Player Matchup

Sun Wukong
Sun Wukong
CamelGunner
Sun Wukong
Level 123
God Stats
1W - 2L
1,516 SR
Queue Stats
88W - 62L
1,648 Elo+
Party 1
Charybdis
Charybdis
Freshicus
Charybdis
Level 146
God Stats
1W - 1L
1,701 SR
Queue Stats
60W - 39L
1,651 Elo+
Party 1
Hel
Hel
FullMetalJackie
Hel
Level 154
God Stats
24W - 5L
1,860 SR
Queue Stats
122W - 75L
1,666 Elo+
Party 1
Agni
Agni
RatSmacker
Agni
Level 44
God Stats
3W - 1L
1,822 SR
Queue Stats
106W - 120L
1,435 Elo+
Solo
Sylvanus
Sylvanus
TocadorDePene
Sylvanus
Level 18
God Stats
1W - 1L
2,065 SR
Queue Stats
6W - 2L
1,988 Elo+
Party 1
Team Averages
Level 97
1,793 SR
1,677 Elo+

VS

Team Averages
Level 65
1,549 SR
1,581 Elo+
Artemis
Artemis
DeductedClub31
Artemis
Level 94
God Stats
20W - 11L
1,568 SR
Queue Stats
846W - 756L
1,533 Elo+
Party 3
Kukulkan
Kukulkan
GlitchyErrorTTV
Kukulkan
Level 16
God Stats
4W - 2L
1,604 SR
Queue Stats
21W - 19L
1,638 Elo+
Party 3
Fafnir
Fafnir
KlarityK
Fafnir
Level 129
God Stats
1W - 2L
1,572 SR
Queue Stats
79W - 61L
1,611 Elo+
Party 2
Susano
Susano
TTVglitchykillz
Susano
Level 38
God Stats
11W - 8L
1,423 SR
Queue Stats
145W - 131L
1,537 Elo+
Party 3
Sol
Sol
globalshield
Sol
Level 49
God Stats
9W - 8L
1,578 SR
Queue Stats
73W - 57L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CamelGunner
Sun Wukong
13
1 / 3 / 2
8,161
453
4,118
14,474
13,559
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Freshicus
Charybdis
15
5 / 2 / 4
9,691
538
10,107
12,453
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 2
8,135
452
8,373
9,501
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 2
8,323
462
6,151
11,442
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TocadorDePene
Sylvanus
13
1 / 3 / 6
8,091
450
6,307
13,915
14,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
9,979
554
6,807
10,604
4,058
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
16
2 / 2 / 8
10,128
563
8,985
7,577
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
KlarityK
Fafnir
14
1 / 0 / 10
9,965
554
4,283
12,419
17,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 2 / 3
11,019
612
6,483
12,022
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
7 / 2 / 4
11,300
628
14,210
12,543
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
10
Kills
18
19
Deaths
10
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CamelGunner
Sun Wukong
1
3
2
0.67
W
1
4
6
1
L
Charybdis
Freshicus
Charybdis
5
2
4
3.5
L
1
4
2
0.5
W
Kukulkan
2
2
8
3
W
Fafnir
KlarityK
Fafnir
1
0
10
6
L
2
7
2
0.43
W
7
2
3
4.25
L
Sylvanus
TocadorDePene
Sylvanus
1
3
6
1.33
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,056
Damage
40,768
61,785
Taken
55,165
38,693
Mitigated
34,985
17,806
Healing
15,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CamelGunner
Sun Wukong
4,118
752
0
1,519
14,474
13,559
90
7,502
6,972
0
45,278
W
6,807
2,723
0
3,514
10,604
4,058
0
1,787
8,777
0
63,130
L
Charybdis
Freshicus
Charybdis
10,107
4,037
0
4,218
12,453
4,162
98
1,780
10,673
0
62,801
L
8,373
239
4,249
3,607
9,501
2,981
248
3,514
5,987
51,581
0
W
Kukulkan
8,985
95
0
983
7,577
3,286
1,032
4,885
2,402
71,222
0
W
Fafnir
KlarityK
Fafnir
4,283
932
0
3,953
12,419
17,048
48
3,574
8,677
24,549
0
L
6,151
747
70
999
11,442
3,721
0
5,942
5,500
44,925
0
W
6,483
2,083
0
318
12,022
4,789
0
4,309
7,571
0
66,911
L
Sylvanus
TocadorDePene
Sylvanus
6,307
2,080
591
2,553
13,915
14,270
0
7,492
6,423
28,786
12,827
W
14,210
5,631
0
6,344
12,543
5,804
7,589
4,826
7,657
79,770
8,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,401
Gold Earned
52,391
462
Minions Killed
548
0
Camps Cleared
0
1,708,460
Distance Traveled
1,765,753
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,161
453
91
5
0
358,285
1
W
Artemis
9,979
554
136
8
0
330,234
1
L
Charybdis
9,691
538
106
6
0
331,799
4
L
Hel
8,135
452
106
6
0
373,177
7
W
Kukulkan
10,128
563
154
9
0
341,023
4
W
Fafnir
9,965
554
11
1
0
356,712
17
L
Agni
8,323
462
87
5
0
329,525
6
W
Susano
11,019
612
106
6
0
395,110
4
L
Sylvanus
8,091
450
72
4
0
315,674
8
W
Sol
11,300
628
141
8
0
342,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role