Stats
10W - 15L
1,447 Elo+
Party 3
Artemis
Artemis
Lyricoel
Artemis
Level 13
God Stats
17W - 20L
1,469 SR
Queue Stats
17W - 20L
1,410 Elo+
Party 2
Sobek
Sobek
Skylark88
Sobek
Level 21
God Stats
3W - 2L
1,599 SR
Queue Stats
96W - 93L
1,518 Elo+
Party 3
Ao Kuang
Ao Kuang
gameenforcer01
Ao Kuang
Level 38
God Stats
1W - 2L
1,145 SR
Queue Stats
4W - 5L
1,329 Elo+
Solo
Team Averages
Level 53
1,435 SR
1,421 Elo+

VS

Team Averages
Level 49
1,678 SR
1,457 Elo+
Sol
Sol
AnimeKami
Sol
Level 103
God Stats
21W - 16L
1,533 SR
Queue Stats
43W - 33L
1,487 Elo+
Solo
Merlin
Merlin
Hex17san
Merlin
Level 12
God Stats
7W - 2L
1,814 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Scylla
Scylla
Jieehchan
Scylla
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Swartzenkity
Danzaburou
Level 42
God Stats
11W - 1L
1,951 SR
Queue Stats
45W - 43L
1,385 Elo+
Party 4
Fenrir
Fenrir
Wattadude
Fenrir
Level 28
God Stats
15W - 11L
1,593 SR
Queue Stats
43W - 37L
1,422 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 11
10,676
971
7,050
23,596
21,685
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
KuRLy2FriED
Tsukuyomi
17
1 / 8 / 9
10,849
986
8,956
18,013
7,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Lyricoel
Artemis
17
1 / 10 / 7
9,907
901
10,238
20,550
10,823
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sobek
Skylark88
Sobek
17
1 / 9 / 10
11,725
1,066
11,080
29,305
48,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
18
10 / 9 / 1
13,516
1,229
15,657
22,276
11,338
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 25
14,195
1,290
28,738
11,666
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Hex17san
Merlin
19
10 / 4 / 23
13,224
1,202
23,142
13,055
4,478
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Jieehchan
Scylla
19
0 / 0 / 25
10,988
999
10,010
8,156
2,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Swartzenkity
Danzaburou
20
15 / 2 / 23
14,388
1,308
27,903
10,088
3,737
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Wattadude
Fenrir
20
7 / 6 / 30
11,924
1,084
14,421
13,991
11,026
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
172
14
Kills
46
46
Deaths
14
38
Assists
126
Player
Kills
Deaths
Assists
KDA
W
14
2
25
13.25
L
1
10
11
0.65
W
Merlin
Hex17san
Merlin
10
4
23
5.38
W
Scylla
Jieehchan
Scylla
0
0
25
12.5
L
Tsukuyomi
KuRLy2FriED
Tsukuyomi
1
8
9
0.69
L
Artemis
Lyricoel
Artemis
1
10
7
0.45
L
Sobek
Skylark88
Sobek
1
9
10
0.67
W
Danzaburou
Swartzenkity
Danzaburou
15
2
23
13.25
W
Fenrir
Wattadude
Fenrir
7
6
30
3.67
L
Ao Kuang
10
9
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,981
Damage
104,214
113,740
Taken
56,956
100,241
Mitigated
25,823
9,148
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,738
14,053
0
3,785
11,666
4,259
0
6,963
4,703
46,423
4,058
L
7,050
1,645
0
1,223
23,596
21,685
0
13,764
9,832
19,960
0
W
Merlin
Hex17san
Merlin
23,142
791
364
797
13,055
4,478
0
7,722
5,333
52,517
0
W
Scylla
Jieehchan
Scylla
10,010
1,056
0
0
8,156
2,323
0
3,429
4,727
36,050
0
L
Tsukuyomi
KuRLy2FriED
Tsukuyomi
8,956
1,242
0
780
18,013
7,634
0
10,186
7,827
0
46,414
L
Artemis
Lyricoel
Artemis
10,238
5,331
0
274
20,550
10,823
0
11,460
9,090
0
21,915
L
Sobek
Skylark88
Sobek
11,080
844
0
3,128
29,305
48,761
0
12,965
16,340
24,762
0
W
Danzaburou
Swartzenkity
Danzaburou
27,903
15,428
0
3,180
10,088
3,737
0
7,472
2,616
0
39,839
W
Fenrir
Wattadude
Fenrir
14,421
4,010
0
832
13,991
11,026
0
8,201
5,358
1,716
15,578
L
Ao Kuang
15,657
4,847
0
3,743
22,276
11,338
0
11,826
10,450
41,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,673
Gold Earned
64,719
199
Minions Killed
215
10
Camps Cleared
6
914,317
Distance Traveled
998,842
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,195
1,290
36
3
2
189,350
0
L
Nox
10,676
971
27
2
3
158,782
0
W
Merlin
13,224
1,202
68
6
1
196,010
1
W
Scylla
10,988
999
72
7
0
223,867
0
L
Tsukuyomi
10,849
986
90
8
0
213,251
0
L
Artemis
9,907
901
14
1
0
140,530
0
L
Sobek
11,725
1,066
7
1
0
184,204
0
W
Danzaburou
14,388
1,308
36
3
1
185,894
0
W
Fenrir
11,924
1,084
3
0
2
203,721
1
L
Ao Kuang
13,516
1,229
61
6
7
217,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role