Player Matchup

Loki
Loki
DeathCards666
Loki
Level 25
God Stats
1W - 10L
1,135 SR
Queue Stats
1W - 11L
919 Elo+
Party 2
Ra
Ra
ScumCuckler
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,200 Elo+
Party 2
Artio
Artio
big_lebowski45
Artio
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,107 Elo+
Party 2
Team Averages
Level 29
1,378 SR
1,075 Elo+

VS

Team Averages
Level 26
1,434 SR
1,184 Elo+
Ra
Ra
BlindChicksDigMe
Ra
Level 19
God Stats
13W - 16L
1,372 SR
Queue Stats
56W - 103L
1,085 Elo+
Party 1
Danzaburou
Danzaburou
Peebomber
Danzaburou
Level 11
God Stats
1W - 4L
1,520 SR
Queue Stats
5W - 8L
1,304 Elo+
Party 1
Bacchus
Bacchus
TheFalloutJesus
Bacchus
Level 47
God Stats
4W - 7L
1,411 SR
Queue Stats
234W - 316L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 1
10,153
677
8,114
18,009
6,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 16 / 5
8,402
560
888
14,215
6,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 6 / 5
9,884
659
5,363
22,293
17,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 11
10,863
724
9,720
6,058
2,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Peebomber
Danzaburou
14
13 / 4 / 7
11,920
795
17,467
11,291
3,903
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
7 / 5 / 10
10,731
715
11,095
11,887
7,705
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
9
Kills
26
27
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
0
11
11.5
L
6
5
1
1.3
W
Danzaburou
Peebomber
Danzaburou
13
4
7
4.13
L
0
16
5
0.16
W
7
5
10
2.4
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
38,282
54,517
Taken
29,236
30,380
Mitigated
14,170
2,426
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,720
633
1,037
2,461
6,058
2,562
403
1,918
3,834
30,567
0
L
8,114
1,877
0
296
18,009
6,296
0
7,977
10,032
0
24,630
W
Danzaburou
Peebomber
Danzaburou
17,467
11,394
0
3,081
11,291
3,903
1,433
1,627
9,336
0
30,697
L
888
888
0
0
14,215
6,489
0
7,393
6,822
7,272
0
W
11,095
2,359
0
1,871
11,887
7,705
0
2,644
9,022
32,955
0
L
5,363
420
203
1,927
22,293
17,595
0
5,449
16,844
20,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,439
Gold Earned
33,514
70
Minions Killed
129
1
Camps Cleared
5
679,697
Distance Traveled
713,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,863
724
62
4
0
290,329
0
L
Loki
10,153
677
22
1
1
280,300
0
W
Danzaburou
11,920
795
33
2
0
200,477
0
L
Ra
8,402
560
15
1
0
139,395
0
W
Bacchus
10,731
715
34
2
5
222,898
0
L
Artio
9,884
659
33
2
0
260,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role