Player Matchup

Discordia
Discordia
 
Discordia
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
StonedMoutain63
Yemoja
Level 127
God Stats
4W - 3L
1,615 SR
Queue Stats
191W - 166L
1,475 Elo+
Solo
Rama
Rama
Zaphine
Rama
Level 138
God Stats
15W - 19L
1,538 SR
Queue Stats
827W - 786L
1,612 Elo+
Solo
Nemesis
Nemesis
nazmons
Nemesis
Level 121
God Stats
16W - 14L
1,601 SR
Queue Stats
456W - 411L
1,531 Elo+
Solo
Fenrir
Fenrir
raul0905sk8
Fenrir
Level 118
God Stats
7W - 8L
1,373 SR
Queue Stats
206W - 169L
1,539 Elo+
Solo
Team Averages
Level 123
1,525 SR
1,531 Elo+

VS

Team Averages
Level 116
1,546 SR
1,532 Elo+
Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Jamezz100
Hades
Level 109
God Stats
6W - 4L
1,654 SR
Queue Stats
31W - 30L
1,555 Elo+
Party 1
Chaac
Chaac
Lucky777sa777
Chaac
Level 128
God Stats
0W - 1L
1,387 SR
Queue Stats
104W - 103L
1,561 Elo+
Party 1
Izanami
Izanami
SubstanceN
Izanami
Level 96
God Stats
18W - 11L
1,687 SR
Queue Stats
217W - 180L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
4 / 0 / 4
8,260
688
7,423
4,815
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 3
6,289
524
2,074
6,321
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Zaphine
Rama
13
0 / 2 / 2
7,293
608
3,092
6,083
1,599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
nazmons
Nemesis
12
9 / 1 / 4
7,915
660
8,873
7,599
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
8 / 0 / 1
7,994
666
11,770
9,235
8,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 2 / 3
5,973
498
2,783
7,133
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Set
 
Set
9
0 / 7 / 0
5,507
459
3,357
10,517
6,135
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
Jamezz100
Hades
10
0 / 6 / 0
6,031
503
3,019
10,355
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 2
6,746
562
3,607
9,524
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
SubstanceN
Izanami
11
3 / 4 / 0
6,387
532
4,737
8,162
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
22
Kills
4
4
Deaths
22
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
4
6
L
Ganesha
 
Ganesha
0
2
3
0.75
L
Set
 
Set
0
7
0
0
L
Hades
Jamezz100
Hades
0
6
0
0
L
1
3
2
0.67
W
1
1
3
2.5
L
Izanami
SubstanceN
Izanami
3
4
0
0.75
W
Rama
Zaphine
Rama
0
2
2
0.5
W
Nemesis
nazmons
Nemesis
9
1
4
11
W
Fenrir
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
17,503
34,053
Taken
45,691
19,220
Mitigated
18,349
11,101
Healing
12,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,423
1,393
0
1,244
4,815
1,613
252
2,512
2,303
50,984
0
L
Ganesha
 
Ganesha
2,783
348
0
1,813
7,133
2,830
0
1,818
5,095
18,423
0
L
Set
 
Set
3,357
1,895
0
2,278
10,517
6,135
0
1,462
8,371
0
22,849
L
Hades
Jamezz100
Hades
3,019
313
0
3,498
10,355
3,715
0
5,358
4,617
34,546
0
L
3,607
895
0
2,915
9,524
3,735
0
1,404
7,959
0
36,285
W
2,074
409
879
1,708
6,321
3,551
0
1,423
4,898
12,020
0
L
Izanami
SubstanceN
Izanami
4,737
2,852
0
1,572
8,162
1,934
0
901
7,221
0
40,759
W
Rama
Zaphine
Rama
3,092
2,711
0
1,948
6,083
1,599
228
572
5,511
0
57,838
W
Nemesis
nazmons
Nemesis
8,873
4,292
0
1,486
7,599
3,516
0
1,077
6,522
0
46,330
W
Fenrir
11,770
2,094
0
3,836
9,235
8,941
0
218
9,017
11,750
33,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,751
Gold Earned
30,644
399
Minions Killed
337
0
Camps Cleared
0
1,223,091
Distance Traveled
1,149,296
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,260
688
124
10
0
227,864
4
L
Ganesha
5,973
498
14
1
0
244,378
2
L
Set
5,507
459
46
4
0
199,785
2
L
Hades
6,031
503
84
7
0
214,524
3
L
Chaac
6,746
562
91
8
0
249,628
1
W
Yemoja
6,289
524
11
1
0
240,656
4
L
Izanami
6,387
532
102
9
0
240,981
3
W
Rama
7,293
608
120
10
0
237,655
3
W
Nemesis
7,915
660
64
5
0
267,053
1
W
Fenrir
7,994
666
80
7
0
249,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role