Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Vandagøs
Khepri
Level 148
God Stats
13W - 5L
1,788 SR
Queue Stats
206W - 33L
1,713 Elo+
Party 2
Merlin
Merlin
anwer
Merlin
Level 147
God Stats
2W - 2L
1,783 SR
Queue Stats
77W - 46L
1,748 Elo+
Party 2
Nemesis
Nemesis
myycoxafloppin
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,658 Elo+
Party 2
Team Averages
Level 116
1,614 SR
1,624 Elo+

VS

Team Averages
Level 65
1,520 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Derpies
Sylvanus
Level 129
God Stats
7W - 7L
1,599 SR
Queue Stats
20W - 19L
1,486 Elo+
Party 1
Chaac
Chaac
Freshcuts
Chaac
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,301 Elo+
Party 1
Hercules
Hercules
WhitesRule
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
10 / 0 / 6
6,834
683
5,399
4,998
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
 
Guan Yu
8
3 / 0 / 7
5,404
540
3,343
6,148
2,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
Vandagøs
Khepri
12
5 / 0 / 2
7,040
704
3,812
3,991
3,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
anwer
Merlin
10
1 / 2 / 10
6,005
601
6,721
3,310
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 6
5,598
560
3,736
6,580
1,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 3 / 0
4,825
483
991
4,876
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
 
Ao Kuang
7
0 / 3 / 0
4,630
463
1,079
6,838
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Derpies
Sylvanus
8
3 / 5 / 0
5,141
514
4,785
7,880
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Freshcuts
Chaac
6
0 / 6 / 0
3,930
393
1,778
5,897
2,769
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
WhitesRule
Hercules
6
0 / 4 / 2
4,270
427
3,635
6,471
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
21
Kills
3
3
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
0
6
13
W
Guan Yu
 
Guan Yu
3
0
7
6.5
L
Morgan Le Fay
 
Morgan Le Fay
0
3
0
0
L
Ao Kuang
 
Ao Kuang
0
3
0
0
L
Sylvanus
Derpies
Sylvanus
3
5
0
0.6
L
Chaac
Freshcuts
Chaac
0
6
0
0
W
Khepri
Vandagøs
Khepri
5
0
2
6
L
Hercules
WhitesRule
Hercules
0
4
2
0.25
W
Merlin
anwer
Merlin
1
2
10
3
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,011
Damage
12,268
25,027
Taken
31,962
10,975
Mitigated
11,382
7,275
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,399
1,981
0
1,300
4,998
1,618
0
1,269
3,683
0
29,478
W
Guan Yu
 
Guan Yu
3,343
391
931
2,018
6,148
2,830
0
1,275
4,867
0
15,779
L
Morgan Le Fay
 
Morgan Le Fay
991
0
0
735
4,876
1,473
0
2,932
1,944
19,640
0
L
Ao Kuang
 
Ao Kuang
1,079
101
0
1,110
6,838
1,719
0
1,497
5,341
22,497
0
L
Sylvanus
Derpies
Sylvanus
4,785
1,267
605
2,262
7,880
3,066
32
1,720
6,160
16,165
6,345
L
Chaac
Freshcuts
Chaac
1,778
585
0
577
5,897
2,769
0
3,173
2,724
0
8,018
W
Khepri
Vandagøs
Khepri
3,812
1,337
0
1,971
3,991
3,923
0
245
3,746
34,741
0
L
Hercules
WhitesRule
Hercules
3,635
1,094
0
1,438
6,471
2,355
0
1,211
5,260
0
9,797
W
Merlin
anwer
Merlin
6,721
804
0
488
3,310
932
0
1,560
1,668
35,863
0
W
3,736
1,206
0
567
6,580
1,672
131
1,900
4,680
0
25,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
22,796
275
Minions Killed
141
0
Camps Cleared
0
1,011,866
Distance Traveled
832,316
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,834
683
48
5
0
211,571
3
W
Guan Yu
5,404
540
21
2
0
205,607
2
L
Morgan Le Fay
4,825
483
41
4
0
175,037
3
L
Ao Kuang
4,630
463
51
5
0
183,060
0
L
Sylvanus
5,141
514
36
4
0
146,528
2
L
Chaac
3,930
393
6
1
0
144,405
0
W
Khepri
7,040
704
79
8
0
199,011
1
L
Hercules
4,270
427
7
1
0
183,286
1
W
Merlin
6,005
601
67
7
0
171,844
3
W
Nemesis
5,598
560
60
6
0
223,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role