Player Matchup

Chang'e
Chang'e
Gold V
HeadHigh
Chang'e
Gold V
Level 64
God Stats
7W - 3L
1,547 SR
Queue Stats
17W - 21L
1,538 MMR
Solo
Ganesha
Ganesha
Bronze III
Ld0Juxer
Ganesha
Bronze III
Level 144
God Stats
4W - 6L
1,609 SR
Queue Stats
40W - 39L
1,541 MMR
Solo
Nemesis
Nemesis
Bronze III
MrPifle
Nemesis
Bronze III
Level 96
God Stats
0W - 1L
1,506 SR
Queue Stats
11W - 11L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
OverbearingTT
Zhong Kui
Platinum V
Level 146
God Stats
3W - 4L
1,577 SR
Queue Stats
143W - 137L
1,672 MMR
Solo
Anhur
Anhur
Bronze III
Scarebiscuit504
Anhur
Bronze III
Level 129
God Stats
0W - 2L
1,518 SR
Queue Stats
12W - 14L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,552 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,568 SR
1,550 MMR
Ne Zha
Ne Zha
Gold III
Calessa
Ne Zha
Gold III
Level 157
God Stats
5W - 3L
1,789 SR
Queue Stats
190W - 190L
1,504 MMR
Solo
Hun Batz
Hun Batz
Gold II
Rogelio19
Hun Batz
Gold II
Level 143
God Stats
1W - 1L
1,315 SR
Queue Stats
86W - 86L
1,443 MMR
Solo
Rama
Rama
Platinum V
SandyRips
Rama
Platinum V
Level 150
God Stats
12W - 10L
1,700 SR
Queue Stats
380W - 378L
1,597 MMR
Solo
Janus
Janus
Gold II
VaIIejo
Janus
Gold II
Level 156
God Stats
11W - 8L
1,361 SR
Queue Stats
101W - 96L
1,619 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
kingdunson
Cu Chulainn
Gold I
Level 109
God Stats
11W - 6L
1,678 SR
Queue Stats
127W - 130L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HeadHigh
Chang'e
13
2 / 4 / 1
7,586
542
4,161
7,438
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Ld0Juxer
Ganesha
10
0 / 2 / 3
6,237
446
2,354
10,823
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
MrPifle
Nemesis
11
2 / 4 / 3
7,227
516
5,388
8,666
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
OverbearingTT
Zhong Kui
13
2 / 2 / 0
7,644
546
5,807
7,769
8,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 6 / 2
6,041
432
2,108
7,399
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayArtioSolTiamatAthena

VS

Bans
GilgameshArtemisAresTsukuyomiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Calessa
Ne Zha
10
1 / 3 / 9
6,700
479
3,786
11,613
4,689
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Rogelio19
Hun Batz
13
2 / 1 / 6
7,800
557
3,598
8,771
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
14
9 / 1 / 3
8,723
623
11,888
5,460
1,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
VaIIejo
Janus
16
5 / 0 / 3
9,436
674
4,027
5,592
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
kingdunson
Cu Chulainn
13
1 / 2 / 1
7,348
525
3,827
8,271
6,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
18
18
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Calessa
Ne Zha
1
3
9
1.83
L
Chang'e
HeadHigh
Chang'e
2
4
1
0.63
L
Ganesha
Ld0Juxer
Ganesha
0
2
3
0.75
L
Nemesis
MrPifle
Nemesis
2
4
3
0.88
L
Zhong Kui
OverbearingTT
Zhong Kui
2
2
0
1
W
Hun Batz
Rogelio19
Hun Batz
2
1
6
5
W
Rama
9
1
3
10.5
L
1
6
2
0.33
W
Janus
VaIIejo
Janus
5
0
3
6.5
W
Cu Chulainn
kingdunson
Cu Chulainn
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,818
Damage
27,126
42,095
Taken
39,707
24,172
Mitigated
18,881
10,775
Healing
13,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Calessa
Ne Zha
3,786
870
162
1,900
11,613
4,689
0
2,049
9,502
0
24,829
L
Chang'e
HeadHigh
Chang'e
4,161
35
222
2,585
7,438
2,346
0
2,117
5,226
41,730
0
L
Ganesha
Ld0Juxer
Ganesha
2,354
302
0
1,659
10,823
7,398
0
463
10,342
21,766
0
L
Nemesis
MrPifle
Nemesis
5,388
2,472
0
3,164
8,666
4,335
0
818
7,836
0
41,109
L
Zhong Kui
OverbearingTT
Zhong Kui
5,807
845
0
2,228
7,769
8,383
0
486
7,265
41,539
7,135
W
Hun Batz
Rogelio19
Hun Batz
3,598
1,347
0
4,260
8,771
4,011
0
2,167
6,528
0
43,925
W
Rama
11,888
7,836
0
1,599
5,460
1,745
828
1,355
4,105
0
55,789
L
2,108
634
0
917
7,399
1,710
0
0
7,399
0
29,679
W
Janus
VaIIejo
Janus
4,027
632
81
2,719
5,592
1,780
0
1,708
3,774
73,072
0
W
Cu Chulainn
kingdunson
Cu Chulainn
3,827
608
0
2,708
8,271
6,656
0
4,166
4,061
102
47,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,735
Gold Earned
40,007
358
Minions Killed
480
0
Camps Cleared
0
1,313,439
Distance Traveled
1,423,256
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,700
479
33
2
0
276,006
1
L
Chang'e
7,586
542
105
8
0
262,802
1
L
Ganesha
6,237
446
19
1
0
269,367
8
L
Nemesis
7,227
516
76
5
0
307,679
0
L
Zhong Kui
7,644
546
97
7
0
245,672
6
W
Hun Batz
7,800
557
92
7
0
293,391
3
W
Rama
8,723
623
116
8
0
266,516
5
L
Anhur
6,041
432
61
4
0
227,919
6
W
Janus
9,436
674
163
12
0
309,517
6
W
Cu Chulainn
7,348
525
76
5
0
277,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role