Player Matchup

Ra
Ra
 
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
GodzillaKill3r8
Set
Level 7
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Jormungandr
Jormungandr
Marluxe
Jormungandr
Level 27
God Stats
2W - 2L
1,795 SR
Queue Stats
42W - 53L
1,466 Elo+
Solo
Artemis
Artemis
Meatsweats6628
Artemis
Level 28
God Stats
39W - 29L
1,537 SR
Queue Stats
190W - 211L
1,462 Elo+
Solo
Scylla
Scylla
jupiterleo215
Scylla
Level 28
God Stats
16W - 10L
1,622 SR
Queue Stats
379W - 210L
1,735 Elo+
Solo
Team Averages
Level 23
1,558 SR
1,575 Elo+

VS

Team Averages
Level 24
1,605 SR
1,508 Elo+
Zeus
Zeus
Chitown_Phantom
Zeus
Level 27
God Stats
41W - 28L
1,660 SR
Queue Stats
102W - 103L
1,536 Elo+
Solo
Odin
Odin
CowboySuckz
Odin
Level 24
God Stats
4W - 1L
1,895 SR
Queue Stats
153W - 122L
1,562 Elo+
Solo
Ares
Ares
Em Done Em
Ares
Level 24
God Stats
13W - 11L
1,374 SR
Queue Stats
145W - 145L
1,513 Elo+
Solo
Artemis
Artemis
warlord_920
Artemis
Level 22
God Stats
8W - 4L
1,566 SR
Queue Stats
323W - 360L
1,433 Elo+
Solo
Kukulkan
Kukulkan
xTeaGreenx
Kukulkan
Level 23
God Stats
8W - 3L
1,531 SR
Queue Stats
105W - 81L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 12 / 3
10,721
975
9,348
23,033
9,514
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 13 / 2
9,970
906
4,765
18,224
9,386
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
Marluxe
Jormungandr
16
0 / 11 / 5
9,650
877
7,841
25,646
31,535
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 7 / 6
10,011
910
11,887
19,176
6,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 2 / 4
11,624
1,057
17,925
11,610
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 25
12,724
1,157
23,478
6,843
2,880
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
12 / 0 / 15
12,889
1,172
16,323
10,199
16,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
9 / 2 / 27
13,127
1,193
13,518
21,125
23,523
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
warlord_920
Artemis
18
2 / 4 / 24
10,588
963
15,968
12,194
7,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
xTeaGreenx
Kukulkan
20
11 / 0 / 28
13,280
1,207
24,039
6,179
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
164
7
Kills
45
45
Deaths
7
20
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
12
3
0.29
W
11
1
25
23.5
W
12
0
15
19.5
W
9
2
27
11.25
L
1
13
2
0.15
L
Jormungandr
Marluxe
Jormungandr
0
11
5
0.23
L
1
7
6
0.57
L
3
2
4
2.5
W
Artemis
warlord_920
Artemis
2
4
24
3.5
W
Kukulkan
xTeaGreenx
Kukulkan
11
0
28
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,766
Damage
93,326
97,689
Taken
56,540
61,620
Mitigated
53,680
4,490
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,348
982
738
1,409
23,033
9,514
0
15,230
7,803
44,032
0
W
23,478
652
0
727
6,843
2,880
0
2,649
4,194
45,358
0
W
16,323
2,276
0
368
10,199
16,600
0
6,312
3,887
0
41,850
W
13,518
1,224
348
2,386
21,125
23,523
0
15,454
5,671
18,741
0
L
4,765
2,013
0
235
18,224
9,386
0
12,376
5,848
0
21,667
L
Jormungandr
Marluxe
Jormungandr
7,841
2,625
0
0
25,646
31,535
0
15,221
10,425
18,889
0
L
11,887
3,474
0
1,190
19,176
6,848
0
12,554
6,622
0
19,138
L
17,925
1,942
0
918
11,610
4,337
0
5,654
5,956
42,886
0
W
Artemis
warlord_920
Artemis
15,968
9,574
1,439
1,968
12,194
7,391
0
7,921
4,273
0
27,089
W
Kukulkan
xTeaGreenx
Kukulkan
24,039
1,736
0
320
6,179
3,286
0
2,778
3,401
44,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,976
Gold Earned
62,608
207
Minions Killed
207
7
Camps Cleared
5
953,474
Distance Traveled
1,050,227
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,721
975
86
8
0
183,543
0
W
Zeus
12,724
1,157
54
5
2
202,334
0
W
Odin
12,889
1,172
74
7
0
254,383
0
W
Ares
13,127
1,193
3
0
1
208,684
0
L
Set
9,970
906
37
3
2
171,852
0
L
Jormungandr
9,650
877
13
1
1
163,369
0
L
Artemis
10,011
910
20
2
2
203,997
1
L
Scylla
11,624
1,057
51
5
2
230,713
0
W
Artemis
10,588
963
19
2
1
166,331
2
W
Kukulkan
13,280
1,207
57
5
1
218,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role