Player Matchup

Sylvanus
Sylvanus
Gold III
AmedeoMusic
Sylvanus
Gold III
Level 129
God Stats
35W - 49L
1,521 SR
Queue Stats
366W - 421L
1,537 MMR
Solo
Anubis
Anubis
Gold III
AyePatch
Anubis
Gold III
Level 127
God Stats
29W - 22L
1,578 SR
Queue Stats
59W - 53L
1,348 MMR
Party 2
Chaac
Chaac
Platinum III
MaykoBreak
Chaac
Platinum III
Level 68
God Stats
28W - 21L
1,620 SR
Queue Stats
50W - 36L
1,735 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,573 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 82
1,641 SR
1,584 MMR
Sol
Sol
Gold IV
Tomhotch
Sol
Gold IV
Level 63
God Stats
0W - 1L
1,889 SR
Queue Stats
9W - 7L
1,583 MMR
Party 1
Sobek
Sobek
Gold II
Zander638
Sobek
Gold II
Level 56
God Stats
4W - 3L
1,540 SR
Queue Stats
9W - 7L
1,645 MMR
Party 1
Chiron
Chiron
Gold V
whtrash
Chiron
Gold V
Level 128
God Stats
32W - 30L
1,494 SR
Queue Stats
375W - 450L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AmedeoMusic
Sylvanus
13
4 / 1 / 8
9,404
784
7,696
10,176
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
AyePatch
Anubis
14
6 / 1 / 6
9,092
758
9,822
8,228
4,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
13
2 / 0 / 10
8,560
713
10,721
11,791
7,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
BacchusTiamatCerberusGilgameshMorgan Le Fay

VS

Bans
OsirisMedusaScyllaIzanamiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,990
583
6,442
8,875
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
Zander638
Sobek
10
1 / 2 / 1
7,936
661
4,223
12,175
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
whtrash
Chiron
10
1 / 6 / 0
7,075
590
6,017
10,986
2,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
12
Kills
2
2
Deaths
12
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AmedeoMusic
Sylvanus
4
1
8
8
W
Anubis
AyePatch
Anubis
6
1
6
9
W
Chaac
2
0
10
7
L
0
4
2
0.25
L
Sobek
Zander638
Sobek
1
2
1
0.75
L
Chiron
whtrash
Chiron
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,239
Damage
16,682
30,195
Taken
32,036
17,915
Mitigated
14,764
18,097
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AmedeoMusic
Sylvanus
7,696
1,078
2,712
4,920
10,176
5,964
1,050
2,716
7,460
24,868
0
W
Anubis
AyePatch
Anubis
9,822
370
0
3,927
8,228
4,028
303
3,212
5,016
49,003
0
W
Chaac
10,721
2,048
340
6,198
11,791
7,923
847
4,680
7,111
0
25,153
L
6,442
1,383
0
2,194
8,875
2,480
0
3,969
4,640
24,777
2,004
L
Sobek
Zander638
Sobek
4,223
207
0
3,297
12,175
10,113
0
7,246
4,619
8,510
0
L
Chiron
whtrash
Chiron
6,017
1,539
629
2,340
10,986
2,171
0
6,721
3,891
0
25,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,056
Gold Earned
22,001
145
Minions Killed
113
9
Camps Cleared
3
719,640
Distance Traveled
639,838
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,404
784
36
3
4
230,932
3
W
Anubis
9,092
758
81
7
1
223,764
5
W
Chaac
8,560
713
28
2
4
264,944
3
L
Sol
6,990
583
40
3
1
197,139
3
L
Sobek
7,936
661
8
1
0
241,367
4
L
Chiron
7,075
590
65
5
2
201,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role