Player Matchup

Scylla
Scylla
AhhxSpooky
Scylla
Level 15
God Stats
1W - 1L
1,702 SR
Queue Stats
37W - 44L
1,448 Elo+
Party 2
Charybdis
Charybdis
JelloSickle
Charybdis
Level 11
God Stats
1W - 7L
1,339 SR
Queue Stats
15W - 35L
1,324 Elo+
Solo
Tiamat
Tiamat
JerdenSperg
Tiamat
Level 26
God Stats
1W - 1L
1,835 SR
Queue Stats
69W - 82L
1,501 Elo+
Party 2
Cerberus
Cerberus
Vlay x338
Cerberus
Level 26
God Stats
2W - 1L
1,823 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 3
Odin
Odin
Zippadidodazip
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,452 Elo+
Party 3
Team Averages
Level 17
1,640 SR
1,468 Elo+

VS

Team Averages
Level 19
1,539 SR
1,458 Elo+
Baron Samedi
Baron Samedi
Brotherblood1
Baron Samedi
Level 28
God Stats
23W - 22L
1,540 SR
Queue Stats
59W - 52L
1,463 Elo+
Solo
Bastet
Bastet
CerberusSleeps
Bastet
Level 16
God Stats
2W - 3L
1,517 SR
Queue Stats
71W - 79L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
KingKova
Gilgamesh
Level 7
God Stats
8W - 6L
1,500 SR
Queue Stats
43W - 44L
1,434 Elo+
Party 1
Anubis
Anubis
Kushzgang
Anubis
Level 22
God Stats
23W - 13L
1,582 SR
Queue Stats
74W - 59L
1,561 Elo+
Solo
Hades
Hades
nuklearkills
Hades
Level 24
God Stats
10W - 10L
1,553 SR
Queue Stats
44W - 43L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AhhxSpooky
Scylla
16
1 / 7 / 5
10,058
838
10,403
14,241
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
JelloSickle
Charybdis
16
2 / 8 / 5
10,618
885
13,283
20,696
6,050
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
16
1 / 9 / 5
10,172
848
15,291
21,603
10,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Vlay x338
Cerberus
16
3 / 5 / 4
10,483
874
8,821
21,745
21,645
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
0 / 8 / 5
9,493
791
4,618
17,324
22,093
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

31

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brotherblood1
Baron Samedi
20
10 / 0 / 19
13,342
1,112
21,747
8,697
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 2 / 19
12,119
1,010
7,894
6,767
2,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
KingKova
Gilgamesh
19
6 / 3 / 16
11,388
949
18,858
18,490
11,984
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Kushzgang
Anubis
20
10 / 0 / 20
13,779
1,148
27,979
10,322
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 2 / 15
11,872
989
15,362
13,392
7,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
126
7
Kills
37
37
Deaths
7
24
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Scylla
AhhxSpooky
Scylla
1
7
5
0.5
W
Baron Samedi
Brotherblood1
Baron Samedi
10
0
19
19.5
W
3
2
19
6.25
L
Charybdis
JelloSickle
Charybdis
2
8
5
0.56
L
Tiamat
1
9
5
0.39
W
Gilgamesh
KingKova
Gilgamesh
6
3
16
4.67
W
Anubis
Kushzgang
Anubis
10
0
20
20
L
Cerberus
Vlay x338
Cerberus
3
5
4
1
L
0
8
5
0.31
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,416
Damage
91,840
95,609
Taken
57,668
64,263
Mitigated
31,409
7,866
Healing
16,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AhhxSpooky
Scylla
10,403
674
0
0
14,241
4,043
0
9,572
4,669
25,487
0
W
Baron Samedi
Brotherblood1
Baron Samedi
21,747
1,635
2,421
4,318
8,697
3,749
0
5,037
3,438
34,870
0
W
7,894
2,873
0
0
6,767
2,646
0
3,617
3,036
0
29,004
L
Charybdis
JelloSickle
Charybdis
13,283
7,225
0
0
20,696
6,050
0
14,687
6,009
0
43,109
L
Tiamat
15,291
1,391
64
3,472
21,603
10,432
0
16,072
5,531
38,452
0
W
Gilgamesh
KingKova
Gilgamesh
18,858
4,658
0
449
18,490
11,984
0
12,486
5,700
0
24,758
W
Anubis
Kushzgang
Anubis
27,979
2,390
0
5,874
10,322
5,376
0
4,670
5,458
71,721
0
L
Cerberus
Vlay x338
Cerberus
8,821
872
0
4,330
21,745
21,645
0
12,191
9,554
16,302
0
L
4,618
1,414
0
0
17,324
22,093
0
12,566
4,758
0
12,098
W
15,362
1,084
531
3,193
13,392
7,654
0
7,602
5,521
26,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,824
Gold Earned
62,500
212
Minions Killed
233
3
Camps Cleared
13
934,111
Distance Traveled
1,115,778
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,058
838
49
4
0
168,474
0
W
Baron Samedi
13,342
1,112
32
3
1
230,850
2
W
Bastet
12,119
1,010
52
4
9
250,632
2
L
Charybdis
10,618
885
61
5
0
190,572
2
L
Tiamat
10,172
848
61
5
1
207,018
0
W
Gilgamesh
11,388
949
9
1
2
244,374
0
W
Anubis
13,779
1,148
109
9
1
188,644
0
L
Cerberus
10,483
874
28
2
2
200,077
0
L
Odin
9,493
791
13
1
0
167,970
0
W
Hades
11,872
989
31
3
0
201,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role