Player Matchup

Chronos
Chronos
AvoidingColt
Chronos
Level 121
God Stats
5W - 0L
1,663 SR
Queue Stats
69W - 21L
1,833 Elo+
Party 2
Ymir
Ymir
SuperTerminator
Ymir
Level 14
God Stats
16W - 1L
2,016 SR
Queue Stats
16W - 1L
2,067 Elo+
Party 2
Neith
Neith
kratzsci
Neith
Level 27
God Stats
4W - 3L
1,547 SR
Queue Stats
23W - 7L
1,860 Elo+
Party 2
Team Averages
Level 54
1,742 SR
1,920 Elo+

VS

Team Averages
Level 22
1,746 SR
1,601 Elo+
Kukulkan
Kukulkan
Natureforze
Kukulkan
Level 16
God Stats
11W - 5L
1,749 SR
Queue Stats
30W - 13L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
Onieroth
Cthulhu
Level 27
God Stats
3W - 1L
1,889 SR
Queue Stats
30W - 12L
1,622 Elo+
Party 1
Medusa
Medusa
Oxinecron
Medusa
Level 24
God Stats
2W - 1L
1,600 SR
Queue Stats
55W - 36L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AvoidingColt
Chronos
14
6 / 1 / 10
8,901
809
14,712
13,033
6,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 2 / 9
9,043
822
6,359
12,827
12,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
kratzsci
Neith
12
5 / 1 / 9
8,519
774
9,556
7,608
3,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Natureforze
Kukulkan
10
0 / 6 / 4
6,787
617
5,534
9,148
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Onieroth
Cthulhu
10
0 / 6 / 3
6,992
636
4,683
14,511
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Oxinecron
Medusa
12
4 / 4 / 0
8,039
731
12,782
10,920
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
4
4
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
AvoidingColt
Chronos
6
1
10
11
L
Kukulkan
Natureforze
Kukulkan
0
6
4
0.33
L
Cthulhu
Onieroth
Cthulhu
0
6
3
0.25
L
Medusa
Oxinecron
Medusa
4
4
0
1
W
5
2
9
4.75
W
Neith
kratzsci
Neith
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,627
Damage
22,999
33,468
Taken
34,579
22,260
Mitigated
17,469
10,587
Healing
3,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AvoidingColt
Chronos
14,712
7,016
0
6,026
13,033
6,793
2,045
3,877
9,156
42,461
5,310
L
Kukulkan
Natureforze
Kukulkan
5,534
541
0
685
9,148
3,460
0
7,287
1,861
21,423
0
L
Cthulhu
Onieroth
Cthulhu
4,683
340
81
1,436
14,511
9,241
0
6,849
7,662
10,320
0
L
Medusa
Oxinecron
Medusa
12,782
5,629
0
1,497
10,920
4,768
0
6,044
4,876
0
35,074
W
6,359
1,186
0
2,739
12,827
12,305
351
3,403
9,424
11,937
0
W
Neith
kratzsci
Neith
9,556
4,299
0
1,822
7,608
3,162
0
3,260
4,348
0
26,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
21,818
123
Minions Killed
103
4
Camps Cleared
5
560,982
Distance Traveled
521,145
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,901
809
75
7
4
195,569
5
L
Kukulkan
6,787
617
37
3
0
172,807
1
L
Cthulhu
6,992
636
16
1
0
170,084
1
L
Medusa
8,039
731
50
5
5
178,254
2
W
Ymir
9,043
822
14
1
0
191,285
4
W
Neith
8,519
774
34
3
0
174,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role