Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LordFarquaad615
Achilles
Level 81
God Stats
40W - 40L
1,561 SR
Queue Stats
128W - 129L
1,434 Elo+
Party 1
Yemoja
Yemoja
NOBLE 228
Yemoja
Level 87
God Stats
25W - 30L
1,440 SR
Queue Stats
363W - 411L
1,408 Elo+
Solo
Odin
Odin
SSRoséGokuBlack
Odin
Level 60
God Stats
1W - 2L
1,173 SR
Queue Stats
73W - 83L
1,454 Elo+
Party 1
Anhur
Anhur
lpripdolo8
Anhur
Level 85
God Stats
1W - 1L
1,316 SR
Queue Stats
158W - 155L
1,427 Elo+
Solo
Team Averages
Level 91
1,398 SR
1,444 Elo+

VS

Team Averages
Level 108
1,440 SR
1,394 Elo+
Kali
Kali
BROTHER KAMM
Kali
Level 143
God Stats
1W - 4L
1,535 SR
Queue Stats
394W - 395L
1,414 Elo+
Solo
Hel
Hel
C0braKaiNvrDies
Hel
Level 158
God Stats
0W - 7L
1,272 SR
Queue Stats
549W - 660L
1,414 Elo+
Solo
Charybdis
Charybdis
JoshBSkater
Charybdis
Level 89
God Stats
2W - 4L
1,524 SR
Queue Stats
21W - 20L
1,478 Elo+
Solo
Khepri
Khepri
MaxCr03
Khepri
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,260 Elo+
Solo
Ra
Ra
WindMan101
Ra
Level 88
God Stats
8W - 20L
1,371 SR
Queue Stats
561W - 642L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 0 / 5
9,053
533
5,805
10,000
4,123
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
18
13 / 1 / 4
11,279
663
13,394
12,228
5,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
NOBLE 228
Yemoja
13
2 / 2 / 5
8,624
507
4,475
8,613
7,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 0 / 5
9,152
538
1,820
5,793
4,743
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
14
4 / 1 / 6
8,845
520
6,057
11,847
3,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
8,532
502
1,649
12,991
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 0
7,178
422
1,768
6,927
7,945
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
JoshBSkater
Charybdis
11
1 / 4 / 1
6,875
404
5,845
7,051
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
MaxCr03
Khepri
10
1 / 4 / 1
7,148
420
5,357
9,940
8,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 7 / 1
8,094
476
4,068
11,485
3,828
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
20
Kills
4
4
Deaths
20
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
5
3.5
L
1
2
1
0.75
L
0
3
0
0
L
Charybdis
JoshBSkater
Charybdis
1
4
1
0.38
W
Achilles
13
1
4
15
L
Khepri
MaxCr03
Khepri
1
4
1
0.38
W
Yemoja
NOBLE 228
Yemoja
2
2
5
2.25
W
0
0
5
2.5
L
1
7
1
0.21
W
Anhur
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,551
Damage
18,687
48,481
Taken
48,394
25,158
Mitigated
26,967
23,123
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,805
253
1,717
7,358
10,000
4,123
520
2,863
7,137
62,052
0
L
1,649
1,131
0
3,593
12,991
4,539
0
567
12,424
0
73,228
L
1,768
138
114
2,495
6,927
7,945
344
0
6,927
28,786
0
L
Charybdis
JoshBSkater
Charybdis
5,845
2,793
0
1,093
7,051
2,381
0
1,860
5,191
0
38,622
W
Achilles
13,394
6,443
0
2,712
12,228
5,244
662
2,041
10,187
0
79,523
L
Khepri
MaxCr03
Khepri
5,357
641
164
3,450
9,940
8,274
0
3,318
6,622
24,264
0
W
Yemoja
NOBLE 228
Yemoja
4,475
1,475
3,229
3,289
8,613
7,349
836
2,243
6,370
29,821
0
W
1,820
478
0
125
5,793
4,743
198
1,375
4,418
1,513
47,505
L
4,068
774
175
2,439
11,485
3,828
0
4,535
6,950
49,952
0
W
Anhur
6,057
3,640
190
4,503
11,847
3,699
2,041
2,671
9,176
0
51,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,953
Gold Earned
37,827
488
Minions Killed
386
0
Camps Cleared
0
1,557,066
Distance Traveled
1,458,776
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,053
533
108
6
0
328,037
5
L
Kali
8,532
502
124
7
0
344,859
1
L
Hel
7,178
422
53
3
0
267,272
1
L
Charybdis
6,875
404
71
4
0
294,344
0
W
Achilles
11,279
663
116
7
0
361,610
5
L
Khepri
7,148
420
30
2
0
294,808
6
W
Yemoja
8,624
507
50
3
0
280,916
7
W
Odin
9,152
538
128
8
0
305,443
1
L
Ra
8,094
476
108
6
0
257,493
2
W
Anhur
8,845
520
86
5
0
281,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role