Player Matchup

Neith
Neith
Eswizzle21
Neith
Level 28
God Stats
2W - 0L
1,698 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ares
Ares
FlapTickler
Ares
Level 136
God Stats
6W - 2L
1,544 SR
Queue Stats
41W - 44L
1,607 Elo+
Party 1
Zhong Kui
Zhong Kui
YoungKratos
Zhong Kui
Level 127
God Stats
3W - 0L
1,806 SR
Queue Stats
27W - 15L
1,788 Elo+
Party 1
Team Averages
Level 97
1,683 SR
1,632 Elo+

VS

Team Averages
Level 62
1,667 SR
1,555 Elo+
Nemesis
Nemesis
ChefSalt
Nemesis
Level 14
God Stats
1W - 1L
1,850 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Osiris
Osiris
JonkinsThePimp
Osiris
Level 157
God Stats
5W - 4L
1,569 SR
Queue Stats
149W - 140L
1,605 Elo+
Party 2
Merlin
Merlin
Trippy28
Merlin
Level 16
God Stats
11W - 10L
1,583 SR
Queue Stats
46W - 37L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
5 / 3 / 13
10,487
749
10,127
8,929
3,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 3 / 17
11,213
801
8,912
15,980
20,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
YoungKratos
Zhong Kui
17
14 / 0 / 8
11,924
852
20,055
16,500
17,933
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChefSalt
Nemesis
12
0 / 4 / 5
8,326
595
9,255
17,965
15,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 9 / 1
9,257
661
10,596
16,570
15,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Trippy28
Merlin
12
1 / 10 / 4
8,555
611
13,716
12,972
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
23
Kills
6
6
Deaths
23
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChefSalt
Nemesis
0
4
5
0.63
W
Neith
5
3
13
3.83
W
4
3
17
4.17
L
5
9
1
0.61
L
Merlin
Trippy28
Merlin
1
10
4
0.3
W
Zhong Kui
YoungKratos
Zhong Kui
14
0
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,094
Damage
33,567
41,409
Taken
47,507
41,776
Mitigated
36,082
15,252
Healing
4,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChefSalt
Nemesis
9,255
3,325
0
4,027
17,965
15,779
0
11,156
6,809
0
30,232
W
Neith
10,127
4,850
0
3,080
8,929
3,120
780
1,776
6,847
0
33,347
W
8,912
1,334
0
2,405
15,980
20,723
80
5,797
9,379
16,891
0
L
10,596
3,499
0
375
16,570
15,510
0
9,515
7,055
0
27,215
L
Merlin
Trippy28
Merlin
13,716
1,132
0
514
12,972
4,793
0
8,631
4,341
27,948
0
W
Zhong Kui
YoungKratos
Zhong Kui
20,055
2,776
0
9,767
16,500
17,933
1,504
5,219
10,117
60,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,624
Gold Earned
26,138
161
Minions Killed
129
8
Camps Cleared
4
749,250
Distance Traveled
726,934
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,326
595
51
4
3
284,850
2
W
Neith
10,487
749
51
4
3
234,428
3
W
Ares
11,213
801
20
1
1
267,416
1
L
Osiris
9,257
661
34
2
1
239,688
1
L
Merlin
8,555
611
44
3
0
202,396
3
W
Zhong Kui
11,924
852
90
6
4
247,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role