Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Brandy117
Eset
Level 146
God Stats
10W - 8L
1,724 SR
Queue Stats
295W - 288L
1,566 Elo+
Solo
Ullr
Ullr
Saghiee
Ullr
Level 154
God Stats
1W - 1L
1,745 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 2
Mulan
Mulan
StickDifference
Mulan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,479 Elo+
Party 2
Team Averages
Level 136
1,594 SR
1,509 Elo+

VS

Team Averages
Level 152
1,665 SR
1,587 Elo+
Charybdis
Charybdis
BusiedOrange676
Charybdis
Level 160
God Stats
28W - 40L
1,670 SR
Queue Stats
798W - 747L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
GamerBread
Tsukuyomi
Level 126
God Stats
0W - 1L
1,620 SR
Queue Stats
81W - 72L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
SENTFORTH-
Cthulhu
Level 156
God Stats
214W - 193L
1,587 SR
Queue Stats
484W - 488L
1,563 Elo+
Solo
Hel
Hel
Spoods
Hel
Level 159
God Stats
1W - 2L
1,742 SR
Queue Stats
94W - 75L
1,657 Elo+
Party 1
Chronos
Chronos
barduc19
Chronos
Level 160
God Stats
0W - 1L
1,706 SR
Queue Stats
92W - 93L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
11 / 2 / 7
12,031
1,003
16,886
14,768
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
 
Artio
16
5 / 2 / 14
10,239
853
8,574
16,209
17,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
18
4 / 2 / 14
10,423
869
8,155
11,358
6,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
Saghiee
Ullr
18
11 / 2 / 16
12,675
1,056
27,480
13,510
5,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 13
9,137
761
5,444
16,662
14,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BusiedOrange676
Charybdis
15
2 / 8 / 4
8,889
741
9,436
14,500
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
GamerBread
Tsukuyomi
16
6 / 8 / 4
10,410
868
13,132
15,008
5,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
SENTFORTH-
Cthulhu
17
4 / 2 / 8
11,219
935
12,174
12,023
5,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
Spoods
Hel
15
2 / 7 / 3
8,616
718
9,950
13,855
5,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
barduc19
Chronos
15
0 / 7 / 5
8,278
690
4,912
17,733
6,937
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
32
Kills
14
14
Deaths
32
64
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
11
2
7
7.25
W
Artio
 
Artio
5
2
14
6
W
Eset
4
2
14
5.5
L
Charybdis
BusiedOrange676
Charybdis
2
8
4
0.5
L
Tsukuyomi
GamerBread
Tsukuyomi
6
8
4
1
L
Cthulhu
SENTFORTH-
Cthulhu
4
2
8
4
W
Ullr
Saghiee
Ullr
11
2
16
9.5
L
Hel
Spoods
Hel
2
7
3
0.5
W
1
6
13
1.25
L
Chronos
barduc19
Chronos
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,539
Damage
49,604
72,507
Taken
73,119
50,176
Mitigated
27,712
21,237
Healing
14,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
16,886
9,874
1,454
6,645
14,768
6,340
3,123
6,477
8,119
52,593
0
W
Artio
 
Artio
8,574
215
1,500
3,534
16,209
17,516
0
5,724
10,229
19,190
0
W
Eset
8,155
200
891
3,502
11,358
6,160
563
3,676
7,614
49,163
0
L
Charybdis
BusiedOrange676
Charybdis
9,436
3,690
0
1,390
14,500
4,642
752
6,694
7,668
0
27,403
L
Tsukuyomi
GamerBread
Tsukuyomi
13,132
3,259
0
1,032
15,008
5,031
0
6,819
8,054
0
24,882
L
Cthulhu
SENTFORTH-
Cthulhu
12,174
518
449
2,857
12,023
5,450
2
6,470
5,431
37,914
0
W
Ullr
Saghiee
Ullr
27,480
9,880
0
1,329
13,510
5,615
1,926
5,715
7,643
0
52,070
L
Hel
Spoods
Hel
9,950
135
3,305
3,276
13,855
5,652
362
4,871
8,756
21,690
0
W
5,444
610
0
2,382
16,662
14,545
81
4,882
11,574
0
15,370
L
Chronos
barduc19
Chronos
4,912
896
24
2,114
17,733
6,937
1,545
9,052
8,598
35,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,505
Gold Earned
47,412
315
Minions Killed
254
10
Camps Cleared
7
1,140,281
Distance Traveled
1,057,349
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,031
1,003
83
7
3
225,993
0
W
Artio
10,239
853
20
2
0
240,816
2
W
Eset
10,423
869
112
9
4
224,716
3
L
Charybdis
8,889
741
57
5
0
176,462
0
L
Tsukuyomi
10,410
868
21
2
0
225,238
1
L
Cthulhu
11,219
935
53
4
0
236,614
2
W
Ullr
12,675
1,056
69
6
1
233,563
3
L
Hel
8,616
718
47
4
3
234,051
2
W
Mulan
9,137
761
31
3
2
215,193
0
L
Chronos
8,278
690
76
6
4
184,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role