Player Matchup

Anubis
Anubis
Allan kampsi
Anubis
Level 18
God Stats
8W - 14L
1,745 SR
Queue Stats
58W - 78L
1,395 Elo+
Solo
Jormungandr
Jormungandr
Bezote
Jormungandr
Level 17
God Stats
8W - 6L
1,522 SR
Queue Stats
23W - 24L
1,378 Elo+
Party 1
Yemoja
Yemoja
Laranjakk
Yemoja
Level 14
God Stats
0W - 2L
1,321 SR
Queue Stats
10W - 13L
1,315 Elo+
Party 1
Bakasura
Bakasura
Mutley
Bakasura
Level 15
God Stats
2W - 4L
1,495 SR
Queue Stats
12W - 10L
1,440 Elo+
Solo
Ullr
Ullr
VICTOR151619
Ullr
Level 28
God Stats
4W - 1L
1,833 SR
Queue Stats
156W - 153L
1,505 Elo+
Solo
Team Averages
Level 18
1,583 SR
1,406 Elo+

VS

Team Averages
Level 23
1,529 SR
1,355 Elo+
Anubis
Anubis
AbnerFodao
Anubis
Level 29
God Stats
29W - 26L
1,556 SR
Queue Stats
81W - 95L
1,416 Elo+
Solo
Athena
Athena
DeapperSnake
Athena
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,301 Elo+
Solo
Ra
Ra
ETBiludaBL
Ra
Level 5
God Stats
1W - 1L
1,430 SR
Queue Stats
1W - 1L
1,185 Elo+
Party 2
Rama
Rama
TOTTA98
Rama
Level 28
God Stats
8W - 5L
1,571 SR
Queue Stats
63W - 60L
1,438 Elo+
Solo
Arachne
Arachne
xadypml
Arachne
Level 50
God Stats
12W - 6L
1,586 SR
Queue Stats
68W - 70L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 9 / 0
8,594
430
3,970
13,790
5,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Bezote
Jormungandr
14
3 / 6 / 1
9,258
463
9,989
19,702
16,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Laranjakk
Yemoja
12
0 / 6 / 5
8,016
401
4,951
12,996
5,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Mutley
Bakasura
15
7 / 7 / 1
10,120
506
10,604
14,315
6,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 10 / 2
7,686
384
7,091
17,203
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AbnerFodao
Anubis
20
10 / 1 / 6
12,964
648
15,518
10,756
6,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
0 / 3 / 11
9,679
484
4,948
13,821
10,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 3 / 3
10,110
506
5,546
6,598
2,525
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
TOTTA98
Rama
19
11 / 2 / 2
11,814
591
14,422
10,813
3,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
xadypml
Arachne
20
15 / 2 / 2
13,149
657
21,120
15,912
8,166
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
11
Kills
37
38
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
AbnerFodao
Anubis
10
1
6
13
L
Anubis
1
9
0
0.11
L
Jormungandr
Bezote
Jormungandr
3
6
1
0.58
W
Athena
0
3
11
1.83
W
1
3
3
0.83
L
Yemoja
Laranjakk
Yemoja
0
6
5
0.42
L
Bakasura
Mutley
Bakasura
7
7
1
1.07
W
Rama
TOTTA98
Rama
11
2
2
6
L
0
10
2
0.1
W
Arachne
xadypml
Arachne
15
2
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,605
Damage
61,554
78,006
Taken
57,900
38,494
Mitigated
31,312
11,909
Healing
22,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AbnerFodao
Anubis
15,518
797
0
8,182
10,756
6,313
1,168
3,651
6,687
95,582
0
L
Anubis
3,970
94
0
1,571
13,790
5,046
0
7,601
6,189
44,891
0
L
Jormungandr
Bezote
Jormungandr
9,989
1,184
0
4,222
19,702
16,368
521
5,289
14,011
58,507
0
W
Athena
4,948
1,723
0
1,340
13,821
10,324
332
5,245
8,108
22,344
0
W
5,546
599
317
1,779
6,598
2,525
1,284
3,049
2,805
42,838
0
L
Yemoja
Laranjakk
Yemoja
4,951
1,464
648
958
12,996
5,798
252
2,461
10,491
17,746
0
L
Bakasura
Mutley
Bakasura
10,604
6,649
0
3,498
14,315
6,117
41
3,868
10,389
0
50,188
W
Rama
TOTTA98
Rama
14,422
9,567
0
3,536
10,813
3,984
5,310
816
9,572
0
82,864
L
7,091
4,433
308
704
17,203
5,165
537
6,289
10,914
0
43,435
W
Arachne
xadypml
Arachne
21,120
15,744
0
7,498
15,912
8,166
1,810
4,820
10,403
0
109,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,674
Gold Earned
57,716
428
Minions Killed
575
0
Camps Cleared
0
1,540,354
Distance Traveled
1,882,772
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,964
648
170
9
0
342,037
5
L
Anubis
8,594
430
99
5
0
255,623
0
L
Jormungandr
9,258
463
113
6
0
280,484
0
W
Athena
9,679
484
33
2
0
364,595
0
W
Ra
10,110
506
106
5
0
373,772
1
L
Yemoja
8,016
401
21
1
0
354,552
2
L
Bakasura
10,120
506
119
6
0
363,757
0
W
Rama
11,814
591
125
6
0
341,663
7
L
Ullr
7,686
384
76
4
0
285,938
4
W
Arachne
13,149
657
141
7
0
460,705
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role