Player Matchup

Cerberus
Cerberus
AzraelNori
Cerberus
Level 88
God Stats
2W - 3L
1,263 SR
Queue Stats
298W - 286L
1,514 Elo+
Party 2
Serqet
Serqet
JordieBear1
Serqet
Level 109
God Stats
2W - 4L
1,121 SR
Queue Stats
533W - 527L
1,529 Elo+
Party 2
Sobek
Sobek
Kfactour
Sobek
Level 141
God Stats
1W - 1L
1,491 SR
Queue Stats
168W - 179L
1,540 Elo+
Party 3
Danzaburou
Danzaburou
R0Bd1g1
Danzaburou
Level 120
God Stats
17W - 10L
1,593 SR
Queue Stats
247W - 239L
1,549 Elo+
Party 3
Neith
Neith
YungTweedle
Neith
Level 93
God Stats
18W - 17L
1,545 SR
Queue Stats
216W - 208L
1,570 Elo+
Party 2
Team Averages
Level 110
1,402 SR
1,541 Elo+

VS

Team Averages
Level 117
1,490 SR
1,514 Elo+
Osiris
Osiris
 
Osiris
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cabrakan
Cabrakan
 
Cabrakan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
SweetTeaSlurper
Tiamat
Level 129
God Stats
10W - 17L
1,450 SR
Queue Stats
274W - 264L
1,570 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AzraelNori
Cerberus
11
3 / 0 / 4
6,465
588
5,045
7,745
5,946
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
12
4 / 0 / 1
6,587
599
2,539
6,059
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Kfactour
Sobek
10
3 / 0 / 2
6,195
563
3,184
8,447
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
R0Bd1g1
Danzaburou
11
3 / 0 / 1
6,589
599
4,419
4,299
1,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 5
6,334
576
8,160
4,856
1,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 2 / 0
5,451
496
2,614
7,133
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
 
Skadi
9
0 / 3 / 0
5,310
483
4,971
5,400
1,433
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
 
Cabrakan
9
1 / 4 / 0
5,307
482
2,342
7,720
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
 
Khepri
7
0 / 3 / 1
4,877
443
2,348
8,157
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 4 / 1
5,037
458
3,791
6,295
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
16
Kills
1
1
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
L
Skadi
 
Skadi
0
3
0
0
L
Cabrakan
 
Cabrakan
1
4
0
0.25
L
Khepri
 
Khepri
0
3
1
0.17
W
Cerberus
AzraelNori
Cerberus
3
0
4
5
W
Serqet
4
0
1
4.5
W
Sobek
Kfactour
Sobek
3
0
2
4
W
Danzaburou
R0Bd1g1
Danzaburou
3
0
1
3.5
L
0
4
1
0.13
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,347
Damage
16,066
31,406
Taken
34,705
16,360
Mitigated
16,762
11,655
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,614
1,248
0
3,295
7,133
4,055
0
2,412
4,721
0
24,921
L
Skadi
 
Skadi
4,971
3,276
0
1,288
5,400
1,433
0
790
4,610
0
31,776
L
Cabrakan
 
Cabrakan
2,342
320
0
1,267
7,720
3,566
0
950
6,484
23,165
0
L
Khepri
 
Khepri
2,348
402
0
2,029
8,157
4,648
0
2,857
4,970
10,494
0
W
Cerberus
AzraelNori
Cerberus
5,045
344
0
3,890
7,745
5,946
0
1,648
6,097
34,178
0
W
Serqet
2,539
351
0
367
6,059
1,986
0
811
5,248
0
38,391
W
Sobek
Kfactour
Sobek
3,184
608
0
4,360
8,447
5,421
0
1,799
6,648
19,318
0
W
Danzaburou
R0Bd1g1
Danzaburou
4,419
1,864
0
1,895
4,299
1,282
0
584
3,715
0
37,063
L
3,791
472
0
1,234
6,295
3,060
0
1,220
4,865
28,443
0
W
8,160
3,853
0
1,143
4,856
1,725
0
3,639
1,217
0
39,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
25,982
358
Minions Killed
244
0
Camps Cleared
0
1,060,534
Distance Traveled
908,701
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,451
496
56
5
0
213,578
0
L
Skadi
5,310
483
71
6
0
178,258
1
L
Cabrakan
5,307
482
46
4
0
146,002
2
L
Khepri
4,877
443
8
1
0
180,842
1
W
Cerberus
6,465
588
104
9
0
195,958
4
W
Serqet
6,587
599
84
8
0
252,244
5
W
Sobek
6,195
563
24
2
0
213,494
4
W
Danzaburou
6,589
599
76
7
0
202,743
0
L
Tiamat
5,037
458
63
6
0
190,021
2
W
Neith
6,334
576
70
6
0
196,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role