Player Matchup

Achilles
Achilles
HazardFree
Achilles
Level 160
God Stats
1W - 2L
1,284 SR
Queue Stats
13W - 13L
1,933 Elo+
Solo
Ravana
Ravana
Magneto76
Ravana
Level 160
God Stats
9W - 7L
1,750 SR
Queue Stats
170W - 162L
1,616 Elo+
Party 2
Ra
Ra
SpeedyAlbinoMan
Ra
Level 127
God Stats
2W - 6L
1,338 SR
Queue Stats
152W - 131L
1,668 Elo+
Party 2
Team Averages
Level 149
1,458 SR
1,739 Elo+

VS

Team Averages
Level 90
1,523 SR
1,695 Elo+
Osiris
Osiris
Monaxii
Osiris
Level 39
God Stats
1W - 0L
1,294 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Ullr
Ullr
SooAtractive
Ullr
Level 76
God Stats
21W - 33L
1,455 SR
Queue Stats
301W - 207L
1,677 Elo+
Solo
Sol
Sol
Yn0tdraw
Sol
Level 154
God Stats
1W - 0L
1,820 SR
Queue Stats
28W - 7L
1,909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HazardFree
Achilles
16
5 / 3 / 3
13,158
693
17,363
27,762
36,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Magneto76
Ravana
15
2 / 6 / 5
11,385
599
14,492
19,086
10,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 4 / 4
11,355
598
13,423
14,402
5,741
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Monaxii
Osiris
15
2 / 4 / 8
11,794
621
11,949
22,925
17,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 1 / 7
12,026
633
14,197
17,399
6,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
9 / 4 / 2
14,117
743
29,642
19,888
8,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
9
Kills
13
13
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
HazardFree
Achilles
5
3
3
2.17
L
Ravana
Magneto76
Ravana
2
6
5
0.75
W
Osiris
Monaxii
Osiris
2
4
8
1.5
W
2
1
7
5.5
L
2
4
4
1
W
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,278
Damage
55,788
61,250
Taken
60,212
52,730
Mitigated
32,388
13,373
Healing
20,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
HazardFree
Achilles
17,363
2,755
0
3,772
27,762
36,318
0
13,708
13,213
9,954
27,103
L
Ravana
Magneto76
Ravana
14,492
2,551
0
3,310
19,086
10,671
0
7,571
11,019
0
39,618
W
Osiris
Monaxii
Osiris
11,949
2,472
0
6,024
22,925
17,777
483
9,638
13,287
3,092
27,536
W
14,197
2,942
0
2,994
17,399
6,537
428
3,409
13,990
0
63,992
L
13,423
377
2,730
3,561
14,402
5,741
0
5,953
8,276
58,497
0
W
29,642
12,398
0
11,485
19,888
8,074
3,079
4,742
15,146
80,310
9,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
37,937
205
Minions Killed
242
7
Camps Cleared
10
1,039,265
Distance Traveled
1,099,423
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,158
693
26
1
0
326,182
1
L
Ravana
11,385
599
41
2
5
348,196
3
W
Osiris
11,794
621
29
2
3
367,605
0
W
Ullr
12,026
633
107
6
2
408,687
4
L
Ra
11,355
598
138
7
2
364,887
2
W
Sol
14,117
743
106
6
5
323,131
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role