Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DrMITO
Baron Samedi
Level 18
God Stats
2W - 3L
1,821 SR
Queue Stats
4W - 11L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
MagaDanada
Tsukuyomi
Level 21
God Stats
1W - 1L
1,688 SR
Queue Stats
5W - 11L
1,655 Elo+
Party 1
Nemesis
Nemesis
SrKartter
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,492 Elo+
Party 1
Mercury
Mercury
k0r1nt0
Mercury
Level 29
God Stats
11W - 19L
1,358 SR
Queue Stats
101W - 134L
1,410 Elo+
Solo
Team Averages
Level 25
1,573 SR
1,520 Elo+

VS

Team Averages
Level 16
1,423 SR
1,440 Elo+
Tiamat
Tiamat
 
Tiamat
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BRTROLLMASTERGOD
Poseidon
Level 25
God Stats
24W - 24L
1,496 SR
Queue Stats
168W - 168L
1,474 Elo+
Solo
Neith
Neith
Min_2021_
Neith
Level 11
God Stats
9W - 11L
1,393 SR
Queue Stats
12W - 24L
1,268 Elo+
Party 2
Ra
Ra
NRDelta
Ra
Level 9
God Stats
8W - 9L
1,396 SR
Queue Stats
13W - 23L
1,285 Elo+
Party 2
Nemesis
Nemesis
PãodeMeel
Nemesis
Level 18
God Stats
2W - 6L
1,329 SR
Queue Stats
200W - 114L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 0 / 2
9,233
769
453
658
439
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
DrMITO
Baron Samedi
19
3 / 8 / 9
12,458
1,038
10,118
19,392
12,253
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
MagaDanada
Tsukuyomi
18
4 / 8 / 8
12,060
1,005
12,130
16,593
7,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SrKartter
Nemesis
18
4 / 7 / 5
12,420
1,035
11,591
23,125
8,617
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
k0r1nt0
Mercury
18
3 / 15 / 6
11,497
958
15,203
24,462
9,272
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
8 / 1 / 15
12,766
1,064
13,502
8,834
5,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 1 / 20
13,294
1,108
15,431
6,193
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Min_2021_
Neith
19
3 / 3 / 20
11,824
985
9,242
9,434
4,211
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
5 / 4 / 23
12,540
1,045
13,685
14,407
6,216
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
PãodeMeel
Nemesis
19
16 / 5 / 12
14,690
1,224
21,099
15,379
8,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
128
14
Kills
38
38
Deaths
14
30
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
2
1
W
Tiamat
 
Tiamat
8
1
15
15.5
W
6
1
20
16
L
Baron Samedi
DrMITO
Baron Samedi
3
8
9
0.94
L
Tsukuyomi
MagaDanada
Tsukuyomi
4
8
8
1
W
Neith
Min_2021_
Neith
3
3
20
4.33
W
5
4
23
4.13
W
Nemesis
PãodeMeel
Nemesis
16
5
12
4.4
L
Nemesis
SrKartter
Nemesis
4
7
5
0.93
L
Mercury
k0r1nt0
Mercury
3
15
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,495
Damage
72,959
84,230
Taken
54,247
37,829
Mitigated
26,800
5,495
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
453
0
0
0
658
439
0
255
403
3,454
0
W
Tiamat
 
Tiamat
13,502
1,715
0
2,661
8,834
5,489
0
1,912
6,862
29,973
0
W
15,431
1,597
0
332
6,193
2,288
0
1,270
4,923
56,389
0
L
Baron Samedi
DrMITO
Baron Samedi
10,118
958
705
2,237
19,392
12,253
0
11,241
8,151
28,375
0
L
Tsukuyomi
MagaDanada
Tsukuyomi
12,130
3,398
0
82
16,593
7,248
0
7,898
8,695
0
32,579
W
Neith
Min_2021_
Neith
9,242
4,666
0
1,629
9,434
4,211
0
2,018
7,416
0
23,984
W
13,685
335
2,309
2,135
14,407
6,216
0
2,006
12,401
25,865
0
W
Nemesis
PãodeMeel
Nemesis
21,099
11,667
0
1,346
15,379
8,596
0
3,365
12,014
0
31,911
L
Nemesis
SrKartter
Nemesis
11,591
4,278
0
2,471
23,125
8,617
0
10,884
12,241
0
37,179
L
Mercury
k0r1nt0
Mercury
15,203
8,587
0
0
24,462
9,272
0
12,340
12,122
0
33,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,668
Gold Earned
65,114
170
Minions Killed
224
5
Camps Cleared
12
990,122
Distance Traveled
1,034,609
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,233
769
0
0
0
36,749
0
W
Tiamat
12,766
1,064
58
5
5
154,586
0
W
Poseidon
13,294
1,108
81
7
4
248,131
1
L
Baron Samedi
12,458
1,038
42
4
1
213,826
0
L
Tsukuyomi
12,060
1,005
50
4
0
250,684
1
W
Neith
11,824
985
34
3
0
184,473
0
W
Ra
12,540
1,045
32
3
0
235,353
0
W
Nemesis
14,690
1,224
19
2
3
212,066
2
L
Nemesis
12,420
1,035
46
4
2
238,377
0
L
Mercury
11,497
958
32
3
2
250,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role